Commit Graph

1405 Commits

Author SHA1 Message Date
WilliamMurdoch 141a2faba0 Fixe Flag Burning (#9792)
* Fixes Flag Burning

* changelog
2020-08-27 07:35:12 +03:00
Geeves 052b65ae0d Material Deconstruction (#9377) 2020-08-25 11:52:35 +02:00
Wowzewow (Wezzy) 772d1f3d5c Adds new push sounds, makes all punch sounds use the proper one in sound.dm (#9675) 2020-08-24 14:04:38 +02:00
Cyantime 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Alberyk cd55cfd7eb Makes so that vr chairs don't work without power (#9725) 2020-08-24 13:58:31 +02:00
Alberyk 13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
fernerr b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Geeves f80f79dbb1 EMT Uniform (#9651) 2020-08-17 11:16:33 +02:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Matt Atlas c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
Geeves 010de3fc9d Radio Things (#9487) 2020-08-06 21:13:03 +02:00
Geeves 4777208aac Borg Unbuckle (#9597) 2020-08-06 21:00:02 +02:00
Snakebittenn 09cc511d56 Adds Additional Jackboot Styles (#9520) 2020-08-01 22:10:16 -03:00
Wowzewow (Wezzy) 4b1faebb80 adds crushing cans on your head and bottle flipping (#9340) 2020-07-30 11:59:28 +02:00
Geeves e8102248c3 Construction Stuff (#9379) 2020-07-30 11:33:18 +02:00
HouseOfSynth 00ebe0a0cb 50DPS Urinal fix (#9471) 2020-07-28 17:09:14 +02:00
Doxxmedearly d4bbf2f60e Bedsheet Bedbugs (#9481) 2020-07-27 17:04:17 -03:00
mikomyazaki 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
mikomyazaki 9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
Geeves 990f178024 HoS Armored Trenchcoat (#9425) 2020-07-25 11:58:42 +02:00
kyres1 9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
Geeves 9b99beef9f Remote Chair Fix (#9430) 2020-07-22 18:49:06 +02:00
Joshie fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Alberyk d231ef8f34 Adds some dionae food (#9345)
Adds a couple of dionae related food and recipes at the request of the lore team.
2020-07-20 20:53:31 +03:00
Geeves c5969842cb Machine Descriptions (#9359)
Gave various machines descriptions.
2020-07-20 20:51:52 +03:00
Wowzewow (Wezzy) 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Matt Atlas 60fc2e5339 Wall attacks are no longer able to be queued for massive damage. (#9273)
You could previously queue a lot of do_afters to stack damage. No longer possible. In exchange, the damage applied is less.
2020-07-06 18:57:37 +03:00
MarinaGryphon 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves 36b2160a56 Crematorium and Morgue Fixes (#9278)
Crematoriums can now face in any direction.
    Crematoriums and morgues now properly do not deploy their tray if something is in the way.
    Crematoriums now properly update their icons while they work.

Mapping change is to make the crematorium button in the Chapel have a west cremate_dir, as an example and a minor reduction in range looping.
2020-07-05 18:34:51 +03:00
Geeves 4a78637d8a (Optional) Acting Captain Gear (#9198)
Added an optional acting captain uniform briefcase to the captain's locker. It includes a jacket, a cap, an armband, and a captain radio.

Currently, the only way to show that you're acting captain is to change your ID or to steal the captain's clothes. I thought that was pretty silly, especially for something that's somewhat standard procedure during a chaotic antag round. So I sprited some gear that allows command members to say "Hey, you see this sprite? You should be listening to this guy."
2020-06-29 09:37:29 +03:00
Geeves 40421b0c94 Some Antag Things (#9091)
Added sharpened bear traps, a mechanical trap that ignores armour in the clamp action, to the Stealthy and Inconspicuous Weapons uplink.
    Added closet teleporters to the Stealth and Camouflage Items uplink, a device that start linked and can be attached to closets to set-up a teleport network. Step inside and close the door to teleport.
    Pushing a wall to try and find a secret entrance now takes a few seconds of touching and feeling.
2020-06-24 23:08:32 +03:00
Matt Atlas c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Matt Atlas 71fc63d2c7 Fixes an air damage runtime and whisper verb printing (#9110) 2020-06-13 11:50:41 +02:00
Geeves d5b96b0fd9 Enlightening Update (#9042)
* Enlightening Update

* matt's requests
2020-06-11 21:24:00 +02:00
Geeves 1f213e48c0 Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00
Wowzewow (Wezzy) f882fc0762 Fixes bodybag examine text (#9066)
It was incorrectly using closet examine code and it incorrectly kept displaying it as empty.

This should resolve that issue.

Also tides up code here and there and some cleanup.

PR'd again, in an attempt to stop travis cloning itself.

Also makes a proc out of the examine to make things cleaner I guess
2020-06-10 09:03:13 +03:00
Matt Atlas 59d6463235 Roller bed IVs, tea nerf, atropine removal. (#9029) 2020-06-08 11:32:25 +02:00
Matt Atlas f47f0ce4b1 Fixes the fryer and shower looping sounds. (#9061) 2020-06-07 14:18:09 +03:00
Wowzewow (Wezzy) f6ae4f144c Removes useless code for deleted uniform (#9035) 2020-06-06 12:06:46 +02:00
Wowzewow (Wezzy) 4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00
Geeves 19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Wowzewow (Wezzy) d65e59e54e Skirt improvements (#8938) 2020-05-27 11:36:26 +02:00
Wowzewow (Wezzy) 3f9d4e6b2d More light up console screens (#8904) 2020-05-24 12:09:52 +03:00
Wowzewow (Wezzy) fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy) e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Wowzewow (Wezzy) 04da740810 Softcap inhand and consistency fixes (#8869) 2020-05-20 12:30:34 +02:00
Alberyk c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Alberyk a5a5a79d02 Removes the chaplain cult pack, black hoodie and robes (#8779) 2020-05-02 15:19:55 -03:00
Erki 3c50f02911 Showers don't update on-mob icons. (#8799) 2020-05-02 15:58:14 +02:00