The results are in: Science doesn't always provide mining with kinetic accelerators. As a result of these findings, high level kinetic accelerators now have increased drop chances in the warehouse and in abandoned crates.
Also, kinetic accelerators no longer dig holes.
Changes / Fixes a few things around borgs:
A borgs voice is now garbled if its damaged too much
Completely broken components are now accounted for in health
The taser cooling module can now be applied to sec borgs again
Added a lower power warning ability
Fixes a mistake in the NT Aggressive lawset
Fixes#4112
As per players request, this add detective trench coats to the character loadout section of character setup.
Summary:
Adds brown, black, technicolor detective armoured trenchcoats to loadout.
Fixes names for detective black and technicolor trenchcoats.
-vampires can't bite people wearing airtight helmets due to their necks being protected
-stopping to bite someone will now produce a visible message
-drinking blood, via glass or food, will increase a vampire's usable blood
-blood drain now plays a sound
When wearing clothing in the suit slot, tails would layer over clothes when facing south, toward the screen.
This PR fixes it by telling the game to layer it behind the suit slot if the player is facing south.
This pr adds siik'tau, as proposed here: https://forums.aurorastation.org/viewtopic.php?f=78&t=11259
A language that humans, skrell and tajara can select.
Also, tweaks how skrell handles language at the request of the skrell lore person and cleans up a tiny bit of the species language related vars.
-fixes #3766
-fixes #4619
-fixes #4842
-fixes #4948
-fixes #4439
-fixes some extra white pixels on the dead spider icon
-fixes the hacker event not taking people's money if it is a success
-fixes an oversight that allowed people to explode emmaged cyborgs using the robot console
-fixes messed up shotgun icons when wielded
-fixes the butcher knife sprite being messed up
-replaces all userdanger span class with danger, since userdanger is not really a thing
-vaurca should now spawn with proper survival gear, as requested by their lore person
-cleans up some martial art texts and logging
-bicaridine does not heal lungs anymore when you breath it
Why: it just makes surgery and peridaxon far more pointless, a damage lung is not an issue anymore with this change, since it can be healed really fast now.
Removes the phantom global definitions that Fowl found.
Fixes:
Game log in GELF not logging proper target.
Pylon attacks not detecting the actual firer of a damaging bullet.
A message in the mixer cooking machine.
A message in airbubbles.
A use_check sanity check in landmines.
Some messages in psych therapy code.
A view() checkk in psych therapy code.
CCIA being unable to announce incoming faxes in some circumstances.
Language whitelists potentially checking the whitelists of the last person to throw a tray in addition to the pref mob.
Fixes some messages/sounds with some custom items.
Fixes a message with digging into the asteroid.
Fixes electrocution code not properly checking for absurdly long hair.
Fixes a broken message in devour.
Fixes a targeting issue with player-controlled hostile ranged mobs.
Fixes failure behavior for modular RnD guns.
Fixes an intent safety check on gun aim.
Fixes the Harvester knock spell potentially not working.
changes:
Fixes a regression in GetAbove/GetBelow() that caused passing an atom that wasn't directly on the map to return a false negative.
Fixes runtime's broken Z1 MZ by moving it to Z2.
Fixes some outdated Z-level defines on Runtime.
Moves z_levels global to SSatlas for easier debugging.
Atlas will now list the size of the world in its MC entry.
Map diffs are fucked up because of the index shift, nothing on the maps themselves was actually changed beyond adding a blank Z at the bottom.
Fixes#4692.
My Hostile mobs PR broke commanded mobs. Making them behave weirdly. This PR fixes it.
Commanded mobs do not attack their masters in any situation possible
Dogs do not destroy their surroundings
Commanded mobs make sad emote when they are being attacked by their masters.
Commanded mobs no longer attack target that they need to follow.
Overview
The sprite I made was garbage. Now this one is slightly less garbage.
The outfit itself is now contained to three articles of clothing instead of 6 million. Unused assets will need to be deleted from the custom item config.
Fixed library books spawning outside of shelves.
Fixed kinetic accelerators displaying an error when equipped on the waist.
Balances kinetic accelerator research to prevent easy research exploit. Balances traitor kinetic accelerator to be less powerful.
Tweaked the new library to be more aesthetically pleasing. (Changes all the light chairs to dark chairs, and makes all the plastic tables wood.)
Removed empty mediwall from the command section of the shuttle.
Removed floating light near departures and on the shuttle.
Removed pointless holopad on the evac shuttle.
Fixes a mining borg issue caused by an old bug, fixes processing for the uranium charger, adds a new cyborg kinetic accelerator that uses cyborg battery charge.
This is honestly one of my biggest and most ambitious projects. I hope people are happy with this.
Custom kinetic accelerators are special, customizable mining weapons that are meant to give a sense of progression, and a sense of pride and accomplishment while mining. Each custom KA is made up of 3 or 4 parts:
The Frame (5 to choose from)
The Cell (5 to choose from, +1 traitor)
The Barrel (5 to choose from, +1 traitor)
The Upgrade Chip (7 to choose from, +1 traitor)
The sprites change with each addon, they are truly dynamic and there are so many combinations of parts that a miner can have. You can have several different builds for each desired mining style, it's quite a robust system.
You can have a KA that shoots slowly, but delivers high-penetrating shots that go through several walls of rock. You can have a KA that shoots REALLY fast, but precisely destroys 1 rock at a time. You can have an absolute canon of a beast, that destroys rocks in a 3 tile radius around it.
The parts can be obtained via research, via abandoned crates, or via RNG in the cargo warehouse. There are some custom KAs that spawn on the raider's ship, on the mercs ship, and a laser one on the merc's headquarters. That laser one can also be bought from the traitor uplink as well.
ERT get a class 4 KA for use in special operations, if they choose to use it.
Removed all of the noir items from the detective's office and moved them to the loadout:
Zippo from the starting loadout
Trenchcoats, fedoras and flask from the locker
Replaced the TV console camera with a normal console camera
Replaced the locker sprite with a normal security secure locker sprite
This pr adds a backpack mounted minigun. That requires the user to wear the power source on their back to deploy the weapon and fire it. It can supply nearly enough dakka, but it robs the user of wearing a backpack, a rig or carrying anything in their other hand while firing. It can be brought with around 50 telecrystals.
Sprites are from tg station.
/wetgnow
Newscaster stories can now be multiple lines long and contain pencode formatting.
You can now post and view comments on individual newscaster stories.
Newscaster stories have slightly neater styling.
You can now like and dislike newscaster stories, and these are tracked per-story.
Journalists are now their own role, with a Security Correspondent alt-title.
The merchandise store (when has it ever been used?) has been replaced with a journalist's office.
The journalist has a pet spiderling in a jar, named Peter. He's harmless. Probably.
Adds a new special disability, love. Love works like monophobia, except that it specifically targets a single living mob and the owner must stay within the presence of that mob. The owner is also more susceptible to that mob's will.
Adds four new chemicals, with the potential for more:
1: Sovereign Glue
When applied to an object, the sovereign glue makes that object sticky. Anyone who picks it up cannot put it back down or have it taken from them unless the hand is severed or the glue removed. May consider other applications upon suggestion.
2: Universal solvent
Specifically counteracts sovereign glue. If more mundane applications can be suggested, this would probably not be a secret chemical. I can't think of any right now however.
3: Philter of Love
When ingested, the subject gains the love disability if they do not already have it.
4: Shapesand
Shapesand can be applied to any object. A counterfeit is created that looks and feels exactly like that item. If someone attempts to use the counterfeit, it collapses into sand (Specifically, in afterattack()).
This pr adds bayonets, knives that you can attach to some rifles. When attacking someone in melee with the rifle, you will attack your target with the bayonet instead of the rifle itself. Sprites are from tg and baystation.
Also, fixes the vintage rifle having no in hand sprites
Being hurt or wounded will now triggger the traditional stuttering, while non wounded mobs, mostly under the influence of the disability, will use the new stuttering.
This pr adds some dishes, plants and drinks based on the tajaran lore. The meat and clams can't really be found anywhere right now, as they are supossed to be ordered from cargo.
Also fixes some foods having proteins for no reason and adds a new frappe sprite.
Sprites made by dronz, brainos, and some others were found in the vgstation and tgstation codebases.