Commit Graph

4436 Commits

Author SHA1 Message Date
Geeves
19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Geeves
865c9d117a Bluespace Shuttle Fix (#8985)
* Update geeves-merch_shuttle.yml

* Bluespace Shuttle Fix
2020-05-29 22:01:04 +02:00
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Matt Atlas
641ee26141 Adjusts the new player options window and adds a map blurb. (#8897)
With inspiration taken heavily from Baystation's current window.
2020-05-22 22:34:12 +03:00
Wowzewow (Wezzy)
04da740810 Softcap inhand and consistency fixes (#8869) 2020-05-20 12:30:34 +02:00
Mykhailo Bykhovtsev
d58cb2fa30 KA and turret controls mapping fixes (#8893) 2020-05-17 14:23:42 +02:00
Alberyk
608c4751b2 Adds augment disrupter implants (#8847) 2020-05-16 15:37:27 +02:00
Geeves
4ec65f42c4 Bluespace Travel (#8816) 2020-05-13 13:30:47 +02:00
Alberyk
ee66ab3a5a Fixes the escape pods. (#8801)
Fixes #8796
2020-05-04 11:40:20 +03:00
Alberyk
05f1fe663c Adds new shuttle sprites (#8770) 2020-04-30 21:56:40 +02:00
nonnoanselmo
1f6d9ba98b Replaces the chemistry machine sprites (#8761) 2020-04-30 12:21:13 +02:00
Werner
e4bee5cd72 Removes \improper from the area names
Let´s see if that causes any issues
2020-04-21 19:27:14 +02:00
Geeves
9776ae0444 Nightlight (#8688) 2020-04-21 15:36:16 +02:00
TheGoret
a3867631cf Fix the two intercoms in the captain's office (#8665) 2020-04-17 14:41:53 +02:00
Joshie
ec44f4683e Minor Map Suggestions Update + Minor Map Bug Fixes (#8628) 2020-04-11 03:39:01 -03:00
fernerr
fcd2afbd06 Fixes the research shuttle leaving the wrong turfs behind (#8637) 2020-04-09 16:21:54 -03:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
TheGoret
7c9ff1c2f0 Add a Chem Master in the surface garden (#8576) 2020-04-03 21:02:54 -03:00
Joshie
7465cec2f7 Medical Stock Buffs (#8537) 2020-04-02 15:16:07 +02:00
Doxxmedearly
131baa9674 Chem Adjustments, Fixes, and Additions (#8554) 2020-04-01 23:34:28 +02:00
fernerr
76f804325b Switches out the white floor sprite as a stopgap measure. (#8539) 2020-03-29 23:16:33 +02:00
fernerr
afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Geeves
2e1bfa9a09 Made the Roof Solars Start Wired (#8137) 2020-03-15 13:28:40 +01:00
Alberyk
3c96cc70e6 Changes loyalty implants to mind shields (#8398) 2020-03-12 22:01:42 +01:00
fernerr
4a9d605785 Adds a rudimentary system to summon equipment for distress teams, Tweaks the IAC team (#8331) 2020-03-10 21:31:53 +01:00
Leudoberct1
8277720ea9 Removes unnecessary blast doors from the research sublevel (#8366) 2020-03-03 16:50:02 +01:00
fernerr
96b3da110e Makes some centcom areas use a more proper baseturf (#8377) 2020-03-01 16:26:52 -03:00
fernerr
a2da84b411 Fixes all the remaining floors on centcomm levels with the wrong icon (#8367) 2020-02-29 09:37:48 +01:00
Joshie
bffb078765 Replaces white tiles under CentCom windows (#8349) 2020-02-28 23:39:30 -03:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Werner
70286d7618 Reworks Away Mission Selection (#8292) 2020-02-20 00:14:00 +01:00
TheGoret
c03e253ece Library layout rework episode two (#8250) 2020-02-17 20:35:30 +01:00
fernerr
fecbdc71e3 Tweaks the station's contact levels (#8291)
This makes it so announcements can be heard if you're on the roof, like at telecomms, the running track, the checkpoint tower.
2020-02-17 16:46:34 +01:00
Geeves
29bf067062 Security Checkpoint Tweaks (#8243)
* security checkpoint tweaks

* ferner
2020-02-14 15:51:14 +01:00
Werner
19fff25c80 CCIA Shuttle Autoreturn (#8223)
The CCIA-Shuttle automatically returns to CentCom after some time.
2020-02-12 20:34:29 +01:00
fernerr
d13a6058ec Remaps the Srom, adds a bunch of map assets that were used during the skrell arc (#8175) 2020-02-10 17:43:54 +01:00
mikomyazaki
31cf3db01c NETWORK_MECHS no longer shows up on the general station camera monitoring program. (#8220) 2020-02-09 14:10:27 +01:00
mikomyazaki
8aa8c0ddca Adds a Prisoner-VR Cyborg/Mech Control Program (#8057)
Adds a program for security to monitor & control prisoners using mechs/cyborgs via VR.
2020-02-05 22:33:19 +01:00
TheGoret
7c6ae86ead Modify the medical briefing room to fit everyone (#8118)
Modify the medical briefing room to fit everyone.
2020-01-31 18:35:41 +01:00
Geeves
bd5dc2c66a Adds some full Th'akh Wrappings (#7992) 2020-01-31 00:01:33 +01:00
Pratepresidenten
7fbc20b7ec Adds organ cooler (#8081)
* Organ cooler

* Changelog oc

* Sprite updates

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Fixed derps

* Roundstart tip fixes

* Revert "Fixed derps"

This reverts commit 75473fbb92.

* unfucks

* MAPS!

* Mapunfuckery!

* MAPS FOR REAL THIS TIME

* Update html/changelogs/organz.yml

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Removes wrong changelog

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-01-28 09:08:39 +01:00
Mykhailo Bykhovtsev
7b07d8f2e0 Adding admin verb to load templates(maps) during runtime. (#7674) 2020-01-27 21:51:49 +01:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
Alberyk
73f600a698 Adds new space ruin content and changes how space ruin away roles works (#8058)
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.

This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
TheGoret
db858adf4f Bolt the phonograph in the bar (#8047) 2020-01-23 14:22:27 +01:00
fernerr
6ec09b471c Some small mapfixes and tweaks (#8059) 2020-01-22 20:04:06 +01:00
Joshie
f4b2c467ff Un-nerfing Medical's Supplies (#8016)
Medbay Storage has Toxin and Burn first aid kits again, and an extra Oxygen Deprivation one.
Two more O- blood packs have been added to the ICU and Surgery, and a fridge of assorted bloodtypes has been returned to Medbay Storage.
2020-01-18 01:18:44 -03:00
Geeves
e8f2747c1c Suit Cooler Adjustments (#8012) 2020-01-17 15:52:59 +01:00
TheGoret
5bf335dfef Music for the bar (#8009) 2020-01-17 07:55:23 +01:00