Commit Graph

16762 Commits

Author SHA1 Message Date
Matt Atlas
1cdd65d76f Succumb Fix (#8547)
* Succumb Fix

* some dablage

* better formula

* fix

* Update code/modules/mob/living/carbon/human/human.dm
2020-04-05 17:29:49 +02:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Geeves
a1c11d4275 Update code/modules/mob/living/carbon/human/human.dm 2020-04-05 10:25:19 +02:00
Geeves
2d72d694d6 Xenobio Slime Extract Improvements (#8458) 2020-04-05 10:24:45 +02:00
Doxxmedearly
a6c1e7223e Lexorin recipe + new ODs (#8584) 2020-04-05 00:25:53 -03:00
Geeves
52547b5852 Ports Railings (#8524) 2020-04-04 17:26:33 -03:00
Geeves
2604dc86b7 fix 2020-04-04 21:59:06 +02:00
Geeves
5d0d77a7d4 Vaurca Bite Nerf (#8508)
Vaurca warriors now need a choking grip to mandible bite someone. Doing the attack drops the grab, preventing a headbutt. The hard cooldown has increased to five seconds.
2020-04-04 13:13:45 +03:00
fernerr
9ecb2d1311 New mining rig sprites (#8463) 2020-04-03 22:13:39 -03:00
Geeves
8f88f6c5a5 Modular Prototype Sprite Fix (#8593)
Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.

Fixes #8564
2020-04-04 01:33:18 +03:00
Geeves
390d91a405 Illegal KA Fix (#8590) 2020-04-03 15:36:32 -03:00
Geeves
21e32113d1 Ladder QoL (#8575) 2020-04-03 15:36:20 -03:00
Geeves
66cee77e99 Psionic Fixes (#8591) 2020-04-03 15:35:53 -03:00
Geeves
1bd0a055e6 Big Mining Update (#8571) 2020-04-03 19:10:08 +02:00
Geevies
816ba2d9d0 better formula 2020-04-02 15:11:39 +02:00
Geevies
9791eb0e3b Fixes get_total_health 2020-04-02 14:55:38 +02:00
Geevies
560a9cf686 some dablage 2020-04-02 14:50:15 +02:00
YourFatherFigure
d440ceaa48 Adds sec stuff to loadout and removes green trenchcoat. (#8553)
Adds a new security armband and the detective uniforms to loadout. Adjusts the default grey and tan investigator uniforms to have their ties/accents be blue in order to fit in better with the rest of the department. Also fixes the Ftech uniform's pants. This also changes their names to "Tan investigator's uniform" and "grey investigator's uniform" due to both roles being able to wear the outfits. This also removes that green trenchcoat I made because frankly it wasn't very good.
2020-04-02 00:59:49 +02:00
Geeves
a1b699bba5 Janitorial Hologram Cleaning Fix (#8569) 2020-04-02 00:59:34 +02:00
Geeves
98dd2fadbc Powered Crossbow Fixes (#8573) 2020-04-02 00:59:24 +02:00
Doxxmedearly
131baa9674 Chem Adjustments, Fixes, and Additions (#8554) 2020-04-01 23:34:28 +02:00
Geeves
765f686bcb Visitor Ghostrole Improvements (#8540) 2020-04-01 20:27:30 +02:00
Doxxmedearly
e1731b5fca Prosthetic stomach name/sprite/mechfab (#8574) 2020-04-01 20:26:50 +02:00
Geeves
b84e22bbbf Non-verbal Ghost Hearing Fix (#8570)
Ghosts can now hear non-verbal speaking from afar without stars appearing.

Fixes #7749
2020-03-31 17:50:24 +03:00
Alberyk
d53afa64bf Robotics tweaks: R&D console, time and prices (#8535)
* Robotics changes.

* Adds changelog.

* Stuff that I forgot to change.

* Update html/changelogs/alberyk-robotics.yml

Co-Authored-By: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-03-30 21:07:32 -03:00
Alberyk
52cda8fc86 Custom items 27/03 (#8533) 2020-03-30 21:07:14 -03:00
Alberyk
d2a228a91d Merge branch 'master' into fuck_rd_once_more 2020-03-30 20:21:03 -03:00
Geeves
358e33759e Bluespace Mining (#8492)
Implements bluespace mining, or: How to keep your lousy ore box at home.
While it may sound complex, it's actually fairly simple once you get it down. This is an attempt to make mining a little more 24XX, as well as introducing a way for mining drills to not be awful.

    Bluespace mining is now possible, to do so, attach a warp extraction pack to a mining satchel, then a warp extraction beacon signaller to an ore box. Link them by clicking on the ore box with the satchel.
    You can attach a linked mining satchel to a mining drill to teleport mined ores to the connected ore box.
    Mining satchel beacons can be removed with a screwdriver, mining drill satchels by wrench, and ore box beacons by hand.
2020-03-30 22:39:18 +03:00
AveryThePanda
661c92769a Auto stash before rebase of "refs/heads/AnimalChanges" (#8530)
Changes capital animal names to lower case, except for proper names like Ian, Chauncey, etc.
2020-03-30 22:05:03 +03:00
Geeves
55650f065f Mechfab Fix (#8556) 2020-03-30 00:17:08 -03:00
Geeves
1f3bab77ea Wizard (Apprentice) Buffs (#8510) 2020-03-29 18:46:48 +02:00
Geeves
482b749ff4 Misc Attack Message Fixes (#8532)
You can now put flags on windows without bashing them.
    Compartmental circuit kits no longer display pickup error messages when you put it back in the big box.
2020-03-29 12:28:39 +03:00
Geevies
64a29831cc Succumb Fix 2020-03-28 21:12:57 +02:00
Geeves
4267a40b4e Circuit Imprinter Fix (#8542) 2020-03-28 14:08:54 +02:00
Geeves
2a8564e7d4 RnD Rearrangement (#8494) 2020-03-28 09:30:46 +01:00
Alberyk
27d8f182dc Stuff that I forgot to change. 2020-03-27 20:15:41 -03:00
Alberyk
ac6080c8dd Robotics changes. 2020-03-27 20:09:49 -03:00
fernerr
afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
Geeves
eb1ada07d9 Admin Ghostrole Fix (#8525) 2020-03-27 18:28:54 +01:00
Doxxmedearly
c4cc347cce More bottles disappearing fix (#8515) 2020-03-27 00:05:01 +01:00
Geeves
2404a4ea96 machinery signaler frame work and emitter fun (#8443)
Added a framework to easily attach signalers to any type of machinery, codewise.
    You can now place a signaler on an emitter to remotely activate it. It follows the same activation rules as a standard user.
    EMPing an emitter now causes it to toggle its state, if it's ready to fire.
    Emagging an emitter now doubles the amount of burst shots it takes and halves the minimum and maximum times between bursts.
    Tweak the message signalers vocalize when they receive a message. Tweak the look and feel of emitters, try examining them sometime.
2020-03-26 22:48:04 +02:00
Geeves
c365d761fe Unarmed attack fixes (#8509) 2020-03-26 21:42:49 +01:00
Matt Atlas
6fda700635 Removes extra move delay on a lot of automatic guns + fixes recoil. (#8487) 2020-03-26 21:19:01 +01:00
Geeves
ebadb532ad Late Join Ghost Role Things (#8466) 2020-03-26 21:18:30 +01:00
Matt Atlas
8c5c06a7c2 Kois spores no longer infect Vaurca. (#8511) 2020-03-26 19:49:38 +01:00
Geeves
e743e91ae3 The Non-Existent Birds and The Bees (#8465) 2020-03-26 18:40:21 +01:00
Matt Atlas
46f9bc91da Cryo no longer heals organ damage. (#8482)
It was never really meant to, I forgot that toxloss was organ damage when checking cryo and forgot to remove it when porting Brainmed.

Technically a bugfix but I'm not sure. Guess I'll leave it as a tweak for now.
2020-03-25 20:30:39 +02:00
Geeves
0e43398ba3 Wizard Bandaid and Organization (#8472) 2020-03-25 13:08:11 +01:00
Mykhailo Bykhovtsev
f588e0c96a Making kinetic accelerator AOE iterative (#8346) 2020-03-24 16:05:02 +01:00
Matt Atlas
1af592cca9 Fixes post_droplimb not being called. (#8493)
This makes icons on the body properly update and thus show the missing limbs.

The problem seems to be that the timer doesn't actually spawn at all for whatever reason. Tried 5, 10, nothing works. A spawn(1) worked but I settled for this method as I don't actually think it makes any difference and it works properly.
2020-03-23 21:32:56 +02:00