Commit Graph

22 Commits

Author SHA1 Message Date
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Geeves
482b749ff4 Misc Attack Message Fixes (#8532)
You can now put flags on windows without bashing them.
    Compartmental circuit kits no longer display pickup error messages when you put it back in the big box.
2020-03-29 12:28:39 +03:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
mikomyazaki
e86909d8f7 Light ICs work inside clothing assemblies (#8321)
Fixes #8185

Also light ICs no longer produce UV for Dionas to bask in
Light ICs now project a cone like flashlights rather than an omnidirectional light
2020-02-22 21:49:39 +02:00
Geeves
d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
aleksix
49eb978e9f Fixes to IC list pin editing (#7799)
Fixes the integrated circuits list item editing. Before, half the functions were broken (not allowing in-place modifications of any kind), the other half unused. This PR fixes in-place editing and adds buttons for selecting items to edit.
2019-12-27 00:42:59 +02:00
aleksix
2066d1f3a5 Integrated Circuits PIN_ANY now accepts lists (#7644)
Integrated Circuits that accepted data types of didn't accept lists. Now they do, which allows for list storage and such.
2019-12-12 21:52:23 +02:00
ParadoxSpace
06e3271815 Circuit Goggle Fixes (#7636) 2019-12-10 19:57:54 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
9c335f6c00 Killing off inconsistencies with impact wrenches / combi-tools (#7269)
Part 1 in the "why my impact wrench no wrench bolt" saga

tl;dr for end users: combitools / impact wrenches now work on everything their non-powered versions do (except mechs and RIGs, tune in next time on dragon ball Z for that)

essentially all this PR does is murder every istype() check possible that could use a helper function instead, most notably many pen checks with ispen(). it also repaths combitools and powerdrills to /obj/item/weapon so they aren't instantly taken out of contention by half of the known attackby() prompts

I already squashed a couple runtimes here and there from the pen changes and it's possible I missed another because pencode is another scourge upon our lives
2019-10-26 22:20:40 +03:00
Wolfgang
14c1b48265 Bad init calls fixes (#6937) 2019-09-02 07:05:46 +03:00
MarinaGryphon
d600950c56 Circuit Bugfixes (#6930)
Fixes a myriad of issues with circuits:

    Fixes scanners not working with circuit clothing.
    Fixes buttons etc. not working with circuit clothing.
    Fixes circuit sensors not working, period.
    Fixes my accidental deletion of the temperature sensor aspect of the reagent sensor circuit. :'(
    Fixes circuit gloves and glasses not triggering properly.
    Makes it so that anchored items cannot be picked up. (Risky? Maybe!)
2019-08-31 21:08:03 +03:00
MarinaGryphon
bd5884c89a Circuits Update One (#6852)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
2019-08-25 21:44:42 +03:00
Erki
d954d22ff5 Fixes IE circuit printers not being able to print things (#6818)
Issue:
A previous exploit by me was haphazardly implemented. I had assumed that the IE printer could only print items of the two types. Turns out, not the case. Result: printer can't print half the shit is should.

Solution:
Implement proper sanitazation. I found out that all printable items are in the SSelectronics list. So I implemented /obj/item/device/integrated_circuit_printer/proc/can_print(build_type) to check if the build_type is represented in the list of items of the current category.
2019-08-04 00:23:11 +03:00
skull132
76c0146066 Fixes a circuit printer exploit 2019-06-03 02:02:01 +03:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Karolis
4065e29e86 Vue.js UI implementation (#4868)
This UI is going to be more integrated with BYOND host objects. It's update principal is very different from nanoui's. It is based around state that is being synchronized with server and client (browser). Such synchronization has it's problems, like it can't handle rapid changes, what could cause client and server to become out of sync and client state to be discard.
2018-08-04 20:19:29 +03:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Erki
20fc059ca7 Bugfix/runtime cleanup (#4249)
Some RTs.

Fixes #4091
Fixes #4092
Fixes #4077
2018-02-08 11:59:11 +02:00
Dunkhan
def00ac176 added insert_slot class (#3825)
added paper_tray insert_slot
added beaker_holder insert_slot
added printer output component
changed reagent_pump to be able to pump from beakers in the beaker_holder
changed some string sanitize calls to not strip spaces

I added the insertion slot class because I think they are important for further expansion. The two components which use them are merely there as examples. They can be used in game but are not especially powerful and will probably not get anyone excited.
2017-11-18 18:45:03 +02:00
Ron
dc11d2aac1 Bug Fixes (#3532)
Resolves #3529
Fixes #3503
Fixes the gravity generator not setting float properly
2017-10-02 19:06:18 -05:00
Lohikar
e28c29a551 Port Integrated Electronics from Polaris (#3371)
Ports Polaris' integrated electronics system, whichallows for Roboticists & Electricians/Engineers to build custom devices and machines for a variety of purposes.
2017-09-12 21:41:39 -05:00