Matt Atlas
8fd3f3b975
Nerfs .45 bullets and buffs 9mm bullets. ( #17406 )
...
* Nerfs .45 bullets and buffs 9mm bullets.
* whoops
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-09-25 22:25:28 +00:00
Cody Brittain
8c2c1c08f1
Frontier Cowboys now receive a lever action rifle ( #17156 )
...
* Frontier Cowboys now receive a level action rifle
* Icon and sounds for the Lever Action
* CL
* Attribution
* Added updated sprites by suethecake
* Ensure internal consistency
2023-08-30 22:36:52 +00:00
Geeves
391a9043ec
PEAC Stuff ( #16274 )
2023-06-09 10:09:45 +00:00
Matt Atlas
31c73ead85
Ports the radiation subsystem and cleans up damage flags. ( #15715 )
2023-02-07 13:22:47 +01:00
SleepyGemmy
03de7644c8
Projectile Duplicate Variable Fix ( #15638 )
2023-01-23 20:49:46 +01:00
Matt Atlas
f9d8fc6f04
Security weaponry and balance tweaks. ( #15297 )
2023-01-23 15:05:40 +01:00
Fluffy
04d89f212a
Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ ( #15519 )
2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1
Revert "Singletons + refactor of /datum/observ ( #15487 )" ( #15515 )
2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a
Singletons + refactor of /datum/observ ( #15487 )
2023-01-05 18:41:40 +01:00
TheDanseMacabre
c158207328
Gyrojet/Railgun uplink removal, minor changes ( #15262 )
2022-12-09 12:32:55 +01:00
Matt Atlas
4d3fb12c64
Nerfs 762, 556, midlasers, specialised armour, personal shields and stims. ( #15002 )
2022-12-01 14:30:28 +01:00
SleepyGemmy
241350481c
Combat Robot Tweaks ( #14955 )
2022-10-30 11:47:32 +01:00
Matt Atlas
f768a9022d
Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. ( #14371 )
2022-08-02 17:59:51 +02:00
TheDanseMacabre
278f0d23b9
Antag Rebalances, Armory Restock ( #13830 )
2022-06-29 20:45:58 +02:00
KingOfThePing
54de8f7254
Adds the super heavy pistol ( #13829 )
2022-06-11 16:11:33 +02:00
alberyk
7f16fb5dde
gunfix
2022-01-31 00:52:26 -03:00
alberyk
8bd145478d
gun tweak
2022-01-31 00:52:06 -03:00
Geeves
15aaa4e873
Powerful Mechs ( #12193 )
2021-08-31 18:05:09 +02:00
Alberyk
e0a44e7a19
Give me the peac gun ( #12295 )
2021-08-17 17:08:42 +02:00
WickedCybs
5e624743b0
Weapon Tweaks - Ballistic Penetration & X-Ray Firing Speed ( #11917 )
2021-05-25 14:32:57 +02:00
Matt Atlas
a1c25ba1f9
Ports Technomancer from Polaris. ( #11595 )
2021-05-08 16:08:53 +02:00
WickedCybs
9e25b529cc
Some TCFL Projectile Rebalances ( #11818 )
2021-05-08 12:03:44 +02:00
WickedCybs
679d81440b
Adds a Ballistic Carbine ( #11695 )
2021-04-22 12:01:46 +02:00
Matt Atlas
1e1c25baa5
Nerfs most armor across the board, shuffles guns values around. ( #11467 )
2021-03-25 16:02:40 +01:00
Alberyk
78c815af87
Reduces the radiation damage caused by uranium golems ( #11356 )
2021-03-05 18:55:51 -03:00
Matt Atlas
d1a30fc4a0
Unnerf security's non-lethals, revert pain decay changes. ( #11305 )
2021-03-02 20:40:03 +01:00
Alberyk
bd2f466f57
Reduces the damage of medium bullets ( #11263 )
2021-02-23 19:40:41 -03:00
Matt Atlas
c30cd94024
Reworks armor damage reduction + armor components + more goodies. ( #11106 )
...
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.
Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
MarinaGryphon
c720e947ed
/decl/chem ( #10538 )
2021-01-17 00:11:28 +02:00
Geeves
6c55a954c3
Tracking Slugs ( #10287 )
2020-10-23 17:22:27 +02:00
TheDanseMacabre
43c5919307
Danse's Gun Changes 2: With a vengeance ( #9878 )
...
* joe
* Update bullets.dm
* Update boxes.dm
* Update automatic.dm
* Update minigun.dm
* Create dansemacabre-woodmanstillbad.yml
* Delete dansemacabre-woodmanstillbad.yml
* I'm stupid
* Update highly visible and dangerous weapons.dm
* Update bullets.dm
* Update bullets.dm
* reverts bluestocks
* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Geeves
a24d2ce434
Adminspawn Cultstuff ( #8296 )
2020-09-02 10:49:57 +02:00
mikomyazaki
4de53f1d56
Replaced all instances of armour/armoury with armor/armory ( #9593 )
2020-08-06 20:57:30 +02:00
MarinaGryphon
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
...
Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
107bbc58d8
Ports emote decls from Bay + automatic pain emotes. ( #9215 )
2020-07-03 20:14:23 +02:00
Geeves
1fd1f528d2
Kataphract Supplies ( #8529 )
2020-06-16 23:29:33 +02:00
Matt Atlas
9ab1f2cfb1
Projectile impact effects, sounds and blood splatters. ( #8444 )
...
Based.
2020-03-20 21:28:28 +01:00
Werner
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Matt Atlas
ab2723a3c5
Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain ( #7699 )
...
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
fernerr
06b9d15ee8
Adds some new mech weaponry for the legion, changes the way mech decals are applied ( #7534 )
2019-12-03 18:35:14 +01:00
SueTheCake
84794c6e65
Mechs 3: Electric Boogaloo ( #7486 )
2019-11-25 23:04:19 +01:00
Alberyk
beb35d6fd3
Adds two away missions ghost roles ( #7450 )
2019-11-21 20:55:59 +01:00
Matt Atlas
5da2a9c24b
Splits organs into organ/internal ( #7441 )
2019-11-20 23:07:10 +01:00
Werner
af16a489a6
Removes Weapons ( #7415 )
...
* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00
Alberyk
b0e6ece48b
Gun update: the end of the space cold war ( #6742 )
...
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
Alberyk
6393c26326
Adds a system for random explorable space sites ( #6320 )
2019-05-05 23:37:03 +02:00
OneOneThreeEight
1c22080e0f
Changes to the traitor revolver ( #5983 )
2019-02-06 01:02:18 +01:00
Alberyk
ed0297a697
The Tau Ceti Foreign Legion ( #5779 )
...
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00
Alberyk
0a5f31793c
Reduces the plasma cutter main rate ( #4785 )
...
What the title says, it was really high, having around 15% of instakilling someone on the first hit, if aiming at head, and 30% of chance of cutting a leg or arm at the first hit, this should reduce those chances. The main feature also takes in consideration the armor. So, plasma cutters are far more effective against less armored foes, limbs and xenos at all.
2018-06-05 21:30:46 +03:00
kevinz000
c000070a5b
Pixel Projectiles ( #4105 )
...
Projectile hitscan effects moved to /effects/projectiles folder.
Most of projectile firing code and some of impact code refactored, and projectile hitscan effects refactored with ported TGcode (which is mostly TGcode I wrote anyways 😎 )
Projectiles can now be fired at any angle, instead of just at the center of turfs!
Projectiles are now [in theory] 100% accurate down to 0.001 of a pixel.
2018-03-10 17:13:24 +02:00