Commit Graph

13491 Commits

Author SHA1 Message Date
Geeves
19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Geeves
01c22b9246 Language Processors (#8823)
Added certain language augments to the Vaurca loadout.
2020-05-30 16:19:07 +03:00
Geeves
6d2f66efcc Acolytes Fix (#8987) 2020-05-29 16:21:27 -03:00
Alberyk
d809007c90 Turns personal shields into a belt device (#8947) 2020-05-28 01:28:34 +02:00
Geeves
c0bf48a47f Cult Forging Enhancement (#8853) 2020-05-27 11:36:47 +02:00
Wowzewow (Wezzy)
d65e59e54e Skirt improvements (#8938) 2020-05-27 11:36:26 +02:00
Matt Atlas
49690f4be9 Cryo and CPR bug fixes (#8960) 2020-05-26 22:51:40 -03:00
Wowzewow (Wezzy)
9aada79205 More choices for overwear clothing (#8937) 2020-05-26 15:49:29 +02:00
Geeves
52923bc322 More Ghostspawners (#8909)
Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
    Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
    Syndicate Cyborg eye overlays have been fixed.
    Wizard Familiars have been added to the ghost spawner menu, same as above.
    Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
2020-05-25 19:22:53 +03:00
Geeves
344630ea29 Agent ID Buff (#8918)
The agent ID card now makes you invisible to the AI when electronic warfare is enabled.
    The price of the agent ID card have been upped to 4, from 3.
    Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.

Credits to Loaf (the man of many names) from Nebula for teaching me this technique.
2020-05-25 19:22:41 +03:00
Karolis
a2a639c5d7 Door UI appropriate button showing (#8901)
Removed bolts and eletrificution from robots, cyborgs, androids, AIs, pAI, etc...

Based on #8892
True diff https://github.com/Karolis2011/Aurora.3/compare/20-05-16-vueui-doors...Karolis2011:20-05-17-door-nerf?expand=1
2020-05-25 16:36:01 +03:00
Chada-1
1f681c8f4f The The Contenders 😡 (#8949) 2020-05-25 09:29:08 +02:00
Wowzewow (Wezzy)
aa8b11c3d1 Adds Fit Viewport Verb (#8910)
Adds Fit Viewport Verb
2020-05-25 10:22:56 +03:00
Geeves
e6966e6e2d Wizardry Inc. (#8899)
Wizard spellbooks can now be stored in the belt slot.
    Necromancers now get 10 spell points, up from 8.
    Smoke now properly layers over mobs, obscuring them.
    Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
    Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
    Bought artifacts now appear in your hands, if you have any free.
    The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
2020-05-25 10:22:31 +03:00
Mykhailo Bykhovtsev
9c0055a662 Weapons analyzer and modular guns rebalance (#8797)
This PR is pretty decent in size. The contents of changes are:
Modular guns rebalance:

    Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.

    Added nano reinforced barrel which has 10 more reliability than reinforced barrel.

    Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.

    Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.

    Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.

    Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore

Weapons analyzer:

    Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.

    Modular guns now need to be assembled inside of weapons analyzer.

    Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.

Misc changes:

    recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
2020-05-25 10:22:08 +03:00
Wowzewow (Wezzy)
3f9d4e6b2d More light up console screens (#8904) 2020-05-24 12:09:52 +03:00
Geeves
a66fb9b245 Stationbound Nerf (#8889)
Stationbounds can no longer bolt or electrify airlocks, only unbolt or de-electrify on a five second timer. This restriction does not apply to antagonist silicons.
    Malf AI can no longer machine overload the forcefields they generate.
2020-05-24 10:25:51 +03:00
Wowzewow (Wezzy)
87555a110f Cooler intercom (#8902) 2020-05-24 10:09:10 +03:00
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy)
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Erki
7cc7bcfdd2 Implements the pulling of news from the forums (#8887) 2020-05-21 12:45:07 +02:00
Wowzewow (Wezzy)
04da740810 Softcap inhand and consistency fixes (#8869) 2020-05-20 12:30:34 +02:00
Karolis
4c69e917af Ports doors to VueUI (#8892) 2020-05-20 12:29:03 +02:00
Matt Atlas
0a162f61ee Ports Components from TG: "I don't actually know what I'm doing" edition (#8890)
God is with us.
2020-05-19 20:59:50 +02:00
Geeves
3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
Alberyk
f228c4f853 Fixes security cadet and engineering apprentice jobs missing minimum_character_age (#8913)
* Fixes missing ages.

* adds changelog
2020-05-19 00:13:32 +02:00
Alberyk
21b4df0682 Reworks Aut'akh (#8880) 2020-05-18 15:07:34 -03:00
Wowzewow (Wezzy)
e454249cd4 Adds circle and jamjar glasses and removes green glasses (#8882) 2020-05-18 16:52:19 +02:00
Mykhailo Bykhovtsev
d58cb2fa30 KA and turret controls mapping fixes (#8893) 2020-05-17 14:23:42 +02:00
Wowzewow (Wezzy)
50063a9481 Adds sounds to falling over (#8866) 2020-05-17 11:28:42 +02:00
Alberyk
608c4751b2 Adds augment disrupter implants (#8847) 2020-05-16 15:37:27 +02:00
Geeves
69746693b5 Borer Tweaks and Changes (#8682)
Spawned borers now get added to the Ghostspawner menu, allowing players to inhabit them even if they didn't catch the original request.
    Borers have gained the ability to survey their host's health, allowing them to better choose when to administer certain chemicals.
    Borers now regenerate chemicals even if their host is unconscious.
    Awakening psionics now take 15 seconds instead of 10, and the host now gets a message about feeling something bad coming on, allowing them to make a dash to safety and or seclusion.
    Skrell returning from Srom no longer eject controlling borers to the lobby by replacing their ckey into the aether.
    Skrell no longer spontaneously die when entering Srom on a map that doesn't have a Srom location.
2020-05-15 23:39:32 +03:00
Geeves
fbfd4b5738 Adminbus Things (#8683)
Adds full variants of stacks of items in the spawn menu.
    Adds local narrate, which allows you to narrate to all mobs in a 7 tile radius.
    Allows admins to reset stationbounds via right click or Special Verbs menu.
    Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
2020-05-15 23:37:51 +03:00
Geeves
097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
Wowzewow (Wezzy)
00b6f9ce93 Fixes Requests consoles not obeying lighting correctly (#8877)
title

i'm stupid and forgot it was overlays
2020-05-15 23:33:52 +03:00
William Lemon
0b296ee7a4 Fix Ambition Box (#8874) 2020-05-15 13:58:46 -03:00
ParadoxSpace
31af40c899 Necropolis IPCs (#8654) 2020-05-14 21:21:06 +02:00
Alberyk
20a7f971e5 Fixes the Zavodskoi Interstellar having access to the wrong job (#8872) 2020-05-14 10:33:13 +02:00
Werner
6b97a9b602 Lists if a person is afk or not on the staffwho page. (#8846) 2020-05-14 10:15:51 +02:00
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Geeves
4ec65f42c4 Bluespace Travel (#8816) 2020-05-13 13:30:47 +02:00
Wowzewow (Wezzy)
c4d60e25ba Fixes RFD, Briefcase and RPED inhands (#8862)
title

Fixes #8818
Fixes #8819
Fixes #8825
Fixes #8763
2020-05-13 13:34:41 +03:00
Geeves
59c3e99fad pAI Flashlights (#8837) 2020-05-12 01:08:47 +02:00
Erki
0dffe4f77b Fixes an instance of weird indentation (#8852)
Discovered while teaching new blood. Has no effect on anything, tho.
2020-05-11 23:10:52 +03:00
Wowzewow (Wezzy)
d9902fdad7 New terminal sprites (#8815)
look at this sick scanline animation

also newspaper print to your hands i guess
holograms cool

also fixes like a frame of the id terminal that was bugging me
2020-05-09 00:27:30 +03:00
skull132
0907c95842 Revert "Revert "IPC Tag Project (#8649)""
This reverts commit bf11747fc3.
2020-05-08 23:30:08 +03:00
Geeves
c8f0d2ab86 Bright Canisters (#8784)
Canisters now properly emit the light their icons portray them having.
    Canisters now eject tanks into any of your hands, dropping them to your feet if your hands aren't free.
2020-05-04 18:57:44 +03:00
Geeves
541a1b493c Shiny Wall Fixtures (#8788)
Some of the wall fixtures now glow in the dark, as they have bright cyan screens.
    ATMs now gain an overlay when a card is inserted.
2020-05-04 18:57:14 +03:00
ParadoxSpace
da5f2f8904 sparklesparkle (#8785) 2020-05-04 10:55:25 +02:00