Commit Graph

1324 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
mikomyazaki
e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
Doxxmedearly
3acb186b26 Removes Wizard + Conflux (#12067) 2021-06-30 19:55:06 -03:00
Geeves
e5a34c4f08 Shield Fix (#12074) 2021-06-20 17:32:48 -03:00
WilliamMurdoch
2d93a64feb Telescopic Cane and loadout condensing (#11856) 2021-05-12 21:41:24 +02:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Wowzewow (Wezzy)
5aba6a91b9 megaphone inhands and some cleanup (#10892) 2021-02-01 09:37:18 +01:00
Geeves
583a0de249 Legcuff Tweaks (#10769) 2020-12-17 18:10:38 +01:00
Greenjoe12345
95824e1579 White cane, and crutch in loadout (#10420) 2020-11-03 20:19:03 -03:00
TheStryker
5b9ccaf2d8 Adds an unathi shaman staff to the loadout. (#10137)
With permission from Herpetophilia, this adds an unathi staff to the loadout, sacrilegiously held by a human below. It's available in the religion loadout tab.
2020-10-03 19:11:01 +03:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
MarinaGryphon
87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Alberyk
59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Geeves
fbfd4b5738 Adminbus Things (#8683)
Adds full variants of stacks of items in the spawn menu.
    Adds local narrate, which allows you to narrate to all mobs in a 7 tile radius.
    Allows admins to reset stationbounds via right click or Special Verbs menu.
    Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
2020-05-15 23:37:51 +03:00
Wowzewow (Wezzy)
c4d60e25ba Fixes RFD, Briefcase and RPED inhands (#8862)
title

Fixes #8818
Fixes #8819
Fixes #8825
Fixes #8763
2020-05-13 13:34:41 +03:00
Wowzewow (Wezzy)
723c711022 Inhands : the final fuckening (#8696) 2020-04-24 11:36:00 +02:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Geeves
c839dd349a Circuitboard Back and Forth (#8433)
You can now convert ghetto PSU boards back into standard APC power control modules by using a multi-tool.
2020-03-18 08:10:13 +01:00
Wowzewow (Wezzy)
4d51fdc72a you can shake drink shakers to make a shaking sound to simulate shaking the drink (#8399) 2020-03-11 03:00:27 -03:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Wowzewow (Wezzy)
8dddda141b Wearable wet floor sign (#7575)
You can now wear the wet floor sign.
Also tidies up some code here and there.
Adds some descriptions too.

It provides extremely minor armor.
2019-12-19 21:33:28 +02:00
Matt Atlas
bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Lady Fowl
d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
Alberyk
2bc5f44628 Adds crutches (#6939)
This pr adds crutches, that works like canes, to medical.
2019-09-06 23:39:46 +03:00
alsoandanswer
9b478773c4 Janitor Update (I'm bad at code edition) (#6928) 2019-09-06 21:23:55 +02:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
alsoandanswer
0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
alsoandanswer
e340e796c8 New Janitor sprites and other stuff (#6466) 2019-05-22 20:52:53 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Baa
4b512a7822 Overhauls Soap! (#6279) 2019-04-16 15:11:02 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Mykhailo Bykhovtsev
f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
BurgerLUA
85caaeccaf Festive Bar (#5824)
Makes the bar more festive

https://i.imgur.com/DFZQwrC.png
2018-12-24 15:36:29 +01:00
Alberyk
59be553606 Material door updates: lock and damage (#5659)
-ported locks and keys from baystation
-fixed the simple door damage interaction, now you can properly destroy it and etc
2018-12-08 21:40:06 +01:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
BurgerLUA
596fb2ef85 Fixes #3881, #3965, #4070, #4079 (#4181)
Overview
Fixes/Tweaks PRs #3881 , #3965 , #4070 , and #4079.

#3881
Auto-Hiss was really bad. There is now a chance that the Dionaea autohiss will actually fully pronounce a word properly. Words like "everything" and "course" are no longer read as "eeeeveeerthing" or "courseeee".

#3965
Poking people with the cane would sometimes cause an excessive amount of blood, so I just removed the damage altogether poke people at your own leisure now.

#4070
Some garbage items had too high of a chance. Hindsight, it's dumb for an arcade machine to vend alcohol. The red space suit replica is also useless and doesn't work really.

#4079
Burritos used a terrible way of mixing chemicals in recipes, so now they have a proper way of transferring chemicals. Burritos now also require more meat, and by extension, are now more filling.
2018-01-28 19:48:35 +02:00
BurgerLUA
929edf9a47 [Ready for Review] Cane Upgrades for RP and Combat (#3965)
I found the cane to be annoying to use when it comes to doing actual work on the station. You can't use the cane to push buttons or generally interact with objects so I added something that would help.

But then I got carried away and added several other useful utility functions.

Using help on someone with the cane will poke them, dealing 0.25 pain damage that usually regenerates within 4 seconds. Spamming poke with the cane can cause brute damage (takes like 5 in a row for it to happen), and can actually knock people down (RNG, rare after 10 pokes). Useful for characters playing old disgruntled men who like hitting youngsters with the cane without killing them in 5 hits.
Using disarm on someone with the cane will perform an attack that takes 2.5 seconds to charge. If the arms are target, the weapon in that hand will be disarmed, else it will just deal 3 pain damage.
Using grab on someone with the cane will perform a pull that takes 2.5 seconds to charge. Equivalent to a normal Right Click > Pull however this one deals 1 pain damage on a successful pull.
Using harm on someone with the cane will perform a regular attack that deals 10 brute damage to the targeted body part.
2018-01-27 22:35:03 +02:00
BurgerLUA
1535801dd4 Biogenerator Powercreep + Improvements (#4045)
The biogenerator seemed pretty useless on top of a generally boring job. There wasn't really anything interesting you could make with the default biogenerator recipes so I went on a quest to add more useful recipes that make sense. I looked at the code and it was pretty shit (everything was hardcoded, and there was also an exploit involving monkeys) so I added a better framework for adding biogenerator recipes, and added multiple item making.
2018-01-05 11:59:58 +02:00
chaoko99
056a6175c8 Little is know of its purpose (#3754) 2017-10-27 18:18:31 +03:00
Ron
ceab73c63e Makes some machines upgradeable (#3311)
Adds the ability to upgrade the following:
- Sleepers
- The ore processor
- All cooking appliances (Minus the microwave)
- Tesla Coil

Also makes components not spawn in machines until they are needed (When they are being upgraded) to reduce the objects generated. Adds some new macro's and converts some istypes to use them. And moves stock parts into their own file.
2017-08-28 01:51:37 -05:00
Ron
cb5e227320 Converts some istype's to use helpers (#3224)
Converts various istype's to use helpers. Mainly:
Cable
Wrench
Screwdriver
Multitool
Crowbar
Wirecutter

And makes the helpers defines.
2017-08-06 22:08:42 +03:00