Commit Graph
31395 Commits
Author SHA1 Message Date
RonandLohikar 153fd130de Fixes the gravity generator (#3590)
Fixes the gravity generator using the wrong processing, the event not working, and overlays.
Closes #3589
2017-10-06 18:26:44 -05:00
LohikarandWerner 8db472ae15 More stats (#3562)
* MORE STATS FOR THE STATS GODS

* save them to the db
2017-10-06 19:39:15 +02:00
AlberykandWerner df5dc0349a Dev branch map fixes (#3559)
* map changes

* cake's sprites

* adds button to the bunker
2017-10-05 21:04:17 +02:00
AlberykandWerner d7e5da5496 Adds the Ya'ssa language (#3547)
This pr adds a tajaran language, that only the main tajaran species can select, neither zhan or m'sai have access to it. Already discussed its addition to the proper lore people.
2017-10-04 19:23:35 +02:00
RonandWerner 37b3c0049a Replaces unused span classes (#3539)
Replaces span class userdanger and sinister with things that exist. Also removes an unused proc.
2017-10-04 19:23:20 +02:00
RonandWerner 240c2fc799 Gives the crusher a chance to crush hands (#3538)
Adds a chance for the crusher to crush hands if used while in operation
2017-10-04 19:23:10 +02:00
AlberykandErki ab97b50d93 Shadow people new sprites (#3535)
What the title says.
2017-10-03 09:42:46 +03:00
AlberykandLohikar 8e53ea0c78 Cult and antag fixes/tweaks (#3524) 2017-10-02 22:34:01 -05:00
TheGreatJorgeandLohikar 95bb5c7668 Turret fixes (#3520) 2017-10-02 19:17:17 -05:00
RonandLohikar dc11d2aac1 Bug Fixes (#3532)
Resolves #3529
Fixes #3503
Fixes the gravity generator not setting float properly
2017-10-02 19:06:18 -05:00
LohikarandGitHub d8b1fa4e7d Mark dmitool executable (#3528) 2017-10-01 17:38:11 -05:00
RonandWerner e2b701f794 Adds the framework for secret chemical reactions (#3522)
Adds the framework for defining secret chemical reactions. The actual chemicals for use in the secret reactions will come in a later PR.
2017-10-01 19:59:57 +02:00
RonandWerner 9528498c43 Adds code yellow (#3507)
Adds code yellow as requested by CCIA.
2017-10-01 18:49:35 +02:00
WernerandErki e759e4386d Calling the emergency shuttle now requires a physical button (#3509)
The emergency shuttle can now be called by using a physical button in a protected case.
The option to call the emergency shuttle has been removed from the command and communications app.
Also adds a framework for physical buttons in a protected case.
The emergency shuttle button needs to be mapped in.
2017-10-01 16:25:21 +03:00
WernerandErki e94ec752a0 Added a default config for cargo (#3515)
Added a default config for the new cargo system.
Expand upon as you please.
2017-10-01 16:19:26 +03:00
RonandWerner be91e74e90 Cryogenic storage change (#3519)
Cryogenic storage now moves people into storage instantly if they ghost.
2017-10-01 15:19:15 +02:00
RonandWerner aa57b9556e Small chemistry changes (#3525)
Beakers now show a message if they have solids inside
Added an accuracy rating to containers. Containers will only tell you how many units of chemicals there are according to how accurate they are.
2017-10-01 15:18:48 +02:00
LohikarandErki e9f707074a Globals update 2017-09-23 (#3514) 2017-10-01 16:18:32 +03:00
RonandWerner 85ab392256 Adds a new admin verb (#3521)
Adds a verb that allows admins to replace people using the ghost trap. It is in the secrets menu. If the person they are replacing has a special role (IE. merc) it will only asks ghosts who have that pref enabled. Otherwise, it asks anyone.
2017-10-01 15:17:55 +02:00
LohikarandGitHub 913e47721e Make chemmasters default to transfer-to-beaker (#3513) 2017-09-28 21:42:37 -05:00
AlberykandLohikar 94553405ea Fixes merchant late join (#3510) 2017-09-27 15:34:44 -06:00
MarinaGryphonandLohikar 56ff561ac3 Adds device cells to the protolathe and mech fabricator (#3508)
Device cells now have a design, so you can print them. Same resource costs as the basic cell.
2017-09-27 10:40:35 -06:00
LohikarandErki d08d771e82 New Wall Sprites (#3491)
MEMEWALLS!
2017-09-27 10:44:14 +03:00
AlberykandLohikar 9ff1ad84d7 Allows riot helmets to toggle their visor and more sprite related changes (#3506)
-ports riot helmet sprite and toggle visor verb from polaris at people's request
-port the balaclava verb that allows you to roll it up and down from bay
-fixes #3176 and adds the paramedic rig sprites for the tajaran suit
2017-09-26 16:12:31 -06:00
LohikarandErki ee686e9276 APC & Fire Alarm offset tweaks (#3502)
changes:

APCs now have directional sprites for WEST and EAST directions.
Fire Alarms' offsets are now enforced similarly to APCs'.
Fire Alarms now have mapper convenience types for each direction to make mapping them easier.
All fire alarms on the map have been replaced with the above convenience types, fixing some strange offsets in the process.
APCs no longer pre-create their spark effect datum, instead using the spark() proc.
2017-09-25 21:12:14 +03:00
RonandErki 95595e45af Bug fixes (#3493, #3428, #3444) (#3494)
Removes some unused code
Fixes #3493
Fixes #3428
Fixes #3444
2017-09-25 10:59:52 +03:00
LohikarandErki 085e4840e7 Reagent & Overdose tweaks (#3499)
Generalizes dionae reagent checks to reduce if (alien == IS_DIONA) checks.
Reverts #2444, #3116.
Closes #3270.
Fixes some potential GC issues with some reagents and their modifiers.
2017-09-25 10:59:30 +03:00
AlberykandErki 196019b387 Re-adds the merchant shuttle (#3500)
This pr will re-add the merchant shuttle and fix a minor issue with the raider's location on the console.
2017-09-25 10:57:37 +03:00
OneOneThreeEightandErki 7096dd908c Retuning lasers a bit. (#3484)
REBALANCES LASERS.
2017-09-24 00:13:31 +03:00
LohikarandErki 7e17d069e6 Minor Skin Updates (#3485)
changes:

Removed old unused chemical dispenser window in interface file.
Removed old unused skincmd system.
Added two new scaling sizes for the Icons dropdown: 96x and 128x.
2017-09-24 00:13:09 +03:00
LohikarandErki f81470cd75 Fix 1x1 turf AO (#3490)
Fixes a bug where 1x1 turf AO (ao_neighbours = 0) would not update properly.

Fixes #3489.
2017-09-24 00:12:56 +03:00
BelsimaandLohikar 2bb1942f45 Replaces terminal sprites. (#3467) 2017-09-22 17:56:43 -06:00
KarolisandWerner 9c9b2a55af Removes old command and communications console (#3479)
Removes old command and communications console (It is now replaced with modular console with command preset)
2017-09-23 01:55:12 +02:00
LohikarandErki 21e06212b6 General Lighting Improvements (#3482)
changes:

Z-lights can now shine both upwards and downwards.
Z-lights will now get less intense with each zlevel traversed.
Sunlight no longer has distance falloff.
Minor optimizations/simplification for directional lighting.
2017-09-23 00:54:11 +03:00
TheGreatJorgeandErki 0732abb600 New turret icons & turret code tweaks (#3416)
Adds flooring to the turret with "decorative" conduits.

Adds darkening and brightening animation when turret opens/closes to indicate the turret rising up or down.

Made new construction phase depicting nearly all steps visually (Apart from adding the prox sensor.)

Made sure almost every gun that can be turreted has a relevant sprite. These are based on gun sprites. Changing those might cause turrets to not reflect the gun look.

Some guns share sprites, some were made unturretable.

Added new set of vars on the /gun/energy level, since the /gun level had few essential vars missing and I am not really looking for any other code rewrites regarding this right now. Should not be hard to move them step up, if ever needed.

Turrets that have only one shooting mode have now the changing mode option greyed out.

Also removed leftover references to two energy carbine subtypes and removed one global list.
2017-09-22 23:11:41 +03:00
LohikarandWerner c13c0f84fb Add get_listeners_by_type (#3483) 2017-09-22 12:45:43 +02:00
RonandErki 72a768329e Ports holocalls (#3454)
Ports holocalls from bay. Might be good to test this some more.
2017-09-21 08:25:12 +03:00
AlberykandErki 5c2d8407b6 Opens the pool (#3459)
This pr adds some water/pool turf mechanics, such as water slowing you down, people suffocating if lying inside a pool title, and fire being extinguished if you enter the pool. Ported mostly from vore station.

Also adds a diving suit rig, with sprites take from Europa. I swear I have plans to use it on an event.
2017-09-21 08:11:03 +03:00
BelsimaandLohikar 99de7c9499 Ports modular tablet sprites from /tg/. (#3437) 2017-09-20 16:31:34 -06:00
AlberykandLohikar 0cc8b99a8e Adds more sounds effects (#3474)
Adds new sounds effects to the following;
-nar'sie summoning
-turning on and off a welder
-using a megaphone
-new flashbang and being hit by a flashbang sounds
-cutting wood
-chain of command attack sound
-opening/closing curtains
-rocket launcher sound
-opening/closing a light submachine gun
2017-09-20 13:23:47 -06:00
AlberykandWerner 7c445a3f19 unathi rig change (#3460) 2017-09-20 17:27:56 +02:00
BelsimaandWerner 5f2b3b2695 science! (#3464) 2017-09-20 17:10:50 +02:00
Juani2400andWerner d4a6ea6949 [MAP] Several major remaps, and additions #3 (#3465)
- Remap: Atmopsherics.
- Remap: Captain's Office.
- Remap: Head of Staff Conference Room.
- Remap: Chief Medical Officer's Office.
- Remap: Medical Briefing Room.
- Remap: Security Processing and Holding Cell.
- Modification: Robotics Laboratory.
- Addition: Desk Ringers in several locations.
- Fix: #3391, #3374, #3345, #3341, #3308, #3306, #3277, #3244, #3173,
#3094.
- Several other minor changes.
- A new subtype of folder has been sprited for the Security folders.
- More colours of flooring decals were added.
- New colours for pipes were added (Lohikar).
2017-09-20 16:42:02 +02:00
PacmandevilandErki 9e04f32316 emotes baybee (#3369)
Adds several emotes.

*vomit - as suggested by this fourm thread here - This has cooldowns to prevent spam.

*slap - an emote nobody will figure out how to use after slapping themselves 5 times by accident.

and *snap, for recreating that scene in a musical where you walk up to someone with a switchblade while wearing a leather jacket - snapping your fingers every step while overly dramatic music plays in the backround.
2017-09-20 09:59:39 +03:00
AlberykandWerner 8683f020b3 Reduces bee's damage (#3453)
Bees could kill people with a single sting, this will reduce greatly their damage.
2017-09-19 15:41:15 +02:00
KarolisandErki 031b958039 Fixes to getFlatIcon and more. (#3353)
(Rebased and reopened #3347)

Attempted to fix pipe and door rendering
Fixed Table, carpet rendering
Ported full map-capture tool from bay, with python script to merge captured images.
2017-09-19 15:43:01 +03:00
BelsimaandErki 82be2f30ad Adds a ton of suit slot sprites. (#3445)
Half a port of PolarisSS13/Polaris#3695, half mirrored belt sprites.

If the gun back sprites aren't wanted, I'll cut it back to purely mirrored belt sprites.
2017-09-18 22:27:45 +03:00
BelsimaandErki b3616ab87b Replaces changeling horror form sprites. (#3449)
image
Abomination sprites.

Adjusted given this forum thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=8672

The sprite in the OP is not in DMI form and I'm not in a mood to adjust it or add more randomosity. If Hour Glass Man or some other magic code person made a not-borg-code way for 'lings to pick their sprites, I have more horror form sprites I could add.
2017-09-18 22:25:18 +03:00
AlberykandErki 62f142e215 Gun update; new icons, more guns and better code organization (#3434)
-ports some gun and gun mechanics from polaris and bay such as the Lemant revolver, capguns sprites
-collapses svd.dm and scout_sniper.dm into sniper.dm
-renames boltaction.dm to rifle.dm
2017-09-18 22:22:09 +03:00
AlberykandErki a9bbe58b92 Synthetic changes and fixes (#3441)
-adds the powered hammer, an upgraded version of the kneebreaker hammer that can push people around, giving it to heister random melee weapon spawn and combat borgs
-fixes the syndicate cyborg emag not working
-fixes traitor cyborgs not being emmaged
-should fix telebaton stunning borgs
2017-09-17 22:48:12 +03:00