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Bug fixes: vampire bite hud, winding message, and drink sprites (#12107)
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@@ -61,7 +61,7 @@
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#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
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// vampire
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#define ui_suck "EAST-4:22,SOUTH:5"
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#define ui_suck "EAST-3:24,SOUTH+1:7"
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#define ui_borg_pull "EAST-3:24,SOUTH+1:7"
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#define ui_borg_module "EAST-2:26,SOUTH+1:7"
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@@ -1344,14 +1344,14 @@ proc/admin_notice(var/message, var/rights)
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if(check_rights(R_ADMIN|R_MOD, user))
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if (target.paralysis == 0)
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msg = "has paralyzed [key_name_admin(target)]."
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target.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <span class='warning'>[user] has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</span>", "<span class='warning'><b>You have been winded by a member of staff! Please stand by until they contact you!</b></span>")
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target.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <span class='warning'>[target] has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</span>", "<span class='warning'><b>You have been winded by a member of staff! Please stand by until they contact you!</b></span>")
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target.paralysis = 8000
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else
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if (alert(user, "The player is currently winded. Do you want to unwind him?", "Unwind player?", "Yes", "No") == "No")
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return
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target.paralysis = 0
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msg = "has unparalyzed [key_name_admin(target)]."
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target.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='green'>[user] has been unwinded by a member of staff!</font>", "<span class='warning'><b>You have been unwinded by a member of staff!</b></span>")
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target.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='green'>[target] has been unwinded by a member of staff!</font>", "<span class='warning'><b>You have been unwinded by a member of staff!</b></span>")
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log_and_message_admins(msg, user)
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feedback_add_details("admin_verb", "WIND")
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@@ -4205,7 +4205,7 @@
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nutriment_factor = 1
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carbonated = TRUE
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glass_icon_state = "khlibnyzglass"
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glass_icon_state = "khlibnyz_glass"
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glass_name = "glass of khlibnyz"
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glass_desc = "A fermented beverage produced from Adhomian bread."
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@@ -4218,7 +4218,7 @@
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strength = 20
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nutriment_factor = 1
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glass_icon_state = "shyrrkirrtyrwineglass"
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glass_icon_state = "shyrrkirrtyrwine_glass"
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glass_name = "glass of shyyr kirr'tyr wine"
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glass_desc = "Tajaran spirit infused with some eel-like Adhomian creature."
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@@ -4230,7 +4230,7 @@
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strength = 70
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glass_icon_state = "nmshaanliquorglass"
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glass_icon_state = "nmshaanliquor_glass"
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glass_name = "glass of nm'shaan liquor"
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glass_desc = "A strong Adhomian liquor reserved for special occasions."
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@@ -4242,7 +4242,7 @@
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strength = 75
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glass_icon_state = "darmadhirbrewglass"
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glass_icon_state = "darmadhirbrew_glass"
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glass_name = "glass of Darmadhir Brew"
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description = "A rare and expensive brand of nm'shaan liquor."
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@@ -4254,7 +4254,7 @@
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strength = 65
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glass_icon_state = "treebarkfirewaterglass"
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glass_icon_state = "treebarkfirewater_glass"
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glass_name = "glass of tree-bark firewater"
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glass_desc = "High-content alcohol distilled from Earthen-Root or Blizzard Ears."
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@@ -4266,7 +4266,7 @@
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strength = 25
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glass_icon_state = "veteranschoiceglass"
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glass_icon_state = "veteranschoice_glass"
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glass_name = "glass of veteran's choice"
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glass_desc = "A cocktail consisting of Messa's Mead and gunpowder."
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@@ -4726,7 +4726,7 @@
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color = "#95D44C"
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taste_description = "creamy sweetness"
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glass_icon_state = "midynhrwaterglass"
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glass_icon_state = "midynhrwater_glass"
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glass_name = "glass of midynhr water"
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glass_desc = "A soft drink made from honey and tree syrup."
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glass_center_of_mass = list("x"=15, "y"=9)
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@@ -367,7 +367,7 @@ If you add a drink with no empty icon sprite, ensure it is flagged as NO_EMPTY_I
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/obj/item/reagent_containers/food/drinks/carton
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name = "carton"
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desc = "An abstract way to organize bottles that are really cartons. Finally!"
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item_state = "carton"
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icon_state = "carton"
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volume = 100
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center_of_mass = list("x"=16, "y"=6)
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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@@ -430,12 +430,13 @@ If you add a drink with no empty icon sprite, ensure it is flagged as NO_EMPTY_I
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/obj/item/reagent_containers/food/drinks/carton/mutthir
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name = "mutthir carton"
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icon_state = "mutthir"
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desc = "A beverage made with Fatshouters' yogurt mixed with Nm’shaan's sugar and sweet herbs."
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desc_fluff = "A beverage made with Fatshouters' yogurt mixed with Nm’shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. \
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The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters' fermented milk. Rock Nomads living in the Nomadic Host \
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were quick to adopt the drink to their diet."
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reagents_to_add = list(/decl/reagent/drink/milk/adhomai = 100)
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reagents_to_add = list(/decl/reagent/drink/milk/adhomai/mutthir = 100)
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//////////////////////////drinkingglass and shaker//
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//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
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@@ -0,0 +1,8 @@
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author: Alberyk
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delete-after: True
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changes:
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- bugfix: "Fixed admin winding displaying the wrong target message."
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- bugfix: "Fixed the vampire bite hud icon covering the gun buttons."
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- bugfix: "Fixed some adhomian drinks not having the correct icon."
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