Cody Brittain
ce5ac79e3c
Split examine verb and function, and improve it ( #17251 )
...
* Split examine verb and function, and include adjacency and distance checking in examine function
* Fix various issues
* Update code/modules/mob/examinations.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com >
* Add required define vars
* Update code/game/objects/items/stacks/wrap.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com >
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Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com >
2023-09-09 08:07:36 +00:00
Cody Brittain
9a6edb999f
Cleanup and expand suppressors ( #17173 )
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* Cleanup and expand suppressors
Suicide uses suppressed sounds too
Fix CL
Added the suppressor to the antagonist uplink
Fix CL escape characters
Fix random list
Resolve issues from code review
Split the suppressor into its own file
* Bayonets and ammo displays now add their weight to their attached weapon
* Balloon alerts for weapon mods
* Fix lint
2023-09-04 08:22:14 +00:00
juniper
4dc384c8a7
Gun Information Rework ( #16860 )
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* yangechog
* a dash of dashes
2023-07-28 20:17:45 +00:00
Matt Atlas
e22069ea86
Fixes the use-scope verb. ( #16577 )
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* Fixes scopes not working.
* a
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Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-06-28 16:06:30 +00:00
Matt Atlas
edbb8c3b5a
Fixes firing delays. ( #16414 )
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* Fixes firing delays.
* put that back in
* final fixes
* cl update
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Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-05-30 16:15:23 +00:00
TheDanseMacabre
e071390822
Ballistic rate of fire rework ( #16233 )
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* WHOA!
yummy shit!
* yo
* whoa!!!!!!!!!!
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Co-authored-by: DanseMacabre <rsurname1212@gmail.com >
2023-05-08 11:30:29 +00:00
Alberyk
5acde845cb
DPRA gun update ( #16143 )
2023-04-03 10:47:23 +00:00
BLUNTFORCE420
dc8d01e0f3
Resprites the burst rifle ( #15940 )
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See above
2023-03-06 13:00:42 +00:00
Matt Atlas
f9d8fc6f04
Security weaponry and balance tweaks. ( #15297 )
2023-01-23 15:05:40 +01:00
Alberyk
04268b3858
The DPRA enters the scene: the Hailstorm Ship ( #15567 )
2023-01-19 12:12:38 -03:00
Fluffy
04d89f212a
Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ ( #15519 )
2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1
Revert "Singletons + refactor of /datum/observ ( #15487 )" ( #15515 )
2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a
Singletons + refactor of /datum/observ ( #15487 )
2023-01-05 18:41:40 +01:00
Alberyk
c841b7d73f
Missing sprites fixes: machine gun and anomaly suit ( #15304 )
2022-12-13 12:17:14 +01:00
BLUNTFORCE420
1a1132816a
Adds Dominian SMG. ( #15149 )
2022-11-24 19:23:16 +01:00
BLUNTFORCE420
5b0be5adcf
Adds Dominian assault rifle ( #15126 )
2022-11-21 20:59:03 -03:00
SleepyGemmy
38c261b600
Tweaks Examination Code ( #14843 )
2022-11-18 12:47:46 +01:00
Matt Atlas
2eff86befe
Fixes crew armoury carbines spawning with full fat 5.56. ( #15000 )
2022-10-31 14:37:36 +01:00
TheDanseMacabre
c2091f4e4e
Gun fluff tweaks ( #14888 )
2022-10-04 10:17:18 +02:00
SleepyGemmy
55973cec38
Fixes NanoTrasen Typos ( #14540 )
2022-08-06 16:46:47 +02:00
Matt Atlas
f768a9022d
Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. ( #14371 )
2022-08-02 17:59:51 +02:00
TheDanseMacabre
278f0d23b9
Antag Rebalances, Armory Restock ( #13830 )
2022-06-29 20:45:58 +02:00
KingOfThePing
0dfc713512
Adds approx. a billion new gun related sounds ( #14169 )
2022-06-18 22:17:14 +02:00
BLUNTFORCE420
846139e71d
Adds a new Solarian SMG and resprites the Sol service pistol ( #13555 )
2022-04-21 10:49:20 +02:00
Matt Atlas
6038bfcdba
Autofire now continues firing when you hold down on one tile. ( #13403 )
...
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2022-04-03 23:35:37 -03:00
BLUNTFORCE420
d186bb6cdf
Adds a modified assault rifle for Coalition/Frontier factions. ( #12375 )
2021-08-26 02:26:47 -03:00
WickedCybs
679d81440b
Adds a Ballistic Carbine ( #11695 )
2021-04-22 12:01:46 +02:00
Matt Atlas
c38f4bddf1
Moves wielding firearms to attack_self, adds unique-action and toggle-firing-mode hotkeys. ( #11205 )
2021-02-20 14:14:13 +01:00
fernerr
270a81ab9d
Fixes some guns going invisible, cleans up update_icon and wielded ( #10840 )
2020-12-20 11:15:02 -03:00
JohnWildkins
c68a10f667
fixes full auto one-handed penalty ( #10588 )
2020-11-18 13:07:02 +01:00
TheDanseMacabre
df857171d0
Danse's Gun Changes: 3 - cleaning up my mess edition ( #10043 )
2020-09-23 10:50:50 +02:00
Alberyk
00405c72f3
Tweaks some guns names and description and also fixes zoom and recoil interactions ( #10030 )
2020-09-22 21:34:04 +02:00
TheDanseMacabre
43c5919307
Danse's Gun Changes 2: With a vengeance ( #9878 )
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* joe
* Update bullets.dm
* Update boxes.dm
* Update automatic.dm
* Update minigun.dm
* Create dansemacabre-woodmanstillbad.yml
* Delete dansemacabre-woodmanstillbad.yml
* I'm stupid
* Update highly visible and dangerous weapons.dm
* Update bullets.dm
* Update bullets.dm
* reverts bluestocks
* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Wowzewow (Wezzy)
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
Alberyk
59a3ed600b
Bad Moon on the Rise: A Farewell to Arms edition ( #9715 )
2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
mikomyazaki
4de53f1d56
Replaced all instances of armour/armoury with armor/armory ( #9593 )
2020-08-06 20:57:30 +02:00
Erki
60d0977760
Fixes firemodes being a footgun ( #9058 )
2020-06-10 11:20:46 +02:00
TheDanseMacabre
4cf08ab516
Ports fully automatic drag-to-fire functionality from Bay. ( #8917 )
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Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Wowzewow (Wezzy)
e28d09f88a
description_fluff, description_antag and description_info shortening ( #8896 )
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* description_fluff, description_antag and description_info shortening
* Update wezzy_desc-shit.yml
* Update html/changelogs/wezzy_desc-shit.yml
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
Co-authored-by: Werner <Arrow768@users.noreply.github.com >
2020-05-21 12:45:22 +02:00
Alberyk
c328c808b5
Reduces the presence of contractors in some departments ( #8653 )
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And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Matt Atlas
6fda700635
Removes extra move delay on a lot of automatic guns + fixes recoil. ( #8487 )
2020-03-26 21:19:01 +01:00
fernerr
3dbf50da89
Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit ( #8282 )
2020-02-23 02:46:34 -03:00
Matt Atlas
16aeb5c9d9
Many balance changes to halloss and damage. ( #8160 )
2020-02-08 15:39:06 +01:00
Geeves
d93a0030db
Makes All Guns Contained Sprites ( #8105 )
2020-01-31 20:27:03 +01:00
Geeves
931d56672a
Uplink Revamp ( #7974 )
2020-01-15 18:28:11 +01:00
Werner
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Sharp
9dd094feea
Added flavor to guns Vol1 ( #7495 )
2019-11-26 20:34:24 +01:00
Werner
af16a489a6
Removes Weapons ( #7415 )
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* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00
Alberyk
b0e6ece48b
Gun update: the end of the space cold war ( #6742 )
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-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00