Commit Graph

1039 Commits

Author SHA1 Message Date
Geeves
fbfd4b5738 Adminbus Things (#8683)
Adds full variants of stacks of items in the spawn menu.
    Adds local narrate, which allows you to narrate to all mobs in a 7 tile radius.
    Allows admins to reset stationbounds via right click or Special Verbs menu.
    Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
2020-05-15 23:37:51 +03:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
mikomyazaki
6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Yonnimer
e402624f68 AOOC toggle Fix (#8255) 2020-02-12 07:17:08 +01:00
Yonnimer
81b998f867 AOOC Toggle Verb (#8189) 2020-02-11 20:25:04 +01:00
Matt Atlas
58aa30838e Admins can no longer jump to people while in the lobby. (#8245) 2020-02-11 12:30:39 -03:00
Werner
6d8ead7c42 Removes defunct/unused commands (#8146)
Removes two defunct/unused admin commands
Adds a .gitignore to dynamic maps
2020-02-03 21:16:04 +01:00
Alberyk
e91d4add00 Revert "Adds a Hide/Show AOOC verb. (#8119)" (#8170)
This reverts commit 65c39895f3.
2020-02-03 00:52:28 +02:00
Yonnimer
65c39895f3 Adds a Hide/Show AOOC verb. (#8119) 2020-02-02 00:15:20 +01:00
Mykhailo Bykhovtsev
7b07d8f2e0 Adding admin verb to load templates(maps) during runtime. (#7674) 2020-01-27 21:51:49 +01:00
Matt Atlas
c087a0a0bf Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay.

* Rip out this shitcode.

* shitcoden't

* fixes

* it should work fully now

* Admin fixes

* Remove todos

* remove todos part 2

* Removes psi-armour. We don't need this for now.

* Skrell are now operants. Tweaks coercion.

* Adds thralls.

* Temp removal of psiarmour. Fixes psigrabs.

* Thrall assay.

* fixes

* More fixes

* unused define cleanup

* Log and powers

* Skrell powers are done.

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/equipment/cerebro_enhancers.dm

* did this work???

* jargon

* arrow's fixes

Co-authored-by: Geeves <ggrobler447@gmail.com>
2019-12-24 11:32:05 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
Werner
45bab622d9 Prevents players from joining with unackd warnings (#7509) 2019-12-01 14:03:32 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
JohnWildkins
aa5482ca8e Antag loadout refactor, also deathsquads I guess (#7308)
all antags that previously had massive equip chains now use the outfit datum system
    commandos + deathsquad (aka Syndicate Commandos and NT Asset Protection) have been moved out of nested alert menu hell to the new ERT system as admin-spawned ERTs, they do not appear normally
    all outfit datums will now take into account backpack preferences
    made the ERT job announcement / details more obvious
2019-11-03 19:49:42 +02:00
Karolis
60fae57b80 Fixes horrible oversigth in things. (#7069)
Thanks granpa skull!
2019-09-26 23:05:22 +03:00
Alberyk
8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Panter
2bb959da4c Fixed inconsistencies in Requests Consoles names and department types. (#6923)
As reported here #6909 there were a few Requests Consoles that didn't have correct Department names.
This pull request fixes that, sets proper Department Types for a few Request Consoles and also makes the Requests Consoles' names more consistent in general by adding the 's' to 'Requests' everywhere.

Fixes #6909
2019-08-30 22:05:27 +03:00
Karolis
8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Alberyk
d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
Mykhailo Bykhovtsev
b0d6220f33 Fixing admin PM (#6464)
Fixes #6461
2019-05-17 17:26:25 +03:00
Karolis
d22da55cc3 External authetification saga continues (#6417) 2019-05-11 21:50:34 +02:00
Mykhailo Bykhovtsev
81e7f29878 Reworking Bot API and optimizing for loops in admin code (#6355) 2019-05-01 14:14:26 +02:00
William Lemon
4e365c0eaf NTSL2+ (#6256)
Warning! Big Scary Change!
NTSL2+ is a re-work of NTSL.
The goals of this rework are to remove worries regarding server load, and make it impossible for a malicious program to crash the server.
The result is an asynchronous daemon based interpreted language, called NTSL2+.

The Daemon in question can be found Here

Features:

Programming Language worth considering a programming language
Limit-able execution - Unable to hold the server up
Runs on Modular Computers
Shitty in-game networking.
Players can finally write their own laptop programs I cannot stress that enough.
2019-04-20 18:24:04 +03:00
Erki
015fce2f48 Rework spam protection (#6201) 2019-04-01 20:43:24 +02:00
Mykhailo Bykhovtsev
18a651203a Fixing Jump To Mob(And admin proc too) (#6140)
So I noticed that Jump To Mob proc of both observer and admin version is using wrong list, and it does not actually work on any mob because the mob it is looking for is of different format in the list.

Fixes Jump To Mob for Ghost tab and Admin tab.

Makes Jump To Mob use same list as Follow. Which makes it list things like carp(2) or if mob is dead or a ghost.

Renames admin Jump To mob. Making admin panel use admin proc, instead of public.
2019-03-16 00:11:30 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Werner
1cedf0a054 Gamemode for EBS (#6061) 2019-02-22 19:46:18 +01:00
Werner
b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
Erki
f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
Werner
0cec626458 Fixes the bluespacesquid having no tentacles (#5830)
The bluespace squid doesnt have tentacles, because in the recent tentacle changes the author didnt check if anything used the tentacle styles that have been renamed.
2018-12-27 22:13:11 +02:00
Werner
866da21d57 Improves the Type selection (#5453)
Changes the type input to a text input and runs that through text2path
2018-11-03 15:05:14 +02:00
Mykhailo Bykhovtsev
83619ee5c3 Bathroom privacy and more (#5295)
It is weird to have cameras in each single bathroom on the station, especially since it lets people peak into shower if door is open. This can also add edge to the antags.
2018-10-03 16:12:00 +03:00
Panter
9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberyk
7df666878a Allow mods to see prayers again (#5019)
* Mods can see prayers again.

* Enables logging at arrow's request.

* Rename this.
2018-07-28 01:52:44 +02:00
Werner
4e63821d1e Adds a notification system (#4931)
Allows to set up notifications if a specific player connects.
2018-07-01 22:47:50 +03:00
ParadoxSpace
2ddc7b6b08 HUD Eyepatches (#4513)
from left to right
security, medical, meson, material, science, thermal, welder, night vision, standard (no hud)

None add any flash protection except the welder HUD (only partly).
2018-04-06 22:04:02 +03:00
Erki
18baa01d0a Ticket improvements (#4432)
Adds some features and fixes some shit:

Closing of tickets sent to Discord will now alert discord as well.
Adds a reminder period for tickets which starts after they're opened. It's intended to remind staff to close their tickets. Say, something like 10 minutes since opening sounds like a solid idea. If the staff who claimed it is offline, then all staff are reminded of it.
Adds the logging of all tickets to the database at the end of round. Sortable by staff closing, person opening, time opened, time closed, and round ID. This is primarily for Aboshehab.
2018-03-25 16:32:12 +03:00
Erki
5c9a3dc675 Tickets and assorted (#4433)
* Fixes #4407
* Fixes #4393
* Fixes #4413
* Fixes #4231
2018-03-18 12:30:27 +02:00
Lohikar
2c1229a9b2 list2text() -> jointext() (#4342)
The DM jointext() function is more or less equivalent to list2text(), but is faster. Might as well.

Seems to make VV faster.
2018-03-03 00:36:44 +02:00
Mustafa Kalash
511e9c4e22 Replaces dibs with Bay's ticket system. (#3984)
A user ahelping creates a ticket. Any further ahelps while that ticket is open will go to that ticket (and either adminhelp or pm an admin assigned to the ticket, if one has taken it).
A user can close their own ticket up until an admin takes it.
Admins can take tickets either manually or just by replying to the PM.
An admin taking a ticket notifies other admins.
If another admin attempts to take or respond to an assigned ticket, they receive a notification asking if they would like to join the ticket or cancel (any number of admins can join a ticket).
When an admin finishes with a ticket, they must close it -- both for logistics and closure for the user.
If there is an open ticket assigned to an active admin, round end is automatically delayed (unassigned tickets or tickets assigned to disconnected or afk admins do not delay). Round end will automatically continue once all active tickets are closed.
Both staff and non-staff have access to a ticket panel listing tickets, their statuses, and their messages. Non-staff can only see their own tickets. This panel is optional and all features are available inline with chat.
2018-03-02 21:54:39 +02:00
Mykhailo Bykhovtsev
4bab95bf15 Trench coat update (#4050)
Changed trench coat, detective's trench coat, and gentlecoat to all be able to button up and down

Also updated all references of old path to new
Finished!
2018-02-13 22:11:53 +02:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Karolis
00ead7d560 Added webhook implementation of discord integration (#3748)
Adds ability to get server updates to Discord using webhook API, instead of complicated bot API. Simple config options make it a breeze to add / remove linked channels.
2017-12-23 23:56:20 +02:00
skull132
9faccd5e61 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
2017-12-23 21:37:36 +02:00