Commit Graph

17 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
46708ab624 Fixes some Sol uniforms having their uniforms being unable to be rolled (#14243) 2022-06-09 12:03:20 +02:00
Wowzewow (Wezzy)
a65ef5cd26 The Crate Animatening, A.K.A. I hate Crate Trigonometry (#13339) 2022-04-30 02:04:15 -03:00
Avery Marie
25ff6b47d7 Cyberwarfare suit buff (#13038) 2022-02-09 11:42:33 +01:00
BLUNTFORCE420
e8a179070a Resprites the automatic .45. (#12391) 2021-08-29 22:33:30 +02:00
WickedCybs
b53bd7a913 Cool New Dress Shirt! Featuring Rollable Sleeves! (#11986) 2021-06-04 12:42:11 -03:00
WickedCybs
9ad89a6f78 Legionnaires! Affix Bayonets! (#11925) 2021-05-25 14:33:09 +02:00
Alberyk
bec0ab1de4 Fixes two bugs (#11649) 2021-04-13 13:16:51 -03:00
Geeves
f38f1342bb Ninja Token (#11288) 2021-04-07 16:26:05 +02:00
Alberyk
9cf3782625 Ninja tweaks: sledgehammer edition (#11282) 2021-02-25 15:57:07 +01:00
kyres1
9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
kyres1
c3cda2806b Adds rival corp voidsuits (#8389) 2020-03-08 00:17:01 +01:00
Geeves
8c79959405 Frontier Cowboy Faction Set + Whip Buff (#7971) 2020-01-13 13:44:52 +01:00
Geeves
bead18d3f1 Revolution Improvements (#7878)
- Added a new category to the traitor uplink, which is only available to revolutionaries.

- Head Revolutionaries now spawn with an uplink that has 50 TC, they also get an alert telling them to not abuse it.

- Revamped the drill dropper into a generic orbital dropper, capable of dropping ANY sort of item you wish it to.

- Added a Mech orbital dropper. Added an Armory orbital dropper.

- Made loyalty implants display their text correctly when they implant someone.

- Added aggression implants, which makes whoever it is implanted into extremely aggressive. Quite useful for starting a revolution.

- Added some description_antag to mercenary cipherkeys, informing the reader that the mercenary radio key is :t.

- Added a gear crate (not for mercs) which is just six syndicate softsuits. Useful in a pinch.
2020-01-08 18:45:58 -03:00
Lady Fowl
5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Alberyk
ad9caa77ae Adds a couple of lore themed mercenary gear loadout (#6644)
Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/

Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
2019-07-04 21:13:17 +03:00