* Your unbeatable smile wrecks the media
We wanna know your secret, so mysterious
* Even the things she lacks end up in her area
Such a perfect liar, you are
* Miss ingenious, godly idol!
(You're my savior, you're my saving grace)
* So, what'd you eat today?
What's your favorite book?
* And if you wanna go to play, where are you gonna go?
I haven't eaten at all
* That's a secret
No matter what you ask
* She's elusive, evasive
* So nonchalant
Yet still shining bright;
* Her secret: out of sight, as if visible, has the taste of honey
There is none, none, none of this
* And also none, none, none of that
What type of guy do you like?
* Who is your partner?
Come on, answer me
* "I don't understand what falling in love with someone else is like" (Hey! Hey!)
I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!)
* And yet again, someone falls for such words (Hey! Hey! Hey! Hey!)
Gently lulled into love
* Drawing everyone's eyes
You are the perfect, ultimate idol
* Never to appear again
A reincarnation of Venus
* With that smile, with that "I love you"
You captivate everyone
* Even if those eyes, those words, are false
They make up a perfect love (Ai)
* Yeah, yeah, that girl stands out, exceptional
We were extras from the beginning
* BS that acted as adornments for the star's leading role
Everything we've accomplished is thanks to her — no!
* How impudent
How could envy and jealousy not exist?
* examine
* This isn't some made-up drama for appearances
So I cannot forgive
* You're not perfect, I cannot forgive you
I cannot forgive myself
* I cannot accept any version of you other than the one stronger than everyone else
* Everybody trusts and worships
The very strongest, most invincible idol
* Weaknesses and whatnot are not to be found
Carrying the morning star within
* Showing any weakness is no good, no good (Hey! Hey!)
Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!)
* Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!)
That is the real love (Hey!)
* can commune fixes
* can commune rename
* fix is psi blocked
* fixes agian
* My signature smile that fires up the media
The only secret that I shall keep is this:
* My career was built upon fake "I love you"s
This is love, in my own way
* Even the flowing sweats are beautiful Aqua
These eyelids that hid the Ruby within
* Sing, dance, flutter, I am Maria —
Right, lying is the most exquisite form of love
* I have never been loved by anyone
Nor have I loved anyone else
* That such lies of mine will become true someday
I trust in it
* Someday, surely, I will have it all in hand
I am such a greedy idol
* Because I wish to love everybody properly in a life-sized way
I shall lie today as well (Hey! Hey! Hey! Hey!)
* a
* b
* c
* d
* And yet, still, (Hey! Hey!)
I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!)
* jesus christ
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/game/gamemodes/technomancer/spell_objs.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/human.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/human_helpers.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/organs/organ_external.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/assay.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/command.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/emotional_suggestion.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/grip.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/grip.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/psi_search.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/shockwave.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/shockwave.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/singularity.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/time_stop.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/events/mini_spasm.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* cl update
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Your unbeatable smile wrecks the media
We wanna know your secret, so mysterious
* Even the things she lacks end up in her area
Such a perfect liar, you are
* Miss ingenious, godly idol!
(You're my savior, you're my saving grace)
* So, what'd you eat today?
What's your favorite book?
* And if you wanna go to play, where are you gonna go?
I haven't eaten at all
* That's a secret
No matter what you ask
* She's elusive, evasive
* So nonchalant
Yet still shining bright;
* Her secret: out of sight, as if visible, has the taste of honey
There is none, none, none of this
* And also none, none, none of that
What type of guy do you like?
* Who is your partner?
Come on, answer me
* "I don't understand what falling in love with someone else is like" (Hey! Hey!)
I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!)
* And yet again, someone falls for such words (Hey! Hey! Hey! Hey!)
Gently lulled into love
* Drawing everyone's eyes
You are the perfect, ultimate idol
* Never to appear again
A reincarnation of Venus
* With that smile, with that "I love you"
You captivate everyone
* Even if those eyes, those words, are false
They make up a perfect love (Ai)
* Yeah, yeah, that girl stands out, exceptional
We were extras from the beginning
* BS that acted as adornments for the star's leading role
Everything we've accomplished is thanks to her — no!
* How impudent
How could envy and jealousy not exist?
* examine
* This isn't some made-up drama for appearances
So I cannot forgive
* You're not perfect, I cannot forgive you
I cannot forgive myself
* I cannot accept any version of you other than the one stronger than everyone else
* Everybody trusts and worships
The very strongest, most invincible idol
* Weaknesses and whatnot are not to be found
Carrying the morning star within
* Showing any weakness is no good, no good (Hey! Hey!)
Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!)
* Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!)
That is the real love (Hey!)
* can commune fixes
* can commune rename
* fix is psi blocked
* fixes agian
* My signature smile that fires up the media
The only secret that I shall keep is this:
* My career was built upon fake "I love you"s
This is love, in my own way
* Even the flowing sweats are beautiful Aqua
These eyelids that hid the Ruby within
* Sing, dance, flutter, I am Maria —
Right, lying is the most exquisite form of love
* I have never been loved by anyone
Nor have I loved anyone else
* That such lies of mine will become true someday
I trust in it
* Someday, surely, I will have it all in hand
I am such a greedy idol
* Because I wish to love everybody properly in a life-sized way
I shall lie today as well (Hey! Hey! Hey! Hey!)
* a
* b
* c
* d
* And yet, still, (Hey! Hey!)
I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!)
* jesus christ
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/game/gamemodes/technomancer/spell_objs.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/human.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/human_helpers.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/organs/organ_external.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/assay.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/command.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/emotional_suggestion.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/grip.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/grip.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/psi_search.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/shockwave.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/shockwave.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/singularity.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/time_stop.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/events/mini_spasm.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* cl update
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* taj chat colours
* ah, I finally said it for real - I love you
* cl
* lost my halo, now I'm my own antichrist
* and I say hey...
* doing htat is probably a good idea
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* tgui the beginning
* binaries and the like
* Bring in the last of it
* Example radio UI
* delete example
* NTOS Main Menu, start on manifest, tgui states
* tasks.json
* gunnery ui pt 1
* okay
* fix everything
* scss update
* oops
* manifest gigablast
* downloader part 1
* download prt 2
* NTOSDownloader final
* mfw committing to_worlds
* gunnery console pt2
* i cooked
* targeting (finished)
* one vueui down
* voting ui almost done
* MY MIND FEELS LIKE AN ARCH ENEMYYYY
* voting ui down
* photocopier
* ntos config + download fixes
* photocopier 2
* refactor define
* NTOS client manager + fixes
* fax machine final (it also uses toner now)
* marching forwards... left behind...
* ntnrc part 1
* canister
* add quotes
* portable pumps pt1 + more backgrounds
* oops
* finish the portable pump
* freezers
so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...
* doors ui pt1
* finish doors UI (forgive me wildkins it's a bit of shitcode)
* vitals monitor, make things use labeled lists, new backgrounds
* mais j'envoyé aucun mayday...
* maglock pt1
* pour ça je me suis perdu...
* infrared
* fix that
* prox sensor pt1
* prox sensor
* signaler (this was actually pretty hard)
* atmos control pt1
* atmos control pt1.1
* atmos pt 2
* fuel injector
* multitool UI
* jammer
* list viewer
* APC
* portgen
* targeting console updates + SMES ui
* new themes, shield generator
* supermatter
* Add ore detector and (shitty) NTNet Relay
* orderterminal pt1
* orderterminal pt2
* smartfridge
* Add (air-)tank GUI update ore detector size
* Adds Transfer Valves
* Add AtmoScrubber
* analyzer pt1
* weapons analyzer pt2
* bodyscanner pt1
* bodyscanner pt2
* fix this shitcode
* seed storage
* appearance changer
* appearance changer final
* sleeper pt1
* sleeper
* gps
* vehicles
* chem dispenser
* lily request
* holopad
* tgui modules pt1
* ppanel
* damage menu
* fixes
* im here too now
* follow menu, search bars
* quikpay
* quikpay fixes
* circuit printer
* ppanel
* ppanel updates
* pai
* turret controls (i want to kill myself)
* tweak
* remove the boardgame
* guntracker
* implant tracker
* penal mechs
come close to me, come close to me
* chem codex
* pai radio
* doorjack
* pai directives
* signaler removal, sensors
* ghost spawner
* spawnpoint
* fixes
* teleporter
* one more to the chopping block
* account database
* remove divider
* scanner, atmos
* latejoin ui pt1
* latejoin
* records pt1
* RECORDS UI DONE
* delete interpreter & records
* CHAT FUCKING CLIENT
* data updates
* fix some things
* final UI, log
* basic nanoui fix
* antag panel
* remove vueui
* atm update
* vending update
* warrants, cameras
* ntmonitor
* time comes for all
* preserve this legacy
* bring that back (oops)
* rcon, ui auto update for computer UIs, remove rcon computers
* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)
* A LIKE SUPREME
* a
* power monitor
* lights on
* fuck this code, fuck nanoui modules, and fuck nanoui
* LEAVE IT OH SO FAR BEHIND
* fix alarm monitoring for synths
* I SAW IN YOU WHAT LIFE WAS MISSING
* comms console
* idcard and record updates
* turn the light on
* arcade
* pt2
* news browser
* static
* crusher
* f
* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO
* codeowners & suit sensors
* html ui style removal
* make lint happy
* tgchat
* tgpanels pt1
* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!
* figure out why stat isnt working
* goodbye ping
* shhh
* stat updates
* An oath sworn in scors! Omni vortex lies!
* final almost edits
* fix that
* last skin adjustments
* resist and disorder
* i slowly get up and turn off the noise, already fed up...
* pleaseeeeeeeeeeeeeee
* THE CREDIT LARP IS NECESSARY
* i hold the keys
* RISE UP
* fix that?
* harry's suggestions xoxo
* runtime fix pt2
* You are the only thing that I still care about
* fix runtimes and cl
* whoops
* misc fixes
* fix that too
* adds build workflow
* f
* Update update_tgui.yml
* adds some needed steps
* ATM
* misc fixes and tweaks
* fixes 2
* make newscasters usable and fix use power on freezers
* turret control is clearer
* remove duplicate
* makes some verb tabs work properly
* makes verbs work properly for real
* sans moi
* fixes pt2
* fix the chat unnecessarily reloading
* fixes
* epic
* fixes
* fix missing consoles
---------
Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
* tgui the beginning
* binaries and the like
* Bring in the last of it
* Example radio UI
* delete example
* NTOS Main Menu, start on manifest, tgui states
* tasks.json
* gunnery ui pt 1
* okay
* fix everything
* scss update
* oops
* manifest gigablast
* downloader part 1
* download prt 2
* NTOSDownloader final
* mfw committing to_worlds
* gunnery console pt2
* i cooked
* targeting (finished)
* one vueui down
* voting ui almost done
* MY MIND FEELS LIKE AN ARCH ENEMYYYY
* voting ui down
* photocopier
* ntos config + download fixes
* photocopier 2
* refactor define
* NTOS client manager + fixes
* fax machine final (it also uses toner now)
* marching forwards... left behind...
* ntnrc part 1
* canister
* add quotes
* portable pumps pt1 + more backgrounds
* oops
* finish the portable pump
* freezers
so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...
* doors ui pt1
* finish doors UI (forgive me wildkins it's a bit of shitcode)
* vitals monitor, make things use labeled lists, new backgrounds
* mais j'envoyé aucun mayday...
* maglock pt1
* pour ça je me suis perdu...
* infrared
* fix that
* prox sensor pt1
* prox sensor
* signaler (this was actually pretty hard)
* atmos control pt1
* atmos control pt1.1
* atmos pt 2
* fuel injector
* multitool UI
* jammer
* list viewer
* APC
* portgen
* targeting console updates + SMES ui
* new themes, shield generator
* supermatter
* Add ore detector and (shitty) NTNet Relay
* orderterminal pt1
* orderterminal pt2
* smartfridge
* Add (air-)tank GUI update ore detector size
* Adds Transfer Valves
* Add AtmoScrubber
* analyzer pt1
* weapons analyzer pt2
* bodyscanner pt1
* bodyscanner pt2
* fix this shitcode
* seed storage
* appearance changer
* appearance changer final
* sleeper pt1
* sleeper
* gps
* vehicles
* chem dispenser
* lily request
* holopad
* tgui modules pt1
* ppanel
* damage menu
* fixes
* im here too now
* follow menu, search bars
* quikpay
* quikpay fixes
* circuit printer
* ppanel
* ppanel updates
* pai
* turret controls (i want to kill myself)
* tweak
* remove the boardgame
* guntracker
* implant tracker
* penal mechs
come close to me, come close to me
* chem codex
* pai radio
* doorjack
* pai directives
* signaler removal, sensors
* ghost spawner
* spawnpoint
* fixes
* teleporter
* one more to the chopping block
* account database
* remove divider
* scanner, atmos
* latejoin ui pt1
* latejoin
* records pt1
* RECORDS UI DONE
* delete interpreter & records
* CHAT FUCKING CLIENT
* data updates
* fix some things
* final UI, log
* basic nanoui fix
* antag panel
* remove vueui
* atm update
* vending update
* warrants, cameras
* ntmonitor
* time comes for all
* preserve this legacy
* bring that back (oops)
* rcon, ui auto update for computer UIs, remove rcon computers
* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)
* A LIKE SUPREME
* a
* power monitor
* lights on
* fuck this code, fuck nanoui modules, and fuck nanoui
* LEAVE IT OH SO FAR BEHIND
* fix alarm monitoring for synths
* I SAW IN YOU WHAT LIFE WAS MISSING
* comms console
* idcard and record updates
* turn the light on
* arcade
* pt2
* news browser
* static
* crusher
* f
* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO
* codeowners & suit sensors
* html ui style removal
* make lint happy
* resist and disorder
* i slowly get up and turn off the noise, already fed up...
* pleaseeeeeeeeeeeeeee
* THE CREDIT LARP IS NECESSARY
* i hold the keys
* RISE UP
* fix that?
* harry's suggestions xoxo
* runtime fix pt2
* You are the only thing that I still care about
* adds build workflow
* Update update_tgui.yml
* adds some needed steps
* ATM
* misc fixes and tweaks
* fixes 2
* make newscasters usable and fix use power on freezers
* turret control is clearer
---------
Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
* Further CCIA Adaptations
Changes the CCIA Recorder to ask if there was Antag Involvement in the Incident and adds additional db changes.
* Implements Review Changes
* Recorder Interaction Changes
Changes the recorder click interaction for agents and adds the options to reset the recorder
* Displays the report topics
Shows the internal topic to the interviewing agent upon selection of the IR
Shows the public topic to the interviewee upon scanning of the fingerprint
* Update the status of the report if a user claims antag involvement.
* Asks the char how the antags influenced them.
* Fixes SQL Migration Error
* Fix SQL Migration and Query Bug
* Fixes a issue with the report selection and the query saving
* More sanitization
* Ports a psionic system from Bay.
* Rip out this shitcode.
* shitcoden't
* fixes
* it should work fully now
* Admin fixes
* Remove todos
* remove todos part 2
* Removes psi-armour. We don't need this for now.
* Skrell are now operants. Tweaks coercion.
* Adds thralls.
* Temp removal of psiarmour. Fixes psigrabs.
* Thrall assay.
* fixes
* More fixes
* unused define cleanup
* Log and powers
* Skrell powers are done.
* Update code/modules/psionics/events/mini_spasm.dm
Co-Authored-By: Geeves <ggrobler447@gmail.com>
* Update code/modules/psionics/events/mini_spasm.dm
Co-Authored-By: Geeves <ggrobler447@gmail.com>
* Update code/modules/psionics/equipment/cerebro_enhancers.dm
* did this work???
* jargon
* arrow's fixes
Co-authored-by: Geeves <ggrobler447@gmail.com>
Currently, DISABLE_DEAD_OOC is used as a singular toggle for determining whether or not ghosts can talk on both OOC and LOOC. This is undesireable, should we wish to only disable their access to LOOC via config.
This PR implements a DISABLE_DEAD_LOOC config flag, which explicitly restricts the access of dead people to LOOC. While leaving DISABLE_DEAD_OOC as its own flag for when we want to exclusively restrict global OOC.
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
As per skull request, the PR was reworked. Dev rank does not contain spawning capabilities on its own.
Kill Air now prompts user if they really want to disable air processing. Only if we are trying to disable it
- Show Player panel was reworked to just have a sing "Select Species" button that includes all species in species datum.
- AI is added as an option of transformation
- Developers are granted access to Game Panel - (used only for Create object/mob/tur)
Create Object now populates list of objects instantly. Compared to original 3-4 seconds of freezes.
Quick Create Object was removed due to regular being extremely fast.
This pr adds a verb that allows admins to decide if they want to make the round spooky, without needing the active cultists, at their own will. Very useful for events.
Newscaster stories can now be multiple lines long and contain pencode formatting.
You can now post and view comments on individual newscaster stories.
Newscaster stories have slightly neater styling.
You can now like and dislike newscaster stories, and these are tracked per-story.
Journalists are now their own role, with a Security Correspondent alt-title.
The merchandise store (when has it ever been used?) has been replaced with a journalist's office.
The journalist has a pet spiderling in a jar, named Peter. He's harmless. Probably.
Converts the news network into a subsystem
Loads news from a database at the start of the round
No longer ties the PDAs to the tcoms system to access the news (which was broken anyway)
Removes the trivial news event
Adds the already existing virology / xenobiology containment events to the rotation
A user ahelping creates a ticket. Any further ahelps while that ticket is open will go to that ticket (and either adminhelp or pm an admin assigned to the ticket, if one has taken it).
A user can close their own ticket up until an admin takes it.
Admins can take tickets either manually or just by replying to the PM.
An admin taking a ticket notifies other admins.
If another admin attempts to take or respond to an assigned ticket, they receive a notification asking if they would like to join the ticket or cancel (any number of admins can join a ticket).
When an admin finishes with a ticket, they must close it -- both for logistics and closure for the user.
If there is an open ticket assigned to an active admin, round end is automatically delayed (unassigned tickets or tickets assigned to disconnected or afk admins do not delay). Round end will automatically continue once all active tickets are closed.
Both staff and non-staff have access to a ticket panel listing tickets, their statuses, and their messages. Non-staff can only see their own tickets. This panel is optional and all features are available inline with chat.
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.
* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
Adds ability to get server updates to Discord using webhook API, instead of complicated bot API. Simple config options make it a breeze to add / remove linked channels.
changes:
Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
Implements mixed secret as a gamemode. It's another snowflake mode which taps into more snowflake functions. :ree:
Went over all references to "secret" and swapped them for a macro where applicable. SSticker.hide_mode now holds a reference to which type of secret was picked. "random" gamemode will now pick from both secret lists for added randomness!
Implementation of https://forums.aurorastation.org/viewtopic.php?f=18&t=8253
Features:
Removal of BOREALIS (python module) as it's not used.
Removes ToR ban feature in lieu of IPIntel.
New BOREALIS config to alert staff if server starts as hidden.
Adminhelps now inform admins on discord if dibsed (when they were sent to discord anyways).
Adds hub visibility to the server access control panel.
Adds mirror ban spotting via ban panel. It now redirects to the linked ban if one is found.
CCIAA now get alerted as to how many of them are online and active when receiving faxes and emergency messages via Discord.
Removed unused C/C++ libraries. The socket_talk module is a generic UDP shipper, of which Arrow implemented a better version. lib nudge is not even compiled for use. lib_nudge module is uncompiled and no longer used, as we use cURL for the bot.
Removed depracted APIs and config settings related to the previous point.
Whitelisted jobs now appear properly in the job selection window as [WHITELISTED].
Job ban reasons can now be viewed from player preferences window.
Await admin approval for final CCIAA requests and implement. RIP CCIAA.
Fix age bans for jobs and antags (dynamic ones, ofc).
Implement https://forums.aurorastation.org/viewtopic.php?f=18&t=8283
Current jobban system:
Jobbans stored as plain text and require a for loop to go through and search for specific ones.
Fiddly as shit, because, again, stored as plain text and not quickly break-up-able.
butts
No temporary jobbans on the old file system.
No centralized API to handle jobbanning. Jobbans have to be ran through separate procs in case of the MySQL system being used.
New jobban system:
Associated lists to store bans. This allows key based accessing and validation of a ban. Much faster than for-looping twice to compare text.
Associated lists saved to the ban file. Pretty good stuff that this works.
Temporary jobbans for file system. Bans which are expired are removed right as they're checked.
Binding of the MySQL procs with the old jobban API. More centralized design. (Less, "Oh god, I forgot to save this to the DB!")
Instant effect on unbans. As opposed to waiting 1 round for it to take effect.
Removal of dormant code.
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn