Commit Graph

96 Commits

Author SHA1 Message Date
Alberyk
04268b3858 The DPRA enters the scene: the Hailstorm Ship (#15567) 2023-01-19 12:12:38 -03:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Fluffy
043cbcce35 Added a blank 5.56 projectile and box (#15401) 2022-12-29 14:39:03 +01:00
SleepyGemmy
2d06230cd1 Deck 3 Security Mapping Oversights Fixes (#15080) 2022-11-12 22:56:29 +01:00
BLUNTFORCE420
08c709937d Resprites the Tanto, again. (#14401) 2022-07-11 12:34:03 +02:00
TheDanseMacabre
278f0d23b9 Antag Rebalances, Armory Restock (#13830) 2022-06-29 20:45:58 +02:00
KingOfThePing
0dfc713512 Adds approx. a billion new gun related sounds (#14169) 2022-06-18 22:17:14 +02:00
KingOfThePing
54de8f7254 Adds the super heavy pistol (#13829) 2022-06-11 16:11:33 +02:00
Alberyk
784faa4c1c Adds the Grand Romanovich Casino as an away site (#13461) 2022-04-16 20:48:04 +02:00
BLUNTFORCE420
dff6489eeb Resprites the 10mm Machine Pistol (#13053) 2022-02-04 12:21:17 +01:00
Geeves
04b55fb385 Pipegun Buff Again (#12507) 2021-10-30 13:57:51 +02:00
Matt Atlas
fb763d64c0 Revert "Pipegun Buff (#12365)" (#12429) 2021-08-31 21:56:36 +02:00
Geeves
6c5e9aa111 Pipegun Buff (#12365) 2021-08-31 18:05:02 +02:00
Casper3667
820bffcd8a adds a new elyran gun for the elyran consular (#12389) 2021-08-29 22:33:47 +02:00
BLUNTFORCE420
e8a179070a Resprites the automatic .45. (#12391) 2021-08-29 22:33:30 +02:00
BLUNTFORCE420
f35f17592e Resprites/renames the vintage .45 and adds two new .45 pistols. (#12387) 2021-08-28 03:37:56 +02:00
WickedCybs
679d81440b Adds a Ballistic Carbine (#11695) 2021-04-22 12:01:46 +02:00
TheDanseMacabre
43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
MarinaGryphon
8ed9f7e7fb fixes #9758, #9684, #7803 (#9774) 2020-08-31 11:46:23 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy)
9925a1353f .45 caliber ammo magazine fix (#9664) 2020-08-11 20:17:07 +02:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
AmoryBlaine
3a8ffb19bb Firearm, Ammo, and Medical Storage Resprites (#8208) 2020-03-11 16:09:47 -03:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Geeves
931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Alberyk
beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
Alberyk
b0e6ece48b Gun update: the end of the space cold war (#6742)
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
Alberyk
ad9caa77ae Adds a couple of lore themed mercenary gear loadout (#6644)
Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/

Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
2019-07-04 21:13:17 +03:00
Alberyk
6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
OneOneThreeEight
1c22080e0f Changes to the traitor revolver (#5983) 2019-02-06 01:02:18 +01:00
Alberyk
176d66437b Replaces the tranquilizer rifle magazine with a box (#5952)
The head of security officer came with a magazine for the tranquilizer rifle, however the rifle did not accept magazines, and worked like the regular am rifle, where you have to load one shell at the time. This pr replaces the magazine, that forced you to empty it on the ground to load the rifle, with a regular box full of darts.
2019-01-27 17:32:22 +02:00
Alberyk
ed0297a697 The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00
Werner
0feedab118 Leyon Changes (#5200)
The Leyon Pistol has been changed to be closer to the original vision of it.
It is loaded via a special 10mm speedloader, however loading it takes some time.

Each gun (when ordered via cargo) will ship with a speedloader.
The speedloaders itself can not be ordered, but 10mm ammunition boxes can which can be used to restock the speedloaders or load the gun directly.

Reduces the price for the gun at the merchants from 1500 to 500 credits
And makes additional ammo boxes purchaseable

Also changes the path name of the 10mm ammo/mags/... to be consistent with the standard pathing for ammo
Adds additional messages if you can not load a gun with a single cartridge (currently it fails silently)
2018-09-16 00:46:52 +03:00
Alberyk
bf467f2fcd August bugfixes (#5096)
-removes the shotgun magazines things, not done properly by #5010
-fixes more secret chems showing up on cargo warehouse
-removes rainbow slime core, since there is no way you can get it, from the bounties
-fix the adhomian bread recipe
-removes the mining drone ore hunting behavior, which just ended with them falling down holes and other dumb things
-fixes #5097 by removing the bluespace leak ruin, since the bluespace walls had some bizarre interaction with simulated turfs in the asteroid, besides just pushing half of the loots into walls
2018-08-07 09:01:42 +03:00
Alberyk
047c3a4c83 Gun update 2018: mk II (#5010)
-removes the shotgun magazines, moving their sprites to the boxes instead
-shotguns boxes should now all have eight shotgun shells, up from seven
-added incendiary and emp shotgun shells boxes
-added the baindolier, a belt that can hold up to 16 shotgun slugs
-fixed a bug with unloading the pocket rifle
-added empty sprites for the uzi and a different loaded gyro pistol icon
-updates some gun related merchant lists a bit
-adds the weapon suggested by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11486
2018-08-02 01:01:26 +02:00
Alberyk
f90063b3b6 Adds the gatling machine gun (#4867)
This pr adds a backpack mounted minigun. That requires the user to wear the power source on their back to deploy the weapon and fire it. It can supply nearly enough dakka, but it robs the user of wearing a backpack, a rig or carrying anything in their other hand while firing. It can be brought with around 50 telecrystals.

Sprites are from tg station.

/wetgnow
2018-06-17 16:50:26 +03:00
Matt Atlas
58cf265cdd Makes the mateba great again (#4107)
Adds a new firing sound, new caliber (.454), new description all at the cost of one clumsily made PR!
2018-01-16 15:19:11 +02:00
WrongEnd
73a10d20e2 Adds pranks, jukes, and anal retentive bolt action rifles (#3664) 2017-11-10 23:53:01 -06:00
Alberyk
b490769175 Adds netgun, haywire rounds and gun related fixes (#2456)
-adds the netgun, replacing the syndicate cyborg energy crossbow with a downgraded mounted version, and giving the heisters a chance of getting one of those in their random gun spawn
-fix the meteor gun, giving it a new sprite and fixing the wrong icon state on the projectile
-ports emp/haywire rounds from baystation, only .38 and 12 gauge rounds
-fix the action button of the am rifle not wielding it
-gives the wizard staffs tech levels
-removes the xray crate from cargo
Fixes #1923
2017-05-29 22:41:38 +03:00
Alberyk
2c280c8341 Mandatory gun update (#1685)
-added new sprites for rubber and rifles casings
-made bullets path less dumb
-added some new gun sprites, like the large crossbow and zipguns
-added a new tatical sprite mask, with support for unathi, tajaran and vox
-added back sprites for some items like bats and scythes
-fixed being able to saw off sawn-off shotguns forever and ever
-fixed a typo on the custom loadout
-nerfed the brain damage of the mind flayer, since brain damage is lethal now
2017-02-04 00:11:34 +02:00
Alberyk
cf62782e64 Baymerge master fixes and additions (#1455)
FIxing lamarr cage having no click cooldown when being smashed.
Fix other missing cooldown checks in some other places
Fix #1448
Fix spiders egg implantation being borked
Fix #1458
Fix some issues with the bulldog sprites
Fix #1444 by replacing the regular vault with one with random loot, but, loaded with valuable/rare items instead of just junk
2017-01-08 12:03:08 +02:00
LordFowl
bc8871ac2b Shells and Periphery (#1327)
Adds Shells. Adds tags. Adds IPC subspecies. Adds HK-47's. Does not add IPC construction.

Beyond the obvious review of shells, the exact stats of the IPC subspecies need review. They were largely an afterthought, and quickly overshadowed by the shell project.
2016-12-28 02:23:26 +02:00
Alberyk
871b2dc302 Unathi alt language and more fixes (#1299)
-added an alt unathi language, at jackboot's request
-added an automatic shotgun weapon
-fixed rifles having the wrong delay when not wielded
-fixed non-lore friendly ipc limbs
-fixed #1292
-fix syndicate borgs not having the right assigned mind
2016-12-25 20:51:15 +02:00
printer16
70e30d0f43 Fixed ERT Update (#1266)
Credits for content go to Serveris. All I did was fix it up for the baymerge and got it working in-game (Yes I know zipties don't stack. I couldn't figure it out. Maybe latter.)
2016-12-23 02:09:49 +02:00
skull132
cdd4772177 Merge branch 'master' into merge/level_dev_master
# Conflicts:
#	code/game/machinery/vending.dm
#	maps/exodus-1.dmm
#	maps/exodus-2.dmm
2016-12-19 00:23:19 +02:00
Alberyk
de74140f89 Fixing mechanical traps and portable flashers (#1173)
Traps will trigger don't matter if you are walking or running, same with portable flashers.

Also, fixing a missing shotgun box sprite and a the wrong gun in the supply cargo crate.
2016-11-21 12:06:51 +02:00