* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
connection info and enable/disable the db epending on the UT)
* Mitigates research recycling exploits by minimizing what can be recycled
* Moves the research design check into a new unit test
* Adds unit test for stack material recipes costs and fixes these costs
* Instead of changing recipes the resulting materials are worth less
* Crap fix
Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
Diona now feel pain, although they only take 70% of the pain other species experience.
Unathi now get a unique pain message, instead of the dear god one.
The lifeless live again. Or in this case, what never actually lived here.
Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.
I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.
Changes:
"Shuttle code has been completely reworked."
"Shuttles can now be modified to have more than one destination."
"Shuttles now have a takeoff sound."
"You can now throw mobs against walls to damage them. A lot."
"You now need a neckgrab to throw mobs."
"BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
"Adminghosts can now interact with all shuttles."
"Random" unit test failures appear to be a long-existing BYOND issue (~4 years at least). If I figure out how to solve this I'll resubmit... (unlikely)
We can keep in the various icon fixes from the PR that added this test.
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap