Commit Graph

403 Commits

Author SHA1 Message Date
Geeves
6822e76484 Martial Arts Mastery (#10089) 2020-11-17 10:28:04 +01:00
Geeves
2042dafb69 Disable Click Macros (#10533) 2020-11-17 10:15:00 +01:00
Matt Atlas
537419aae9 Fixes several runtimes. (#10551) 2020-11-14 16:36:18 +01:00
Jiří Barouš
37cbb8fdb8 Categorized latejoin menu and made it into VueUI, improved crew manifest logic and made Verb manifest same as VueUI program, Job fixes (#10470) 2020-11-12 17:08:31 +01:00
mikomyazaki
ad8601a529 Removes vision cones. (#10488) 2020-11-11 08:21:08 +01:00
Geeves
dd0b88a3ef Vampire Tweaks (#10476)
Vampires with victim awareness enabled will no longer drop their victims to the floor.
    Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
    Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
    Gaining a vampire power is now displayed a bit nicer in the chat log.
    Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
    Removing vampire status from a player now removes their vampire abilities and such.
    Vampires now can only suck up until 950 units of usable blood.
    Vampire glare now stuns IPCs and cyborgs as well.
    Hulks no longer have funky punctuation.
    Veil walking now uses your mob sprite instead of a generic ghost sprite.
    Triggering veil walking now breaks all grabs on you.
    The vampire help menu has been revamped to be more up to date and stylish.
2020-11-10 08:14:48 +02:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří Barouš
e005dc9889 Adds new mechanics to AI/stationbound control of airlocks - allows AIs to bolt airlocks again, sort of (#10310)
* Refactors airlock wire messages

Makes it more straightforward to see that all the lights are off (i.e.
no power). Also differentiates between showing bolt status when the
indicators are on vs. off, as one is just a simple visual check while
the other would supposedly require a more close-up inspection.

It also makes it much easier to modify the conditions and text however
needed instead of using a bunch of ternaries for everything.

Additionally index_to_type uses the proper constants instead of
hardcoded numbers.

* Lights up the airlock indicator lights

Also does minor refactor of the wires file.

* Adds mechanics to toggle if AIs can bolt doors using AI control wire

* Moves most AI "welcome text" to a separate pop-up window and adds it as a verb

Also adds list of channels to the Radio-Settings verb.

* Moves Initialize, Destroy to beginning, merges the two Initializes

* Adds explicit override for admins and malfs, this allows them to (un)bolt stealthily should they choose to do so

Also adds name and area of the airlock to the UI and refactors it some.

* More better.
2020-10-31 21:08:46 +01:00
Jiří Barouš
5f52e411a9 Makes crew manifest pop-up use a single proc, makes it prettier (#10275) 2020-10-23 15:24:38 +02:00
Geeves
4aa4f9a60a Morph Gore (#10186) 2020-10-12 19:26:38 +02:00
Geeves
bd064d3f53 Vaurca Breeder Health HUD Offset Fix (#10175) 2020-10-06 14:30:13 +02:00
Matt Atlas
91303ff64d Fixes the inventory by removing planes (#10151) 2020-10-02 13:11:32 +02:00
Matt Atlas
556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
Geeves
436e1f4670 UI Icon Fix (#10138) 2020-10-01 18:15:37 +02:00
Geeves
61f0c6edec Ports Bay/Europa UI Icons (#10065)
Ported a modified human UI from Bay/Europa with minor edits.

Ported from Baystation12/Baystation12#25763

I made the "condition nominal" icons invisible to fit with our old UI style, but I left the transparent icons in the .dmi, if someone wanted to use it for something.
2020-09-27 15:12:29 +03:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
mikomyazaki
16485289d6 Vision cones (#9624)
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2020-09-21 22:44:32 +03:00
Matt Atlas
1aefd0de23 Fixes human think() emotes. (#9906) 2020-09-07 20:33:53 +02:00
Geeves
9c78a92200 Cargo Vaurca (#9783) 2020-08-30 18:11:56 +02:00
Matt Atlas
5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
mikomyazaki
accb8e5734 Fixes issue with CO2 defines in air alarms & internals. (#9738) 2020-08-21 17:41:22 +02:00
Geeves
08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
Matt Atlas
c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
mikomyazaki
cf42fc8c59 AI no longer call atom/proc/AltClick twice on AltClicks, instantly closing the stat panel turf objects list they just opened (#9567) 2020-08-02 00:27:54 +02:00
Geeves
03537889f0 Fixes Hand Overlays (#9513) 2020-07-30 11:09:23 +02:00
mikomyazaki
3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
mikomyazaki
37d10443fd Grippers update their icon after attacks with wrapped items. (#9394)
Fixes #9380
2020-07-20 09:51:07 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
c04c1c17ca Handy Overlays (#9290) 2020-07-09 11:13:06 +02:00
Geeves
6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Geeves
2ad755b3f3 Science Borg Buff (#9238)
Reconnecting as a borg will now display you with the correct module on your HUD.
    Being reset by an admin as a borg will now show you the right 'nomod' module on your HUD.
    Scientific grippers can now grip enough stuff to be able to build mechs.
    Science borgs now get cable coils, an experimental welding tool, and wirecutters.
    Science borgs now get a fancy new module sprite, sprited by myself, with love.
2020-07-02 21:19:40 +03:00
Geeves
7922c58c77 Spacebike Storage and Speedbuff (#9134)
Spacebikes, speeders, and monowheels now have storage compartments accessible by dragging it onto your sprite.
    Spacebikes and speeders now drive a bit faster on non-space tiles.
2020-06-29 22:13:04 +03:00
Matt Atlas
a832456cf6 Fixes pain making you blind (#9229)
Fixes pain making you blind
2020-06-28 15:14:15 +03:00
Matt Atlas
de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Geeves
a074b7e224 Better Client Colors and Drugs (#9102)
The druggy overlay has been upgraded.

Ports NebulaSS13/Nebula#619
Also ports CrimsonShrike's colour multiplication code which allows client colours to affect eachother.
2020-06-20 11:33:42 +03:00
Geeves
9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Matt Atlas
56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Yonnimer
494c7ee9a1 Nymph changes/fixes (#8921)
* Increase nymph health to 36 (FUCK DECIMALS)

* also increases max health

* changes the health hud's icon path

* fixes the hud always being low

* changes it from gestalt to nymph_health

* adds the diona_health dmi

* more name changes to the dmi

* changelog

* changes the numbers for the health hud again

* Increases nymph health to 54

* updates changelog

* Changes nymph health back to 33.3

* Makes it so this shouldn't need to be changed each time nymph health changes.

* removes a extra piece of code

* STOP FUCKING STOP

* Update changelog

* updates the stat thing

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Renames larva_hud to nymph_hud, given nothing else uses this anymore

* changes the dme thing

* changes some more things

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-06-17 12:26:03 +02:00
Geeves
773cc90a0d Middle Mouse Control Point (#9119) 2020-06-16 23:22:22 +02:00
Geeves
c7ccd58b21 Look Up (#9082)
Shift clicking the up-hint in the top right corner will now indicate any open turfs in a radius around you, as long as it's in your line of sight.
2020-06-13 18:57:34 +03:00
Matt Atlas
903db6d711 Cooking and combitool radials. (#9063) 2020-06-13 11:41:55 +02:00
Geeves
bdeab68218 pAI Bot Piloting (#8840)
pAI can now pilot farmbots, cleanbots, floorbots and medbots.
    Floating messages now appear even if you're inside an object or another mob.
2020-05-30 16:24:29 +03:00
Geeves
19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Mykhailo Bykhovtsev
bd7f500803 Build mode drag-and-build functionality (#8936) 2020-05-26 15:31:59 +02:00
Geeves
a87d22ecc4 Screen Overlay Jazz (#8922) 2020-05-22 16:40:37 +02:00
Matt Atlas
0a162f61ee Ports Components from TG: "I don't actually know what I'm doing" edition (#8890)
God is with us.
2020-05-19 20:59:50 +02:00
Geeves
3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
Geeves
097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00