Commit Graph

24 Commits

Author SHA1 Message Date
Matt Atlas
b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
Geeves
77759d4a1f Diona Pain (#8966)
Diona now feel pain, although they only take 70% of the pain other species experience.
    Unathi now get a unique pain message, instead of the dear god one.
2020-06-08 19:04:49 +03:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
Mykhailo Bykhovtsev
e393aab90a Rework blindness, UTs for speech. (#5549) 2019-06-18 23:34:40 +02:00
Erki
6fe90002dd Up-hint and UI cleanup (#3773) 2018-01-27 12:11:22 -06:00
Lohikar
90886a3076 Branded IPCs (#3388)
This PR adds 2 subtypes of industrial and two subtypes of baseline, one for each cybernetics manufacturer. Sprites by BRAINOS.

other changes:

IPCs can now be flashed or flashbanged.
Admin spawn paths have been added for subspecies that did not have them.
IPCs are no longer slowed by being cold.
2018-01-21 00:34:06 +02:00
OneOneThreeEight
6f78d13e78 adjusts burn modifiers of the baseline IPC and industrial IPC machine species... and prosthetics, by extension (#3834)
Changes: Industrial IPC burn modifier changed to 1.1. Baseline IPC burn modifier changed to 1.2. Industrial IPCs should tank more damage, baselines should tank less due to their more agile frame, though brute is still only moderately effective against baselines. They aren't brittle but aren't tanky like industrials. This also makes baselines take a fair bit more damage from remaining in a vacuum, which they took very little before. Industrials were applied this in a bit of an unfair way, however, given they are walking heat sinks and should be treated as such. Both will still get roasted by lasers, the baseline moreso than the industrial.
2017-11-29 10:33:29 +02:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
LordFowl
93143a8e45 Vaurca Update Dec2016 (#1289)
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
skull132
37fa1e947e Implement Vaurca mob tests (#1244)
Also fixes Vaurca having NO_BREATHE flag on accident.
2016-12-19 00:16:10 +02:00
skull132
535919aaa7 Coerce the unit tests (#1241)
Updates the unit tests to reflect our codebase, and not Bay's.

Also disables the indentation test until further notice, because it's dumb in its present form and function. Creates more trouble than it's worth.
2016-12-18 21:39:53 +02:00
ccomp5950
3fce8848d8 Adds unit test to check for icon states for robutt modules.
Why?  For the glory of Nar'Sie of course!
2016-01-16 01:03:41 -05:00
ccomp5950
b5a8ca6e22 Removes qdel from mob unit tests.
Speeds up Unit Testing for mobs instead of taking 1 second per test.
2016-01-10 00:43:45 -05:00
ccomp5950
dbe1f155c7 Finalized mob damage procs.
I'm done.
2016-01-03 06:54:47 -05:00
ccomp5950
7e100bb844 Adding mob damage tests. -- This will fail in travis --
Species damage modifications haven't been completed in here.  And IPC's are dumb.
2016-01-03 02:49:58 -05:00
ccomp5950
47af67b72f Terminal Colors Green and Red for success states. 2016-01-01 20:33:01 -05:00
ccomp5950
218c84064b Updated ZAS unit test to be more re-useable.
Went nuts adding some.  This will fail travis due to some existing bugs.
2015-12-31 11:18:16 -05:00
ccomp5950
997a6c66fd Adds Supply Shuttle Unit Tests.
Moves the Supply Shuttle and tests air in both locations.

turned the air test into a "helper" proc.

Changed the world.dm message when unit testing is enabled so folks aren't caught off guard when the server shutsdown after testing.
2015-12-31 11:18:16 -05:00
ccomp5950
94eb03c591 Unit Test: Escape Shuttle ZAS check. + Templates 2015-12-31 11:18:16 -05:00
ccomp5950
6633fb4e08 Unit Tests
Adds an example, edits Travis to run them.
2015-12-31 11:18:15 -05:00