Geevies
d41a4e5926
some tweaks
2020-04-15 20:10:18 +02:00
Geevies
7e7d8f0d4d
Merge remote-tracking branch 'Aurorastation/master' into modular_computer_enhancement
2020-04-15 20:07:44 +02:00
Geevies
94579a73bf
a small addition
2020-04-15 19:58:18 +02:00
Chad
eca9163e95
I was distracted by Opossums
2020-04-15 04:24:33 -05:00
Matt Atlas
808337043c
fix the CCIA shuttle launch verb ( #8666 )
2020-04-14 17:40:44 -03:00
TheGoret
857746adcb
Thetamycin works again ( #8667 )
2020-04-14 19:38:23 +02:00
TheGoret
7be65635fe
Crystal artifact icon fix ( #8664 )
2020-04-14 14:11:31 -03:00
Goret
1db3f7f8bd
bullets go brrrrrr
2020-04-14 13:52:33 +02:00
Alberyk
486cd1e78d
Changes that the emergency shuttle can only be called after one hour ( #8639 )
2020-04-13 23:33:57 -03:00
Geevies
21deec90c3
Modular Computer Enhancements
2020-04-12 17:40:10 +02:00
Wowzewow (Wezzy)
eb8b49a729
Some more tool inhands ( #8633 )
2020-04-11 16:02:35 -03:00
TheGoret
69d658cb17
Edit and add new hairstyles ( #8630 )
...
* new and edit of hairstyles
* wtf github
2020-04-11 14:50:12 +02:00
HouseOfSynth
2cddf9a16d
Allows shaking of salt, pepper and space spices w/ sound ( #8623 )
2020-04-11 14:49:33 +02:00
fernerr
3bb076f38b
Misc shuttle fixes ( #8640 )
2020-04-11 00:59:56 -03:00
Geeves
4be2fc6768
Schlorrgo Kicking ( #8620 )
2020-04-10 15:35:36 -03:00
Alberyk
8b4985483f
Fashion Time ( #8617 )
2020-04-09 16:16:50 -03:00
feartheblackout
8debcddc6f
Adds Coalition of Colonies flags to loadout ( #8612 )
2020-04-09 16:16:30 -03:00
Geeves
16b55923e4
Better Mech Clamps ( #8534 )
2020-04-09 16:16:05 -03:00
Joshie
3be1c43f9c
Merge branch 'master' into more-contractor-stuff
2020-04-10 00:20:36 +10:00
Chada-1
44b543d351
Initial PR for the icon animation.
2020-04-09 00:21:29 -05:00
Geeves
cae7e22f24
Drill Additions ( #8598 )
2020-04-08 13:00:05 +02:00
HouseOfSynth
e87f6e45ba
Sheet Loader Changes ( #8605 )
2020-04-08 12:10:43 +02:00
Mykhailo Bykhovtsev
1839e44d72
KA fix and small refactor ( #8618 )
2020-04-07 10:34:31 +02:00
Geeves
2207462142
Inventory Click Drag QoL ( #8568 )
2020-04-07 09:10:32 +02:00
Joshie
2a27746922
Merge branch 'master' into more-contractor-stuff
2020-04-07 03:45:22 +10:00
Joshie
3c659357a6
Fashion Time
2020-04-07 03:44:41 +10:00
Joshie
426f9b26b6
Unathi and Tajara Nitrile Gloves Fix ( #8614 )
2020-04-06 13:32:21 -03:00
Geeves
d065bb6c01
Golem Name Things ( #8595 )
2020-04-06 16:01:31 +02:00
fernerr
86f0f50d79
Fixes the research shuttle having the wrong console tag ( #8610 )
2020-04-05 23:41:24 +03:00
skull132
69da1d9e4c
This is why regular false-positives from UTs are a bad thing
2020-04-05 22:04:34 +03:00
Geeves
760595049a
Common and Entertainment Keys ( #8541 )
...
Standard Encryption Keys now come with both Common and Entertainment channels in-built.
2020-04-05 21:16:07 +03:00
Geeves
22b29ae2a9
Stock Parts Box ( #8544 )
...
Added a box in the Autolathe Engineering section that can hold the stock parts that goes into machinery."
It also includes presets that can be mapped in somewhere. The basic one can probably go in RnD, while the tcomms one is self-explanatory.
2020-04-05 21:15:49 +03:00
Matt Atlas
2e5fdf970c
Landmark Shuttles ( #8512 )
...
The lifeless live again. Or in this case, what never actually lived here.
Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.
I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.
Changes:
"Shuttle code has been completely reworked."
"Shuttles can now be modified to have more than one destination."
"Shuttles now have a takeoff sound."
"You can now throw mobs against walls to damage them. A lot."
"You now need a neckgrab to throw mobs."
"BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
"Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Joshie
a55555f740
More Zeng-Hu Contractor Items ( #8589 )
2020-04-05 14:38:36 -03:00
Matt Atlas
1cdd65d76f
Succumb Fix ( #8547 )
...
* Succumb Fix
* some dablage
* better formula
* fix
* Update code/modules/mob/living/carbon/human/human.dm
2020-04-05 17:29:49 +02:00
Alberyk
8463300224
Cold War Arc Release: Hearts of Plasteel Edition ( #8585 )
2020-04-05 16:31:56 +02:00
Geeves
a1c11d4275
Update code/modules/mob/living/carbon/human/human.dm
2020-04-05 10:25:19 +02:00
Geeves
2d72d694d6
Xenobio Slime Extract Improvements ( #8458 )
2020-04-05 10:24:45 +02:00
Doxxmedearly
a6c1e7223e
Lexorin recipe + new ODs ( #8584 )
2020-04-05 00:25:53 -03:00
Geeves
52547b5852
Ports Railings ( #8524 )
2020-04-04 17:26:33 -03:00
Geeves
2604dc86b7
fix
2020-04-04 21:59:06 +02:00
Geeves
5d0d77a7d4
Vaurca Bite Nerf ( #8508 )
...
Vaurca warriors now need a choking grip to mandible bite someone. Doing the attack drops the grab, preventing a headbutt. The hard cooldown has increased to five seconds.
2020-04-04 13:13:45 +03:00
fernerr
9ecb2d1311
New mining rig sprites ( #8463 )
2020-04-03 22:13:39 -03:00
Geeves
8f88f6c5a5
Modular Prototype Sprite Fix ( #8593 )
...
Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.
Fixes #8564
2020-04-04 01:33:18 +03:00
Geeves
390d91a405
Illegal KA Fix ( #8590 )
2020-04-03 15:36:32 -03:00
Geeves
21e32113d1
Ladder QoL ( #8575 )
2020-04-03 15:36:20 -03:00
Geeves
66cee77e99
Psionic Fixes ( #8591 )
2020-04-03 15:35:53 -03:00
Geeves
1bd0a055e6
Big Mining Update ( #8571 )
2020-04-03 19:10:08 +02:00
Geevies
816ba2d9d0
better formula
2020-04-02 15:11:39 +02:00
Geevies
9791eb0e3b
Fixes get_total_health
2020-04-02 14:55:38 +02:00