Commit Graph

1201 Commits

Author SHA1 Message Date
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Alberyk
59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy)
9925a1353f .45 caliber ammo magazine fix (#9664) 2020-08-11 20:17:07 +02:00
Geeves
08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
kyres1
73a73c4e23 Adds ninja hardsuit selection (#9631) 2020-08-11 11:38:54 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
mikomyazaki
41b3f23f3c Away-site firing pins now properly check their turf's z-lvl (#9451) 2020-07-25 15:07:04 +02:00
Geeves
592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Geeves
7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
Geeves
6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Geeves
ca178cadc3 Flash Round Buff (#9270) 2020-07-07 17:29:51 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Geeves
5fcfc33031 Ammo Piles (#9195) 2020-07-02 10:40:07 +02:00
Geeves
efaeba97d8 Shotgun Powercreep (#9199)
You can now pump a shotgun or work a rifle's bolt without wielding it, but it takes two seconds to do so.
    Using the double-barreled shotgun in-hand now ejects its ammunition instead of changing the firing mode. Changing the firing mode has been put on alt click.
2020-06-27 18:42:48 +03:00
Geeves
9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Geeves
1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
Geeves
b1570a5abc Weapons Analyzer Fix (#9097) 2020-06-13 02:51:27 -03:00
Erki
60d0977760 Fixes firemodes being a footgun (#9058) 2020-06-10 11:20:46 +02:00
Geeves
1f213e48c0 Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00
Geeves
a8f8a4fa90 Laser Shotguns (#9033) 2020-06-08 11:32:05 +02:00
Matt Atlas
38c2f9cfbf Fixes pointblank spacing + fire delay issues (#9059)
* Fixes pointblank spacing + fire delay issues

* I hate comments
2020-06-08 01:55:48 +02:00
skull132
7e7da57149 Fixes compile 2020-06-07 12:01:47 +03:00
Geeves
36bb5a75c7 Full Auto Thermal Drill (#9017)
Added a full auto mode to the mining thermal drill.
2020-06-07 10:08:12 +03:00
Mykhailo Bykhovtsev
bd7f500803 Build mode drag-and-build functionality (#8936) 2020-05-26 15:31:59 +02:00
Mykhailo Bykhovtsev
9c0055a662 Weapons analyzer and modular guns rebalance (#8797)
This PR is pretty decent in size. The contents of changes are:
Modular guns rebalance:

    Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.

    Added nano reinforced barrel which has 10 more reliability than reinforced barrel.

    Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.

    Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.

    Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.

    Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore

Weapons analyzer:

    Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.

    Modular guns now need to be assembled inside of weapons analyzer.

    Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.

Misc changes:

    recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
2020-05-25 10:22:08 +03:00
TheDanseMacabre
4cf08ab516 Ports fully automatic drag-to-fire functionality from Bay. (#8917)
Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy)
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Geeves
3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
Geeves
097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Alberyk
3b2f1aafa9 Guns now throw casings around when fired (#8777) 2020-05-02 15:56:52 -03:00
Matt Atlas
105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Alberyk
8e56590dd9 Replaces the mateba sprite, name and description (#8748) 2020-04-27 22:38:04 +02:00
Matt Atlas
70efbb0ed9 Fixes laser rifle fire delay + fixes safety overlays (#8731) 2020-04-23 12:11:15 +02:00
Alberyk
1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk
60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Matt Atlas
d403ee314d More combat/gun/medical tweaks. (#8615) 2020-04-19 14:28:33 +02:00
TheDanseMacabre
0522bcd3ae Detective Gun Rebalance - Flash ammo edition. (#8634) 2020-04-18 23:41:44 -03:00
Matt Atlas
22f69e5e30 Fixes gunfire text errors (#8686) 2020-04-18 19:39:50 +03:00
Matt Atlas
70ed133748 Increase bullets speed (#8663)
* bullets go brrrrrr

* changelogie
2020-04-17 16:30:32 +02:00
Matt Atlas
a50e0333c0 Ports recoil improvements from Nebula. (#8661) 2020-04-17 12:36:04 +02:00
Goret
1db3f7f8bd bullets go brrrrrr 2020-04-14 13:52:33 +02:00
Geeves
8f88f6c5a5 Modular Prototype Sprite Fix (#8593)
Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.

Fixes #8564
2020-04-04 01:33:18 +03:00
Geeves
98dd2fadbc Powered Crossbow Fixes (#8573) 2020-04-02 00:59:24 +02:00