Commit Graph

66 Commits

Author SHA1 Message Date
Geeves
19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Mykhailo Bykhovtsev
9c0055a662 Weapons analyzer and modular guns rebalance (#8797)
This PR is pretty decent in size. The contents of changes are:
Modular guns rebalance:

    Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.

    Added nano reinforced barrel which has 10 more reliability than reinforced barrel.

    Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.

    Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.

    Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.

    Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore

Weapons analyzer:

    Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.

    Modular guns now need to be assembled inside of weapons analyzer.

    Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.

Misc changes:

    recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
2020-05-25 10:22:08 +03:00
Geeves
097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
skull132
0907c95842 Revert "Revert "IPC Tag Project (#8649)""
This reverts commit bf11747fc3.
2020-05-08 23:30:08 +03:00
Werner
bf11747fc3 Revert "IPC Tag Project (#8649)"
This reverts commit f076f391f4.
2020-04-28 15:29:36 +02:00
Geeves
f076f391f4 IPC Tag Project (#8649) 2020-04-28 14:45:56 +02:00
Geeves
eb886d7f63 Power Cell Backpacks (#8642) 2020-04-20 10:38:38 +02:00
Doxxmedearly
e1731b5fca Prosthetic stomach name/sprite/mechfab (#8574) 2020-04-01 20:26:50 +02:00
Alberyk
d2a228a91d Merge branch 'master' into fuck_rd_once_more 2020-03-30 20:21:03 -03:00
Geeves
55650f065f Mechfab Fix (#8556) 2020-03-30 00:17:08 -03:00
Geeves
2a8564e7d4 RnD Rearrangement (#8494) 2020-03-28 09:30:46 +01:00
Alberyk
27d8f182dc Stuff that I forgot to change. 2020-03-27 20:15:41 -03:00
Alberyk
ac6080c8dd Robotics changes. 2020-03-27 20:09:49 -03:00
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Doxxmedearly
38956f1c7a Return of right feet to the mechfab (#8452) 2020-03-16 10:38:06 +01:00
mikomyazaki
4dffa21640 Can print hands & feet from the prosthetics printer. (#8359) 2020-02-27 12:17:39 -03:00
mikomyazaki
e9cd29b91b Prosthetic and Robot limb fabrication is now separate. (#8300) 2020-02-19 23:18:42 +01:00
Geeves
3c76c49f3f added to mechfab 2020-01-02 20:33:45 +02:00
Geeves
41d66db788 Hoverpod Chassis Fix (#7889)
Made the hoverpod torso a bit cheaper to produce.
Fixed the duplicate hoverpod torso entry in the mechfab.
2020-01-02 16:25:06 +01:00
Geeves
c5c459c5ec Rudimentary Mech Z-level Travel and Hoverpods (#7739) 2020-01-01 16:28:30 +01:00
Erki
8ce37c8b28 Record computers to modular computers (#7797)
Things this does:

    Refactors _app_preset_name to use a type name instead. This makes it validate the presets at compile time, making it much more secure.
    Removes all records computers from the code, along with the CMC.
    Replaces all records computers with appropriate modular computers
    Each head of staff now has 1 departmental computer, 1 head-specific computer, 1 head laptop
    Removes the C&C program from the heads that had it, because you're supposed to use the bridge for it.
2019-12-27 15:58:12 +02:00
Mykhailo Bykhovtsev
8c1e92edcd Fixing Mechs more. The fight between armor and armour (#7723)
The armour and armor again strikes:

    Apparently original Mech port PR has overridden borg's armor definition and was using it. This fixes it by making mech's armor a child of borg's armor instead.

    renames borg's armour to armor references.

    Mech's melee damage has been increased. It depends on manipulator type. Light: 15, Regular: 20, Combat 30, Heavy: 50. Fixes #7665

    Adds missed check in mech's destroy proc
2019-12-19 21:41:23 +02:00
Alberyk
ca10240885 Fixes two bugs. (#7716) 2019-12-18 08:11:44 +01:00
Mykhailo Bykhovtsev
a4a6fb5f03 Lots of fixes for Mechs (#7692)
Spent lots of time and lots of changes to fix issues:

    bugfix: "Mechs no longer runtime during destroy call."

    bugfix: "Turrets and NPCS no longer target empty mechs."

    bugfix: "Mechs no longer runtime during armor check. Mechs now use their armor and values for it. Before it would ignore them entirely and deal 100% damage."

    Added ismech() define and also QDEL_NULL_LIST() define from TG. Matt's suggestion

    renamed any armour references in mech code to armor to keep it consistent
2019-12-17 17:28:31 +02:00
Erki
6210e2bb44 Revert "Le Kidney Beans (#7672)" (#7715)
This reverts commit fce3617857.
2019-12-17 17:23:05 +02:00
Lady Fowl
fce3617857 Le Kidney Beans (#7672)
rscadd: "Adds the ability to remove appendix and other organs in character setup."
    rscadd: "Adds two kidneys! Splits the work up between the two organs."

Also adds the ability for a mechanical liver and kidneys,appendix
2019-12-17 17:22:08 +02:00
Alberyk
457e3e2d61 Robotics upgrades: mech stuff and more rig word replacement (#7662)
* Robotics upgrades

* stuff.

* Adds this silly thing.

* Removes useless shit.

* updates this.

* Did a bad

* updates this.

* And this.
2019-12-16 08:06:12 +01:00
Matt Atlas
616a668b69 Removes Cloning (#7653) 2019-12-15 14:24:24 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
fernerr
06b9d15ee8 Adds some new mech weaponry for the legion, changes the way mech decals are applied (#7534) 2019-12-03 18:35:14 +01:00
Alberyk
0fded6e656 Fixes some exosuit stuff (#7511)
-fixes some premade exosuits not getting their gear
-fixes some code using new instead of initialize
-removes some unused code
2019-11-26 09:53:17 +02:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Matt Atlas
88a319a574 Splitting human life into organs + removes the advanced operating table (#7473) 2019-11-25 07:23:16 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Geeves
7f65c50ba6 Robotics Mechfab Update (#7359) 2019-11-13 21:45:27 +01:00
Geeves
d129409616 Removes ninja RIG construction (#7303)
Robotics can no longer fabricate knock-off ninja RIGs.
2019-11-02 19:39:33 +02:00
JohnWildkins
afd8e1b6e0 Cooking appliance boards, cooking and other machine fixes (#7174)
Resolves #7172. Resolves #7190.

Cooking appliances are no longer esoteric technology beyond the control of NT's finest researchers.

    Adds microwave, oven, deep fryer, cereal maker, and candy maker circuit boards for research and construction.
    Constructing, upgrading, and deconstructing microwaves and other cooking appliances is now possible. (Note, as of yet upgrading microwaves has no purpose. Will be fixed ASAP along w/ microwave overhaul)
    Oven efficiency now starts at 70% once pre-heated, to alleviate the incredibly slow cooking times at round-start.
    Oven heat loss from the door being open cut down to 1.5x from 4x.
    Deconstructing a machine now returns cable coil.
    Wirecutting a blueprint on the cable-coil stage lowers it to the 'secured blueprint' stage, requiring a wrench to disassemble instead of wirecutters again.
    Printing a smart-fridge board no longer gives you an operating table circuit board.
    Deconstructing a machine no longer displays the incorrect icon state (box instead of blueprint).
    Candy and cereal makers work again. (woops)
2019-10-21 22:20:11 +03:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Lady Fowl
d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
ParadoxSpace
a7ff20218a removes secborgs (#6733)
The evil will finally be defeated.
This takes security borgs out of the game entirely. They bring pretty much nothing to the table, in terms of either roleplay or positive influence to the station.
Also, combat and syndicate modules now have cuffs.
2019-08-17 19:23:11 +03:00
Geeves
1087bc9aaa Medical Nerf: Handheld Adventures (#6542)
Modifies the Handheld Health Analyzer's readouts a little.

Firstly, it displays if someone is malnourished or dehydrated.
Secondly, it changes the numerical damage values you get if you scan someone into words, this prevents doctors from screaming "OH YOU HAVE 0.3 TOXINS", which doesn't really make sense in any term of lore standards. I guess. Lmao.
Thirdly, it removes the weird "Anatomical damage detected" lines, because those are literally just repeats of the damage values you're already getting.
2019-07-04 21:19:20 +03:00
DrHobo2
a75e9c1428 Lathe Updates (#6070)
Added some handy things to the Autolathe, with material costs for some objects.
Following items were added: cable coil, hand labeller, basic stock parts, engineering debugger, and the implanter when it's hacked.
2019-04-24 08:50:18 +03:00
Mykhailo Bykhovtsev
aadd380a2c Cybersuit name and description fix (#6319)
fixes #6313
2019-04-18 23:21:33 +03:00
Mykhailo Bykhovtsev
196ac4751e Cybersuit targeting board fix (#6282)
Fixes #6281
2019-04-12 21:11:15 +03:00
Alberyk
5ee3d64c40 Increases the material costs of building rigs (#6208) 2019-04-04 17:20:06 +02:00
Mykhailo Bykhovtsev
ff2c30633d RIG construction by Robotic (#6120)
This PR lets Robotics lab to be able to assemble different RIGS. Process is similar to Mechs construction.

Rig that will be allowed to be constructed: EVA, industrial, medical, CE, AMI, light, hazard, combat, cybersuit(illegal tech)

Part of #6032 update

Misc changes:

Moved mechfab_designs.dm to designs folder.

Decreases bullet armour for industrial RIG

Gives stealth RIG slightly better armour values than regular light RIG

Slightly increases hazard RIG bullet and radiation protection.
2019-03-20 09:02:24 +02:00
Alberyk
301f25abee Research and development tweaks: guns and illegal techs (#6111) 2019-03-11 23:27:55 +01:00
Dwago
ab0b1ee6f7 Add's the Hermes mech to robotics. (#5959) 2019-02-03 14:30:56 +01:00