Revolution Improvements (#7878)

- Added a new category to the traitor uplink, which is only available to revolutionaries.

- Head Revolutionaries now spawn with an uplink that has 50 TC, they also get an alert telling them to not abuse it.

- Revamped the drill dropper into a generic orbital dropper, capable of dropping ANY sort of item you wish it to.

- Added a Mech orbital dropper. Added an Armory orbital dropper.

- Made loyalty implants display their text correctly when they implant someone.

- Added aggression implants, which makes whoever it is implanted into extremely aggressive. Quite useful for starting a revolution.

- Added some description_antag to mercenary cipherkeys, informing the reader that the mercenary radio key is :t.

- Added a gear crate (not for mercs) which is just six syndicate softsuits. Useful in a pinch.
This commit is contained in:
Geeves
2020-01-08 23:45:58 +02:00
committed by Alberyk
parent 2b1908df72
commit bead18d3f1
20 changed files with 355 additions and 146 deletions
+3 -1
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@@ -348,6 +348,7 @@
#include "code\datums\uplink\implants.dm"
#include "code\datums\uplink\medical.dm"
#include "code\datums\uplink\ninja_modules.dm"
#include "code\datums\uplink\revolution.dm"
#include "code\datums\uplink\specialty.dm"
#include "code\datums\uplink\stealth and camouflage items.dm"
#include "code\datums\uplink\stealthy and inconspicuous weapons.dm"
@@ -761,7 +762,6 @@
#include "code\game\objects\items\devices\chameleonproj.dm"
#include "code\game\objects\items\devices\debugger.dm"
#include "code\game\objects\items\devices\dociler.dm"
#include "code\game\objects\items\devices\drilldroptargetter.dm"
#include "code\game\objects\items\devices\flash.dm"
#include "code\game\objects\items\devices\floor_painter.dm"
#include "code\game\objects\items\devices\hacktool.dm"
@@ -792,6 +792,8 @@
#include "code\game\objects\items\devices\uplink_random_lists.dm"
#include "code\game\objects\items\devices\violin.dm"
#include "code\game\objects\items\devices\whistle.dm"
#include "code\game\objects\items\devices\drop_targeter\_droptargeter.dm"
#include "code\game\objects\items\devices\drop_targeter\orbital_drops.dm"
#include "code\game\objects\items\devices\lighting\flare.dm"
#include "code\game\objects\items\devices\lighting\flashlight.dm"
#include "code\game\objects\items\devices\lighting\glowstick.dm"
+1 -1
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@@ -142,7 +142,7 @@
rig.dnaLock = H.dna
H.equip_to_slot_or_del(rig, slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/device/ninja_uplink(H, H.mind), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/device/special_uplink/ninja(H, H.mind), slot_l_store)
/datum/outfit/admin/syndicate/mercenary
name = "Mercenary"
+1 -1
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@@ -50,7 +50,7 @@ They sell generic supplies and ask for generic supplies.
/obj/item/device/contract_uplink = TRADER_BLACKLIST, // Traitor stuff
/obj/item/device/uplink = TRADER_BLACKLIST_ALL, // Traitor stuff
/obj/item/device/announcer = TRADER_BLACKLIST, // Rev item
/obj/item/device/ninja_uplink = TRADER_BLACKLIST, // Ninja item
/obj/item/device/special_uplink = TRADER_BLACKLIST,
/obj/item/device/onetankbomb = TRADER_BLACKLIST, // Not weapons trader
/obj/item/device/kinetic_analyzer = TRADER_BLACKLIST, // Not KA trader
/obj/item/device/camera = TRADER_BLACKLIST_SUB, // a lot of ai/drone/cyborg/fluff items
+32
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@@ -0,0 +1,32 @@
/datum/uplink_item/item/revolution
category = /datum/uplink_category/revolution
/datum/uplink_item/item/revolution/armory
name = "Armory Dropper"
desc = "A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous."
item_cost = 45
path = /obj/item/device/orbital_dropper/armory/syndicate
/datum/uplink_item/item/revolution/mecha
name = "Mecha Dropper"
desc = "A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
item_cost = 40
path = /obj/item/device/orbital_dropper/mecha
/datum/uplink_item/item/revolution/implants
name = "Box of Aggression Implants"
desc = "A box containing implants that will make their owners increasingly aggressive."
item_cost = 10
path = /obj/item/storage/box/aggression
/datum/uplink_item/item/revolution/encryption_keys
name = "Box of Encryption Keys"
desc = "A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x."
item_cost = 15
path = /obj/item/storage/box/encryption_key
/datum/uplink_item/item/revolution/softsuits
name = "Crate of Softsuits"
desc = "A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch."
item_cost = 10
path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
+5 -1
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@@ -65,4 +65,8 @@
/datum/uplink_category/gear_loadout
name = "Gear Loadout"
antag_roles = list(MODE_MERCENARY)
antag_roles = list(MODE_MERCENARY)
/datum/uplink_category/revolution
name = "Revolution Items"
antag_roles = list(MODE_REVOLUTIONARY)
+17 -9
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@@ -7,7 +7,7 @@ var/datum/antagonist/revolutionary/revs
bantype = "revolutionary"
feedback_tag = "rev_objective"
antag_indicator = "rev_head"
welcome_text = "Down with the capitalists! Down with the Bourgeoise!"
welcome_text = "You are a Head Revolutionary! Your goal is to create and progress a story. <b>Use the uplink disguised as a station-bounced radio in your backpack to help start your story!</b>"
victory_text = "The heads of staff were relieved of their posts! The revolutionaries win!"
loss_text = "The heads of staff managed to stop the revolution!"
victory_feedback_tag = "win - heads killed"
@@ -26,7 +26,7 @@ var/datum/antagonist/revolutionary/revs
faction_verb = /mob/living/proc/convert_to_rev
faction_welcome = "Help the cause overturn the ruling class. Do not harm your fellow freedom fighters."
faction_indicator = "rev"
faction_invisible = 1
faction_invisible = TRUE
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Security Cadet", "Warden", "Detective", "Forensic Technician", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Captain", "Head of Security", "Internal Affairs Agent")
@@ -41,7 +41,7 @@ var/datum/antagonist/revolutionary/revs
return
global_objectives = list()
for(var/mob/living/carbon/human/player in mob_list)
if(!player.mind || player.stat==2 || !(player.mind.assigned_role in command_positions))
if(!player.mind || player.stat == DEAD || !(player.mind.assigned_role in command_positions))
continue
var/datum/objective/rev/rev_obj = new
rev_obj.target = player.mind
@@ -50,18 +50,26 @@ var/datum/antagonist/revolutionary/revs
/datum/antagonist/revolutionary/can_become_antag(var/datum/mind/player)
if(!..())
return 0
return FALSE
for(var/obj/item/implant/loyalty/L in player.current)
if(L && (L.imp_in == player.current))
return 0
return 1
if(L?.imp_in == player.current)
return FALSE
return TRUE
/datum/antagonist/revolutionary/equip(var/mob/living/carbon/human/player)
if(!..())
return 0
return FALSE
if(!player.back)
player.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(player), slot_back) // if they have no backpack, spawn one
player.equip_to_slot_or_del(new /obj/item/device/announcer(player), slot_in_backpack)
player.equip_to_slot_or_del(new /obj/item/device/special_uplink/rev(player), slot_in_backpack)
give_codewords(player)
return 1
alert(player, "As a Head Revolutionary, you are given an uplink with a lot of telecrystals. \
Your goal is to create and progress a story. Use the announcement device you spawn with to whip people into a frenzy, \
and the uplink disguised as a radio to equip them. DO NOT PLAY THIS ROLE AS A SUPER TRAITOR. \
Doing so may lead to administrative action being taken.",
"Antagonist Introduction", "I understand.")
return TRUE
@@ -1,118 +0,0 @@
/obj/item/device/drill_dropper
name = "laser targeting dropper"
desc = "This drill literally pierces the heavens."
icon = 'icons/obj/device.dmi'
icon_state = "drillpointer"
item_state = "binoculars"
slot_flags = SLOT_BELT
w_class = 2
var/has_dropped = 0
var/tileoffset = 8
var/viewsize = 7
var/emagged = FALSE
/obj/item/device/drill_dropper/attack_self(mob/user)
zoom(user,tileoffset,viewsize)
/obj/item/device/drill_dropper/attack(mob/living/M, mob/user)
laser_act(M, user)
/obj/item/device/drill_dropper/afterattack(var/atom/target, var/mob/living/user, flag, params)
if(flag) //we're placing the object on a table or in backpack
return
laser_act(target, user)
/obj/item/device/drill_dropper/proc/laser_act(var/atom/target, var/mob/living/user)
if(has_dropped >= 2)
to_chat(user, "<span class='warning'>You can't use this device again!</span>")
return
var/turf/targloc = get_turf(target)
if(!emagged)
for(var/turf/t in block(locate(targloc.x+2,targloc.y+2,targloc.z),locate(targloc.x-2,targloc.y-2,targloc.z)))
if (!istype(t.loc, /area/mine))
to_chat(user, "<span class='warning'>You can't do this so close to the station, point the laser further into the mine!</span>")
return
if (!isfloor(targloc))
to_chat(user, "<span class='warning'>You cannot request a drill on unstable flooring!</span>")
return
for(var/turf/t2 in block(locate(targloc.x+2,targloc.y+2,targloc.z+1),locate(targloc.x-2,targloc.y-2,targloc.z+1)))
if (!istype(t2.loc, /area/mine))
to_chat(user, "<span class='warning'>You can't do this beneath the station, point the laser further away from it!</span>")
return
if(!(user in (viewers(14,target))) )
to_chat(user, "<span class='warning'>You can't paint the target that far away!</span>")
return
if (!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
add_fingerprint(user)
//laser pointer image
icon_state = "drillpointer_on"
var/list/showto = list()
for(var/mob/M in viewers(targloc))
if(M.client)
showto += M.client
var/image/I = image('icons/obj/projectiles.dmi',targloc,"red_laser",10)
I.pixel_x = target.pixel_x + rand(-5,5)
I.pixel_y = target.pixel_y + rand(-5,5)
to_chat(user, "<span class='notice'>You paint the target at [target].</span>")
var/obj/item/device/radio/intercom/announcer = new /obj/item/device/radio/intercom(null)
announcer.config(list("Supply" = 0, "Common" = 0))
if(announcer)
if(!emagged)
announcer.autosay("Stand by for drillfall, ETA ten seconds, clear the targetted area.", "Mining Requests Console", "Supply")
else
announcer.autosay("St%n^ b* for dr$llfa#l, ETA t@n s*c%&ds, RUN.", "Mining Requests Console", "Common")
has_dropped++
addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, targloc, 1, 2, 4, 6), 100) //YEEHAW
addtimer(CALLBACK(src, .proc/drill_drop, targloc), 105)
flick_overlay(I, showto, 20) //2 seconds of the red dot appearing
icon_state = "drillpointer"
/obj/item/device/drill_dropper/proc/drill_drop(var/turf/target)
var/turf/lefttarget = locate(target.x-1, target.y, target.z)
var/turf/righttarget = locate(target.x+1, target.y, target.z)
var/turf/aboveturfleft = GetAbove(lefttarget)
var/turf/aboveturf = GetAbove(target)
var/turf/aboveturfright = GetAbove(righttarget)
var/has_crashed = FALSE
if(aboveturf)
if(!aboveturf.is_hole)
aboveturf.ChangeTurf(/turf/space)
target.visible_message("<span class='danger'>The drill parts crash through the roof!</span>")
has_crashed = TRUE
if(aboveturfleft)
if(!aboveturfleft.is_hole)
aboveturfleft.ChangeTurf(/turf/space)
if(!has_crashed)
target.visible_message("<span class='danger'>The drill parts crash through the roof!</span>")
has_crashed = TRUE
if(aboveturfright)
if(!aboveturfright.is_hole)
aboveturfright.ChangeTurf(/turf/space)
if(!has_crashed)
target.visible_message("<span class='danger'>The drill parts crash through the roof!</span>")
has_crashed = TRUE
new /obj/machinery/mining/brace(lefttarget)
new /obj/machinery/mining/drill(target)
new /obj/machinery/mining/brace(righttarget)
/obj/item/device/drill_dropper/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
emagged = TRUE
to_chat(user, "<span class='danger'>You override \the [src]'s area safety checks!</span>")
return 1
else
to_chat(user, "<span class='danger'>\The [src]'s area safety checks have already been disabled.</span>")
@@ -0,0 +1,100 @@
/obj/item/device/orbital_dropper
name = "laser targeting dropper"
desc = "A device used to paint a target, which will then promptly orbitally drop the requested items."
icon = 'icons/obj/device.dmi'
icon_state = "drillpointer"
item_state = "binoculars"
slot_flags = SLOT_BELT
w_class = ITEMSIZE_SMALL
var/has_dropped = 0 // Counter of how many times the targeter has been used
var/drop_amount = 2 // How many times can this item be used?
var/tileoffset = 8 // How far can you zoom with these binocular targeters
var/viewsize = 7 // How large the view is when you zoom
var/paint_distance = 14 // From how far away can you paint a target?
var/emagged = FALSE // If emagged, things can be dropped in on station areas
var/drop_message = "Orbital package inbound, clear the targetted area immediately!"
var/drop_message_emagged = "O*b$ital p&ck@ge in#)und, c-c-c-!"
var/announcer_name = "Mining Requests Console"
var/announcer_channel = "Supply" // If not emagged, will announce to this channel. If emagged, will always announce on the common channel.
var/template_name
/obj/item/device/orbital_dropper/attack_self(mob/user)
zoom(user, tileoffset, viewsize)
/obj/item/device/orbital_dropper/attack(mob/living/M, mob/user)
laser_act(M, user)
/obj/item/device/orbital_dropper/afterattack(var/atom/target, var/mob/living/user, flag, params)
if(flag) //we're placing the targetter on a table or in backpack
return
laser_act(target, user)
/obj/item/device/orbital_dropper/proc/laser_act(var/atom/target, var/mob/living/user)
if(has_dropped >= drop_amount)
to_chat(user, span("warning", "You can't use this device again!"))
return
var/turf/targloc = get_turf(target)
if(!emagged)
for(var/turf/t in block(locate(targloc.x+3,targloc.y+3,targloc.z), locate(targloc.x-3,targloc.y-3,targloc.z)))
if (!istype(t.loc, /area/mine))
to_chat(user, span("warning", "You can't do this so close to the station, point the laser further into the mine!"))
return
if (!isfloor(targloc))
to_chat(user, span("warning", "You cannot request this on unstable flooring!"))
return
if(!(user in (viewers(paint_distance, target))) )
to_chat(user, span("warning", "You can't paint the target that far away!"))
return
if (!user.IsAdvancedToolUser())
to_chat(user, span("warning", "You don't have the dexterity to do this!"))
return
add_fingerprint(user)
//laser pointer image
icon_state = "drillpointer_on"
var/list/showto = list()
for(var/mob/M in viewers(targloc))
if(M.client)
showto += M.client
var/image/I = image('icons/obj/projectiles.dmi', targloc, "red_laser", 10)
I.pixel_x = target.pixel_x + rand(-5,5)
I.pixel_y = target.pixel_y + rand(-5,5)
to_chat(user, span("notice", "You paint the target at [target]."))
var/obj/item/device/radio/intercom/announcer = new /obj/item/device/radio/intercom(null)
announcer.config(list("Common" = FALSE, "Entertainment" = FALSE, "Response Team" = FALSE, "Science" = FALSE, "Command" = FALSE, "Medical" = FALSE, "Engineering" = FALSE, "Security" = FALSE, "Supply" = FALSE, "Service" = FALSE, "Mercenary" = FALSE, "Raider" = FALSE, "Ninja" = FALSE, "AI Private" = FALSE))
if(announcer)
if(!emagged)
announcer.autosay(drop_message, announcer_name, announcer_channel)
else
announcer.autosay(drop_message_emagged, announcer_name, "Common")
has_dropped++
addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, targloc, 1, 2, 4, 6), 100) //YEEHAW
addtimer(CALLBACK(src, .proc/orbital_drop, targloc, user), 105)
flick_overlay(I, showto, 20) //2 seconds of the red dot appearing
icon_state = "drillpointer"
/obj/item/device/orbital_dropper/proc/orbital_drop(var/turf/target, var/user)
var/dmm_suite/maploader = new
if(!maploader)
log_debug("Error, unable to load maploader in proc orbital_drop!")
return
log_and_message_admins("[key_name_admin(src)] has used a [src] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>.")
maploader.load_map(file("maps/templates/orbital/" + template_name), target.x, target.y, target.z, no_changeturf = TRUE)
/obj/item/device/orbital_dropper/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
emagged = TRUE
to_chat(user, span("danger", "You override \the [src]'s area safety checks!"))
return TRUE
else
to_chat(user, span("danger", "\The [src]'s area safety checks have already been disabled."))
@@ -0,0 +1,39 @@
/obj/item/device/orbital_dropper/drill
name = "drill dropper"
desc = "A device used to paint a target, which will then promptly orbitally drop the requested items. This drill literally pierces the heavens."
drop_message = "Stand by for drillfall, ETA ten seconds, clear the targetted area."
drop_message_emagged = "St%n^ b* for dr$llfa#l, ETA t@n s*c%&ds, RUN."
template_name = "drill.dmm"
/obj/item/device/orbital_dropper/mecha
name = "mecha dropper"
desc = "A device used to paint a target, which will then promptly orbitally drop the requested items. This one feels vaguely familiar..."
drop_amount = 1
drop_message = "Mech coming in hot!"
drop_message_emagged = "Mech comin- SHIT! WHO PAINTED THAT?"
announcer_name = "Respawn Mech Industries"
announcer_channel = "Common"
template_name = "combat-mecha.dmm"
/obj/item/device/orbital_dropper/armory
name = "armory dropper"
desc = "A device used to paint a target, which will then promptly orbitally drop the requested items. Who's ready to raise hell?"
drop_amount = 1
drop_message = "The cavalry has arrived!"
drop_message_emagged = "The cav-cav-cav-BzzzZZTTT!"
announcer_name = "GunCourier Industries Autodrone"
announcer_channel = "Common"
template_name = "mini-armory.dmm"
/obj/item/device/orbital_dropper/armory/syndicate
description_antag = "This is a stealthy variant of the standard armory orbital drop. It will not report itself dropping on common, unless emagged."
announcer_name = "Syndicate Autodrone"
announcer_channel = "Mercenary"
@@ -19,6 +19,7 @@
icon_state = "cypherkey"
channels = list("Mercenary" = 1)
origin_tech = list(TECH_ILLEGAL = 3)
description_antag = "An encryption key that allows you to intercept comms and speak on private non-station channels. Use :t to access the private channel."
syndie = 1//Signifies that it de-crypts Syndicate transmissions
/obj/item/device/encryptionkey/raider
@@ -149,3 +150,10 @@
/obj/item/device/encryptionkey/entertainment
name = "entertainment radio key"
channels = list("Entertainment" = 1)
/obj/item/device/encryptionkey/rev
name = "standard encryption key"
desc = "An encryption key for a radio headset. Contains cypherkeys."
channels = list("Raider" = 1)
origin_tech = list(TECH_ILLEGAL = 2)
description_antag = "An encryption key that allows you to speak on private non-station channels. Use :x to access the private channel."
+22 -9
View File
@@ -387,21 +387,34 @@ A list of items and costs is stored under the datum of every game mode, alongsid
discord_bot.send_to_cciaa("Announcer - Fake announcement:`[title]` - `[message]`, sent by [user]!")
qdel(src)
//ninja
/obj/item/device/ninja_uplink
name = "infiltrator uplink"
desc = "A small device used for access to a restricted cache of specialized items."
/obj/item/device/special_uplink
name = "special uplink"
desc = "A small device with knobs and switches."
description_antag = "This is hidden uplink! Use it in-hand to access the uplink interface and spend telecrystals to beam in items. Make sure to do it in private, it could look suspicious!"
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
flags = CONDUCT
w_class = 2
w_class = ITEMSIZE_SMALL
var/starting_telecrystals // how much telecrystals the uplink should spawn with, defaults to default amount if not set
/obj/item/device/ninja_uplink/New(var/loc, var/mind)
/obj/item/device/special_uplink/New(var/loc, var/mind)
..()
hidden_uplink = new(src, mind)
hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
if(!starting_telecrystals)
hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
else
hidden_uplink.uses = starting_telecrystals
hidden_uplink.nanoui_menu = 1
/obj/item/device/ninja_uplink/attack_self(mob/user as mob)
if (hidden_uplink)
/obj/item/device/special_uplink/attack_self(mob/user as mob)
if(hidden_uplink)
hidden_uplink.trigger(user)
/obj/item/device/special_uplink/ninja
name = "infiltrator uplink"
/obj/item/device/special_uplink/rev
name = "station bounced radio"
desc = null // SBRs have no desc
icon_state = "walkietalkie" // more incognito
starting_telecrystals = DEFAULT_TELECRYSTAL_AMOUNT * 2
@@ -393,10 +393,6 @@ the implant may become unstable and either pre-maturely inject the subject or si
spawn(20)
malfunction--
/obj/item/implant/loyalty/implanted(mob/source as mob)
//mobname = source.real_name
return 1
/obj/item/implant/loyalty/ipc
name = "loyalty chip"
desc = "A device that sets directives programmed for loyalty to NanoTrasen on the synthetic subject. Will not work on organics."
@@ -576,3 +572,57 @@ the implant may become unstable and either pre-maturely inject the subject or si
/obj/item/implant/compressed/islegal()
return 0
/obj/item/implant/aggression
name = "aggression implant"
desc = "An implant that microdoses its user with chemicals that induce anger."
/obj/item/implant/aggression/get_data()
. = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Aggression Implant<BR>
<b>Life:</b> N/A.<BR>
<b>Important Notes:</b> Users injected with this device get increasingly angry to a breaking point. Users tend to expire before the implant does.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small pod of nanobots that manipulate the host's mental functions.<BR>
<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
/obj/item/implant/aggression/implanted(mob/M)
if(!istype(M, /mob/living/carbon/human))
return FALSE
var/mob/living/carbon/human/H = M
for(var/obj/item/implant/loyalty/I in H)
if(I.implanted)
to_chat(H, span("danger", "Rage surges through your body, but the nanobots from your loyalty implant stop it soon after it starts!"))
return TRUE
var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role)
if(antag_data?.flags & ANTAG_IMPLANT_IMMUNE)
H.visible_message("[H] seems to resist the implant!", "You feel rage overtake your body, but you manage to fend it off by sheer will!")
log_and_message_admins("[key_name(H)] was implanted by an aggression implant, but was not effected.", H)
else if(antag_data?.id == MODE_LOYALIST)
clear_antag_roles(H.mind, 1)
to_chat(H, span("danger", "You feel a surge of rage override your loyalty!"))
log_and_message_admins("[key_name(H)] was implanted by an aggression implant, clearing their loyalist status!", H)
else
to_chat(H, span("danger", "You feel a surge of rage course through your body and very soul!"))
log_and_message_admins("[key_name(H)] was implanted by an aggression implant!", H)
return TRUE
/obj/item/implant/aggression/emp_act(severity)
if(malfunction)
return
malfunction = MALFUNCTION_TEMPORARY
activate("emp")
if(severity == 1)
if(prob(50))
meltdown()
else if(prob(50))
malfunction = MALFUNCTION_PERMANENT
return
spawn(20)
malfunction--
@@ -159,3 +159,14 @@
src.imp = new /obj/item/implant/health( src )
..()
return
/obj/item/implantcase/aggression
name = "glass case - 'aggression'"
desc = "A case containing an aggression inducing implant."
icon_state = "implantcase-b"
/obj/item/implantcase/aggression/New()
src.imp = new /obj/item/implant/aggression(src)
..()
return
@@ -778,4 +778,15 @@
/obj/item/storage/box/fountainpens
name = "box of fountain pens"
starts_with = list(/obj/item/pen/fountain = 7)
starts_with = list(/obj/item/pen/fountain = 7)
/obj/item/storage/box/aggression
name = "box"
description_antag = "This box contains various implants that will make their owners increasingly aggressive."
max_storage_space = 12
starts_with = list(/obj/item/implantcase/aggression = 6, /obj/item/implanter = 1, /obj/item/implantpad = 1)
/obj/item/storage/box/encryption_key
name = "box"
description_antag = "This box contains encryption keys that gives the user a safe channel to chatter in. Access the safe comms with :x."
starts_with = list(/obj/item/device/encryptionkey/rev = 8)
@@ -44,7 +44,7 @@
new /obj/item/clothing/head/soft(src)
new /obj/item/modular_computer/tablet/preset/custom_loadout/advanced/cargo_delivery(src)
new /obj/item/export_scanner(src)
new /obj/item/device/drill_dropper(src)
new /obj/item/device/orbital_dropper/drill(src)
/obj/structure/closet/secure_closet/merchant
name = "merchant locker"
@@ -153,3 +153,12 @@
new /obj/item/ammo_magazine/c762/sol(src)
new /obj/item/gun/projectile/pistol/sol(src)
new /obj/item/ammo_magazine/mc9mm(src)
/obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
req_access = list()
/obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits/fill()
for(var/i in 1 to 6)
new /obj/item/clothing/head/helmet/space/syndicate/black/orange(src)
new /obj/item/clothing/suit/space/syndicate/black/orange(src)
new /obj/item/tank/emergency_oxygen/double(src)
+13
View File
@@ -0,0 +1,13 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Added a new category to the traitor uplink, which is only available to revolutionaries."
- rscadd: "Head Revolutionaries now spawn with an uplink that has 50 TC, they also get an alert telling them to not abuse it."
- rscadd: "Revamped the drill dropper into a generic orbital dropper, capable of dropping ANY sort of item you wish it to."
- rscadd: "Added a Mech orbital dropper. Added an Armory orbital dropper."
- bugfix: "Made loyalty implants display their text correctly when they implant someone."
- rscadd: "Added aggression implants, which makes whoever it is implanted into extremely aggressive. Quite useful for starting a revolution."
- rscadd: "Added some description_antag to mercenary cipherkeys, informing the reader that the mercenary radio key is :t."
- rscadd: "Added a gear crate (not for mercs) which is just six syndicate softsuits. Useful in a pinch."
+5
View File
@@ -0,0 +1,5 @@
"a" = (/mob/living/heavy_vehicle/premade/combat,/turf/simulated/floor/reinforced/airless,/area/security/armoury)
(1,1,1) = {"
a
"}
+9
View File
@@ -0,0 +1,9 @@
"a" = (/turf/simulated/floor/reinforced/airless,/area/mine/explored)
"b" = (/obj/machinery/mining/brace,/turf/simulated/floor/reinforced/airless,/area/mine/explored)
"c" = (/obj/machinery/mining/drill,/turf/simulated/floor/reinforced/airless,/area/mine/explored)
(1,1,1) = {"
aaa
bcb
aaa
"}
+13
View File
@@ -0,0 +1,13 @@
"a" = (/obj/structure/table/rack,/obj/item/gun/projectile/automatic/mini_uzi,/obj/item/gun/projectile/silenced,/turf/simulated/floor/reinforced/airless,/area/security/armoury)
"b" = (/turf/simulated/floor/reinforced/airless,/area/security/armoury)
"c" = (/obj/structure/table/rack,/obj/item/gun/energy/rifle/icelance,/obj/item/gun/projectile/shotgun/pump/combat,/turf/simulated/floor/reinforced/airless,/area/security/armoury)
"d" = (/obj/structure/table/rack,/obj/item/gun/projectile/dragunov,/obj/item/gun/energy/rifle/icelance,/turf/simulated/floor/reinforced/airless,/area/security/armoury)
"e" = (/obj/structure/table/rack,/obj/item/gun/projectile/tanto,/obj/item/gun/projectile/automatic/mini_uzi,/turf/simulated/floor/reinforced/airless,/area/security/armoury)
"f" = (/obj/structure/table/rack,/obj/item/gun/projectile/shotgun/pump/combat,/obj/item/gun/projectile/tanto,/turf/simulated/floor/reinforced/airless,/area/security/armoury)
"g" = (/obj/structure/table/rack,/obj/item/gun/projectile/automatic/rifle/sts35,/obj/item/gun/projectile/silenced,/turf/simulated/floor/reinforced/airless,/area/security/armoury)
(1,1,1) = {"
abc
dbe
fbg
"}