Commit Graph

130 Commits

Author SHA1 Message Date
Matt Atlas
8fd3f3b975 Nerfs .45 bullets and buffs 9mm bullets. (#17406)
* Nerfs .45 bullets and buffs 9mm bullets.

* whoops

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-09-25 22:25:28 +00:00
Cody Brittain
8c2c1c08f1 Frontier Cowboys now receive a lever action rifle (#17156)
* Frontier Cowboys now receive a level action rifle

* Icon and sounds for the Lever Action

* CL

* Attribution

* Added updated sprites by suethecake

* Ensure internal consistency
2023-08-30 22:36:52 +00:00
Geeves
391a9043ec PEAC Stuff (#16274) 2023-06-09 10:09:45 +00:00
Matt Atlas
31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
SleepyGemmy
03de7644c8 Projectile Duplicate Variable Fix (#15638) 2023-01-23 20:49:46 +01:00
Matt Atlas
f9d8fc6f04 Security weaponry and balance tweaks. (#15297) 2023-01-23 15:05:40 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
TheDanseMacabre
c158207328 Gyrojet/Railgun uplink removal, minor changes (#15262) 2022-12-09 12:32:55 +01:00
Matt Atlas
4d3fb12c64 Nerfs 762, 556, midlasers, specialised armour, personal shields and stims. (#15002) 2022-12-01 14:30:28 +01:00
SleepyGemmy
241350481c Combat Robot Tweaks (#14955) 2022-10-30 11:47:32 +01:00
Matt Atlas
f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
TheDanseMacabre
278f0d23b9 Antag Rebalances, Armory Restock (#13830) 2022-06-29 20:45:58 +02:00
KingOfThePing
54de8f7254 Adds the super heavy pistol (#13829) 2022-06-11 16:11:33 +02:00
alberyk
7f16fb5dde gunfix 2022-01-31 00:52:26 -03:00
alberyk
8bd145478d gun tweak 2022-01-31 00:52:06 -03:00
Geeves
15aaa4e873 Powerful Mechs (#12193) 2021-08-31 18:05:09 +02:00
Alberyk
e0a44e7a19 Give me the peac gun (#12295) 2021-08-17 17:08:42 +02:00
WickedCybs
5e624743b0 Weapon Tweaks - Ballistic Penetration & X-Ray Firing Speed (#11917) 2021-05-25 14:32:57 +02:00
Matt Atlas
a1c25ba1f9 Ports Technomancer from Polaris. (#11595) 2021-05-08 16:08:53 +02:00
WickedCybs
9e25b529cc Some TCFL Projectile Rebalances (#11818) 2021-05-08 12:03:44 +02:00
WickedCybs
679d81440b Adds a Ballistic Carbine (#11695) 2021-04-22 12:01:46 +02:00
Matt Atlas
1e1c25baa5 Nerfs most armor across the board, shuffles guns values around. (#11467) 2021-03-25 16:02:40 +01:00
Alberyk
78c815af87 Reduces the radiation damage caused by uranium golems (#11356) 2021-03-05 18:55:51 -03:00
Matt Atlas
d1a30fc4a0 Unnerf security's non-lethals, revert pain decay changes. (#11305) 2021-03-02 20:40:03 +01:00
Alberyk
bd2f466f57 Reduces the damage of medium bullets (#11263) 2021-02-23 19:40:41 -03:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
TheDanseMacabre
43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Geeves
a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Geeves
1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
Matt Atlas
9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
fernerr
06b9d15ee8 Adds some new mech weaponry for the legion, changes the way mech decals are applied (#7534) 2019-12-03 18:35:14 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Alberyk
beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Alberyk
b0e6ece48b Gun update: the end of the space cold war (#6742)
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
Alberyk
6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
OneOneThreeEight
1c22080e0f Changes to the traitor revolver (#5983) 2019-02-06 01:02:18 +01:00
Alberyk
ed0297a697 The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00
Alberyk
0a5f31793c Reduces the plasma cutter main rate (#4785)
What the title says, it was really high, having around 15% of instakilling someone on the first hit, if aiming at head, and 30% of chance of cutting a leg or arm at the first hit, this should reduce those chances. The main feature also takes in consideration the armor. So, plasma cutters are far more effective against less armored foes, limbs and xenos at all.
2018-06-05 21:30:46 +03:00
kevinz000
c000070a5b Pixel Projectiles (#4105)
Projectile hitscan effects moved to /effects/projectiles folder.
Most of projectile firing code and some of impact code refactored, and projectile hitscan effects refactored with ported TGcode (which is mostly TGcode I wrote anyways 😎)
Projectiles can now be fired at any angle, instead of just at the center of turfs!
Projectiles are now [in theory] 100% accurate down to 0.001 of a pixel.
2018-03-10 17:13:24 +02:00