Commit Graph

137 Commits

Author SHA1 Message Date
Doxxmedearly
2faa015445 Canister Bounty Update (#12097) 2021-07-03 18:47:59 -03:00
Doxxmedearly
3acb186b26 Removes Wizard + Conflux (#12067) 2021-06-30 19:55:06 -03:00
Geeves
e0170928f1 Googly Eyes (#11951) 2021-05-28 21:59:30 +02:00
Matt Atlas
68dff443d6 Deletes the clown outfit from the game. (#11722) 2021-04-24 18:24:33 +02:00
Geeves
e3ac75bcbb Inflatables Buff (#11537) 2021-04-22 12:02:11 +02:00
Doxxmedearly
3de819b2b4 Phoron Bounty Update (#11634) 2021-04-17 12:57:32 -03:00
Geeves
016cba448f Colourable Chokhas (#11570) 2021-04-10 18:32:15 +02:00
TheDanseMacabre
1435fdd0c7 Sord-be-gone (#11527) 2021-03-26 10:25:36 +01:00
MarinaGryphon
2a0ab65e64 Bugfix Collection (#11371) 2021-03-04 21:19:10 +01:00
Geeves
cdca8bc98a Welding Kit Reagent Container (#11143) 2021-02-16 09:12:33 +01:00
Geeves
cea438d564 Wristbound Cargo Fix (#11122) 2021-02-04 15:04:49 +01:00
Wowzewow (Wezzy)
f88fdd706d Wrist Slot (Wear watches with gloves!) (#10951) 2021-02-01 11:12:37 +01:00
Wowzewow (Wezzy)
5aba6a91b9 megaphone inhands and some cleanup (#10892) 2021-02-01 09:37:18 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Doxxmedearly
6be579de4e Warehouse tweaks part 2 (#10961) 2021-01-16 12:39:49 +01:00
Doxxmedearly
51b64f8ac9 just because it's folded doesn't mean it isn't a wheelchair cc (#10829) 2020-12-19 03:08:54 -03:00
Hockaa
878a51e1a6 Gumballs and gumball jars (#10628) 2020-11-26 11:25:43 +01:00
Doxxmedearly
ff2fef90a8 slave for your corporate masters, cargo (#10570) 2020-11-19 22:59:34 +01:00
Jiří Barouš
7c3aa58b6a Changes cargo defines (STOCK_ITEM_*) to fix a deep recursion (and eventual runtime) issue (#10465)
The defines now create a subtype under cargo_master for every spawner
proc and use that to define probability and register the spawner instead
of making tons of proc overrides.

This also allows for more flexibility when defining the spawners if
desired.
2020-11-07 19:31:35 +01:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Geeves
cf5eee9c7a Cutting Runtime Fix (#10004) 2020-09-15 13:17:03 +02:00
MarinaGryphon
f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
sadkermit
36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
Alberyk
13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
mikomyazaki
96740c94d2 Pap bounty bugfix (#9677)
Fixes #9673

Should be checking pump pressure not holding tank pressure
2020-08-13 23:00:33 +03:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Doxxmedearly
d7156eda93 Are ya feelin' the scarcity now, supply? (#9537) 2020-08-03 12:02:52 +02:00
HouseOfSynth
80c0337430 Deadman implant (#9440)
* Deadman implant

Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something

* Please love me Travis

Fixes the changelog issue.

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Recommended changes.jpeg

thanks doxx!!!

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-07-28 17:11:24 +02:00
Doxxmedearly
1ba825dc1e Removes advanced energy gun bounty (#9437) 2020-07-26 16:21:09 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
Joshie
fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Doxxmedearly
a23d9417fd Better Bounties (#9381)
rscadd: "Added new cargo bounties."
    rscadd: "Adjusted cargo bounties. Reward amounts are semi-randomized, as is the number of required items for some bounties. The types of bounties that appear are more randomized."
    tweak: "Altered some bounty descriptions."
    tweak: "Any food that has bites taken out of it will no longer count for the related bounty."
    tweak: "More types of pies, muffins, and kabobs should now count for their respective bounties."
    tweak: "Further adjusted cargo warehouse spawns."
2020-07-21 17:27:37 +03:00
Geeves
57536317a4 Large Stock Mecha (#9375)
Added exosuits to large stock spawns.
2020-07-20 09:51:42 +03:00
Wowzewow (Wezzy)
89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Doxxmedearly
dea59ca145 Gibson Dranks (#9343)
can i get uhhhhhhhhhhhhhhhhhhh Update Wiki flag?

Requested by human lore team. Descriptions and sprites from Carpe Venenum, forwarded to me by Schwann.
Replaces Syndicate Bomb and Changeling Sting with Lore Approved(tm) drinks from New Gibson.
Recipes not changed.
2020-07-15 21:16:08 +03:00
Doxxmedearly
141b23f758 Warehouse Randomization Improvement (#9281) 2020-07-07 17:41:13 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Wowzewow (Wezzy)
a4c8f4b8dc Onehanded cigs, and a bunch of other stuff (#9279)
Surprisingly, doesn't really change that much user-facing side.

For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.

also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.

resprites the tajaran cigarette packets to more accurately match where they come from
2020-07-05 18:34:07 +03:00
Geeves
443f1f47f2 Multi-Z Warehouse (#9181)
Added another level to the cargo warehouse.
2020-06-23 16:16:29 +03:00
Alberyk
bdb8cbda46 Custom item purge (#9016) 2020-06-05 18:55:45 -03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Kaedwuff
ac330c190e Tidying bounties (#8776) 2020-05-10 13:02:16 +02:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Alberyk
7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Doxxmedearly
e2865bd34f Drink: The Re-Refactoring (#8467) 2020-03-22 10:53:31 +01:00
Wowzewow (Wezzy)
b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Doxxmedearly
cd9faeeebc Aiding the Food/Drink Refactor: Bottle Edition (#8408) 2020-03-13 13:04:04 +01:00
Erki
4b9fe64ffe fixed randomstock bug (#8360)
if there weren't tables in the area, it'd shit itself cuz it can't pick from an empty list
2020-03-04 21:39:09 +02:00
Cnaym
f738954868 Mining Tweaks (#8036)
Just a couple small number changes to make mining with pickaxes and drills more viable and decrease the number of credits earned from selling materials. The idea here is to have more send to science and decrease the overall amount of credits spend on guns, or at least require a head of staff to pitch in with their department funds.
2020-02-10 16:37:48 +01:00