Commit Graph

16946 Commits

Author SHA1 Message Date
Geevies
560a9cf686 some dablage 2020-04-02 14:50:15 +02:00
YourFatherFigure
d440ceaa48 Adds sec stuff to loadout and removes green trenchcoat. (#8553)
Adds a new security armband and the detective uniforms to loadout. Adjusts the default grey and tan investigator uniforms to have their ties/accents be blue in order to fit in better with the rest of the department. Also fixes the Ftech uniform's pants. This also changes their names to "Tan investigator's uniform" and "grey investigator's uniform" due to both roles being able to wear the outfits. This also removes that green trenchcoat I made because frankly it wasn't very good.
2020-04-02 00:59:49 +02:00
Geeves
a1b699bba5 Janitorial Hologram Cleaning Fix (#8569) 2020-04-02 00:59:34 +02:00
Geeves
98dd2fadbc Powered Crossbow Fixes (#8573) 2020-04-02 00:59:24 +02:00
Doxxmedearly
131baa9674 Chem Adjustments, Fixes, and Additions (#8554) 2020-04-01 23:34:28 +02:00
Geeves
765f686bcb Visitor Ghostrole Improvements (#8540) 2020-04-01 20:27:30 +02:00
Doxxmedearly
e1731b5fca Prosthetic stomach name/sprite/mechfab (#8574) 2020-04-01 20:26:50 +02:00
Geeves
b84e22bbbf Non-verbal Ghost Hearing Fix (#8570)
Ghosts can now hear non-verbal speaking from afar without stars appearing.

Fixes #7749
2020-03-31 17:50:24 +03:00
Alberyk
d53afa64bf Robotics tweaks: R&D console, time and prices (#8535)
* Robotics changes.

* Adds changelog.

* Stuff that I forgot to change.

* Update html/changelogs/alberyk-robotics.yml

Co-Authored-By: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-03-30 21:07:32 -03:00
Alberyk
52cda8fc86 Custom items 27/03 (#8533) 2020-03-30 21:07:14 -03:00
Alberyk
d2a228a91d Merge branch 'master' into fuck_rd_once_more 2020-03-30 20:21:03 -03:00
Geeves
358e33759e Bluespace Mining (#8492)
Implements bluespace mining, or: How to keep your lousy ore box at home.
While it may sound complex, it's actually fairly simple once you get it down. This is an attempt to make mining a little more 24XX, as well as introducing a way for mining drills to not be awful.

    Bluespace mining is now possible, to do so, attach a warp extraction pack to a mining satchel, then a warp extraction beacon signaller to an ore box. Link them by clicking on the ore box with the satchel.
    You can attach a linked mining satchel to a mining drill to teleport mined ores to the connected ore box.
    Mining satchel beacons can be removed with a screwdriver, mining drill satchels by wrench, and ore box beacons by hand.
2020-03-30 22:39:18 +03:00
AveryThePanda
661c92769a Auto stash before rebase of "refs/heads/AnimalChanges" (#8530)
Changes capital animal names to lower case, except for proper names like Ian, Chauncey, etc.
2020-03-30 22:05:03 +03:00
Geeves
55650f065f Mechfab Fix (#8556) 2020-03-30 00:17:08 -03:00
Geeves
1f3bab77ea Wizard (Apprentice) Buffs (#8510) 2020-03-29 18:46:48 +02:00
Geeves
482b749ff4 Misc Attack Message Fixes (#8532)
You can now put flags on windows without bashing them.
    Compartmental circuit kits no longer display pickup error messages when you put it back in the big box.
2020-03-29 12:28:39 +03:00
Geevies
64a29831cc Succumb Fix 2020-03-28 21:12:57 +02:00
Geeves
4267a40b4e Circuit Imprinter Fix (#8542) 2020-03-28 14:08:54 +02:00
Geeves
2a8564e7d4 RnD Rearrangement (#8494) 2020-03-28 09:30:46 +01:00
Alberyk
27d8f182dc Stuff that I forgot to change. 2020-03-27 20:15:41 -03:00
Alberyk
ac6080c8dd Robotics changes. 2020-03-27 20:09:49 -03:00
fernerr
afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
Geeves
eb1ada07d9 Admin Ghostrole Fix (#8525) 2020-03-27 18:28:54 +01:00
Doxxmedearly
c4cc347cce More bottles disappearing fix (#8515) 2020-03-27 00:05:01 +01:00
Geeves
2404a4ea96 machinery signaler frame work and emitter fun (#8443)
Added a framework to easily attach signalers to any type of machinery, codewise.
    You can now place a signaler on an emitter to remotely activate it. It follows the same activation rules as a standard user.
    EMPing an emitter now causes it to toggle its state, if it's ready to fire.
    Emagging an emitter now doubles the amount of burst shots it takes and halves the minimum and maximum times between bursts.
    Tweak the message signalers vocalize when they receive a message. Tweak the look and feel of emitters, try examining them sometime.
2020-03-26 22:48:04 +02:00
Geeves
c365d761fe Unarmed attack fixes (#8509) 2020-03-26 21:42:49 +01:00
Matt Atlas
6fda700635 Removes extra move delay on a lot of automatic guns + fixes recoil. (#8487) 2020-03-26 21:19:01 +01:00
Geeves
ebadb532ad Late Join Ghost Role Things (#8466) 2020-03-26 21:18:30 +01:00
Matt Atlas
8c5c06a7c2 Kois spores no longer infect Vaurca. (#8511) 2020-03-26 19:49:38 +01:00
Geeves
e743e91ae3 The Non-Existent Birds and The Bees (#8465) 2020-03-26 18:40:21 +01:00
Matt Atlas
46f9bc91da Cryo no longer heals organ damage. (#8482)
It was never really meant to, I forgot that toxloss was organ damage when checking cryo and forgot to remove it when porting Brainmed.

Technically a bugfix but I'm not sure. Guess I'll leave it as a tweak for now.
2020-03-25 20:30:39 +02:00
Geeves
0e43398ba3 Wizard Bandaid and Organization (#8472) 2020-03-25 13:08:11 +01:00
Mykhailo Bykhovtsev
f588e0c96a Making kinetic accelerator AOE iterative (#8346) 2020-03-24 16:05:02 +01:00
Matt Atlas
1af592cca9 Fixes post_droplimb not being called. (#8493)
This makes icons on the body properly update and thus show the missing limbs.

The problem seems to be that the timer doesn't actually spawn at all for whatever reason. Tried 5, 10, nothing works. A spawn(1) worked but I settled for this method as I don't actually think it makes any difference and it works properly.
2020-03-23 21:32:56 +02:00
Matt Atlas
700e49f047 New Underwear (#8343)
If there is a God, then He will prevent me from clicking the green button.
2020-03-23 20:27:57 +01:00
Doxxmedearly
800bb3b6d6 Hallucination bugfix (#8488) 2020-03-23 09:11:25 +01:00
Doxxmedearly
f1c6c31d93 Alcohol/Liver adjustments (#8477) 2020-03-22 21:14:01 -03:00
Doxxmedearly
e2865bd34f Drink: The Re-Refactoring (#8467) 2020-03-22 10:53:31 +01:00
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Geeves
28391cad07 Plasma Cutter Things (#8445)
Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
Plasma cutters now do 20 damage, up from 15.
More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
2020-03-21 12:46:25 +01:00
Matt Atlas
9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
Doxxmedearly
938deeb66a Hallucinations Overhaul (#8259) 2020-03-20 22:24:06 +02:00
Leudoberct1
3537bc89af Lets CCIA spawn as Skrell (#8478)
I swear to god this was more painful than it looks.
2020-03-20 20:49:00 +01:00
Alberyk
2e754d1a71 Two bugfixes. (#8479) 2020-03-20 19:56:59 +01:00
Geeves
e78127cf67 Bomb Defusal Things (#8440) 2020-03-20 09:18:20 +01:00
Geeves
ca04d3f85c Artifact Ranges tweak(#8461) 2020-03-19 14:40:20 -03:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Matt Atlas
8e836a2965 More altclick functionality. (#8442) 2020-03-18 14:02:13 +01:00
Geeves
388850d627 Some Mining Cleaning (#8363) 2020-03-18 14:01:36 +01:00
Geeves
6811b43f5b Debugger Improvements (#8419) 2020-03-17 17:19:08 +01:00