Ravensdale
45d82c2e00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into phoron
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Conflicts:
code/modules/mob/living/say.dm
maps/tgstation2.dmm
2014-04-16 22:13:48 -07:00
PsiOmega
34b0564d26
Adds a necessary check to ensure that pipes on top of plating can be painted.
2014-04-13 11:43:17 +02:00
PsiOmega
93012b3fca
Ensures that one can only paint pipes within range and that there is no blocking floor tile.
2014-04-13 11:31:04 +02:00
DJSnapshot
da3489196c
Merge pull request #4727 from Ccomp5950/FUCK-say-code
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Saycode rewrite.
2014-04-10 22:42:38 -07:00
Ravensdale
1d6655850f
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071
Changes all appropriate instances of 'Plasma' to 'Phoron'
2014-04-10 01:19:49 -07:00
Graham Lloyd
72e45ebf7b
A first pass at more realistic w_class values
2014-04-03 17:54:06 -04:00
Graham Lloyd
b0fc611aca
Lets people put penlights into their ears.
2014-04-01 16:36:58 -04:00
Ccomp5950
e23530e31c
Say code rewrite, Silicon jerks now using new saycode.
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Tracking added for AI's and Observers
Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()
removed a bunch of my debug verbs.
2014-03-29 23:28:47 -05:00
Ccomp5950
2a0bece954
Saycode rewrite initial commit.
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Create structure for modular saycode
Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()
Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()
Humans done.
Todo: AI, Robot, simple_animal, and ghosts.
2014-03-21 08:25:20 -05:00
Ccomp5950
6e56a81531
PDA NanoUI bugfix.
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modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.
We now check to see if a UI already exists if not we don't check
2014-03-16 04:07:46 -05:00
yashaldie
94a4d27100
Fixes adding encryption keys to borgs
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adding Encryption keys were not working on borgs. and also causing a run-time error. This should fix it.
2014-03-10 23:39:36 -04:00
Ccomp5950
aa9141fb75
NanoUI Optimizations.
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We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.
Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.
Modes that will no longer autoupdate at all: Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks: APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)
Some other things that I just can't remember right now.
2014-03-03 22:50:24 -06:00
Ccomp5950
5c482f1c8c
Merge pull request #4494 from yashaldie/master
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Fixed Borg toggling broadcast mode
2014-03-01 11:07:41 -06:00
yashaldie
3d7b7a937c
Missed some codes...
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Forgot to add some code from a past bug fix i did on my end.
2014-02-28 05:42:42 -05:00
yashaldie
a0bb14f76e
borg radio fix
2014-02-28 04:58:49 -05:00
Ccomp5950
c56ec21ee3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Ccomp5950
0bcd89360a
Runtime fix: I have no UI, and I must close it.
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runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
source file: PDA.dm,485
usr: Garry Myers (/mob/living/carbon/human)
src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-24 00:51:57 -06:00
Ccomp5950
63a0f1185e
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/game/dna/genes/powers.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-02-20 19:16:23 -06:00
Joey Haas
296e839f03
Fixed issue #4439 (Detomax ignores status of messaging server)
2014-02-17 00:18:28 +01:00
Ccomp5950
a7ae5d9a6d
Merge pull request #4432 from RKF45/pdabomb
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Quick fix for PDAs
2014-02-16 12:53:57 -06:00
RKF45
d213d8cb80
Quick fix for PDAs
2014-02-15 02:07:21 +01:00
DJSnapshot
2a28269363
Merge pull request #4398 from RKF45/pdabomb
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PDA bombs are now more balanced and random.
2014-02-14 16:40:26 -08:00
Ccomp5950
4f3c404455
People in lobby won't see PDA messages.
2014-02-13 13:03:13 -06:00
Ccomp5950
942ce6ebc7
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
2014-02-11 18:07:19 -06:00
Ccomp5950
8ae8949b10
NanoUI PDA - Decreasing initial size of the screen.
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Gonna miss my XBOX-LARGE pda screen.
2014-02-11 00:56:42 -06:00
Ccomp5950
5810970352
Ghosts can see PDA messages. (Redo: PR #4065 lost in merge)
2014-02-10 20:42:32 -06:00
RKF45
054df7a28b
Keeping the PDA sane.
2014-02-10 21:14:04 +01:00
RKF45
5869a3fc38
PDA bombs are now more balanced and random.
2014-02-07 23:28:40 +01:00
Ccomp5950
975433f898
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
icons/mob/back.dmi
icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
1fce280da8
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-26 20:07:02 +10:30
Kilakk
44962760b8
Removed pointless output
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* There's something here about var/revsafe being used for heads/implanted people
... or something like that
2014-01-24 15:04:41 -05:00
Kilakk
1a7616fb35
Fixes #4322
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* There's probably a much more "modular" way of doing this, but, eh
2014-01-23 20:53:05 -05:00
Ccomp5950
283df26fa7
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-23 00:19:01 -06:00
Mark Aherne (Faerdan)
024a0baa49
Canister, Tank & Tank Transfer Value NanoUIs.
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* Added Canister, Tank & Tank Transfer Value NanoUIs.
2014-01-15 01:08:45 +00:00
Ccomp5950
d5bcef4f8a
Uplink fix item spawner fix.
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Probably a merge conflict fix or something but some code got moved to an odd spot.
2014-01-12 22:37:00 -06:00
Ccomp5950
167671d583
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
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Should be noticably better on large population servers.
2014-01-11 20:09:11 -06:00
Chinsky
76dc0c4c49
Merge pull request #4234 from Mloc/bs12-quicklist
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[TG] Optimized and refactored list2text, text2list, and replacetext.
2014-01-10 11:55:33 -08:00
Razharas
691e15bb2f
Fixes chameleon projector
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Conflicts:
code/game/objects/items/devices/chameleonproj.dm
2014-01-08 19:43:27 +00:00
Mloc
794be2b31e
Fix previous commit for BS12.
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-08 11:49:15 +00:00
Ccomp5950
02d8093daa
PDA NanoUI Optimizations.
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Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
2014-01-08 02:20:14 -06:00
Zuhayr
1faf2ef25b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-08 09:42:47 +10:30
Ccomp5950
1575db6320
Fixed placing ID's into PDA's that are on the ground.
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Removed useless can_use check, no reason that is needed there.
2014-01-06 23:33:48 -06:00
Mark Aherne (Faerdan)
f25052fd4c
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
2014-01-06 02:49:25 +00:00
Mark Aherne (Faerdan)
6d9368d949
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
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as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.
I have removed the carets (^) from all templates as they are not used any more.
For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
2014-01-05 02:48:15 +00:00
Mark Aherne (Faerdan)
c1ed93cf29
The new NanoUI PDA will now update automatically, eliminating the need for a Refresh button.
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When a user sends or recieves a Message using a PDA, the UI (if open) will now update instantly to show the sent/received message (this uses the new nanomanager.update_user_uis proc).
2014-01-04 02:12:18 +00:00
DJSnapshot
7a7eca4393
Merge pull request #4146 from Baystation12/dev-freeze
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Dev-freeze --> Master staging [Going live!]
2013-12-30 13:52:21 -08:00
Zuhayr
f20a843496
Merge pull request #4142 from Ccomp5950/pda_optimizations
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Optimizations of PDA NanoUI
2013-12-29 16:06:29 -08:00
Chinsky
4ddf6ad4a1
Merge pull request #4140 from Zuhayr/dev
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Adds ghost writing, config options, redid blood paths/xenoblood.
2013-12-29 05:54:27 -08:00