Commit Graph

5989 Commits

Author SHA1 Message Date
skull132
28b73e68cc Better spam prevention placing (#680)
Removes the spam prevention procs from all background procs, and ensures that they're only placed on procs that the user can initiate.

This will remove the chance of having spam prevention trigger from automated emotes.

Fixes #613
2016-08-05 15:21:12 +03:00
skull132
db200cf633 Merge branch 'master' into development 2016-08-03 14:45:28 -04:00
NanakoAC
d6803a26e3 Respawning Tweaks (#646)
changes:

rscadd: "Respawn timers are now tracked individually for playing as animals (mice), small synthetics (drones and pAIs) and crew (everything else). This means you can now play as a mouse or drone while waiting to respawn as a full crewmember.".
tweak: "You can now spawn as a drone immediately upon joining as an observer, without having to wait ten minutes. There is still a cooldown between respawning as a drone if you just died as one."
tweak: "Slightly improved the error messages if you try to respawn when you've not waited long enough."
In addition, unlisted changes:
The admin verb 'Allow player to respawn' now sets all three respawn timers
Respawn times are now centralised in setup #defines, for easier editing in future
Nonliving mobs will no longer attempt to ghost when deleted. A comment in mob.dm explains this change
2016-08-03 22:34:41 +03:00
NanakoAC
40b1cec944 PAI Candidacy Fix (#666)
Fixes #108 
Fixes #661 
Fixes #608
2016-08-03 22:33:44 +03:00
NanakoAC
3979c813ca Fixes #117, Fixes #118, Fixes #667 (#668) 2016-08-03 22:33:06 +03:00
NanakoAC
d38e6d164f Cancelling and Camfix (#670)
Fixes #123 
Resolves #125
2016-08-03 22:32:05 +03:00
Alberyk
bec6c772e4 Unathi alcohol changes (#664)
Changed asked by unathi lore-person, Jackboot
2016-08-03 03:20:19 +03:00
NanakoAC
73cc47a04c Mice: Resting and squeaking (#598)
A PR for mice
Adds a resting animation, several new audio files, verbs to use them, and a variety of audio changes.
Also fixes a bug where speech_chance was set to zero while sleeping, but not set back when the mouse wakes up
2016-08-02 23:26:26 +03:00
Alberyk
c9f53b0923 New wishgranter and skeletons (#638)
Adding a reworked wish granter, the old ones still exists, and skeletons as a special species (with plans for the future).
2016-08-02 21:45:57 +03:00
NanakoAC
ecf8425a19 Animal Feeding and Hunger (#634)
changes:

rscadd: "Added hunger and feeding system for simple animals, this includes cats, dogs, mice, lizards, chickens, cows, etc"
rscadd: "Animals can now actually consume food instead of nibbling them eternally."
rscadd: "Animals can now be hand-fed by using food on them."
rscadd: "Animals will move more slowly when starving. Examining an animal will show if its hungry."
Basically added a very simple metabolising system for animals, and fixed up various eating/feeding functions. They only metabolise food, any other reagents are just removed and ignored for now, since most chemicals were designed for carbon mobs and often aren't valid
2016-08-02 21:43:03 +03:00
Alberyk
525b3f0864 Adding syndicate cyborgs (#559)
Adding an improved syndicate and a tool that allows people to deploy one, by getting one from the ghost pool.
2016-08-02 21:40:13 +03:00
LordFowl
8254478a3f Fixes to Rnd MkII (#653)
Fixes #648
2016-07-31 01:07:58 +03:00
NanakoAC
fd345f9fb2 Bot Access (#630)
Added Master access to bot control panels for roboticists and research directors

Also added a return 1 to all bot construction steps, to prevent calling afterattack for the items used on the bot. This fixes a couple runtime errors and prevents more in future. Not included in changelog as this is irrelevant to end-users since they cant see runtime errors
2016-07-24 23:55:39 +03:00
Alberyk
32a833fa47 Adding combat modules cyborgs (#617)
This pull will allow cyborgs to select the combat module when it is code red or delta. They come with an energy carbine, flash, plasma cutter, a shield module and one that allows them to go fast.
2016-07-24 23:53:08 +03:00
NanakoAC
b7291faccd Voidsuit Naming Fix (#580)
Fixed many little instances where voidsuits were wrongly referred to as hardsuits
2016-07-24 23:50:36 +03:00
skull132
ca795581ec Of Tugs & Diona (#614)
Diona will now properly gib and remain permadead after gibbing or husking.
Tugs can now be targeted be targeted and snipped at properly.
2016-07-20 18:47:52 +03:00
NanakoAC
de4e73b105 Reported issue fixes (#573)
Fixed hatch overlay not being cut when a firedoor opens
Fixed firedoor hatches drawing ontop of office/blast shutters when both are on the same tile
Drones can now bump open windoors
added attack logs for meteor impacts
slightly increased volume of meteor shield impact sound
fixed meteor event end announcements
2016-07-14 03:59:26 +03:00
skull132
d02967db04 Unique round-ID (#569)
Credit to Mloc from Baystation12. I have no clue why the commit didn't co-author properly after cherry-picking v.v
2016-07-14 01:48:21 +03:00
Alberyk
60f4bee6c1 Alberyk dev fixes (#571)
Fixing some wrong path in robotic modules and missing right ear slot contained sprites.
2016-07-14 01:47:28 +03:00
skull132
6dad07be22 Merge branch 'master' into development
# Conflicts:
#	code/modules/mob/living/carbon/human/species/station/station.dm
2016-07-12 07:16:28 -04:00
NanakoAC
c7a5186ef3 pAI and Held Mob Locations (#510)
Fixes #489
2016-07-12 15:11:35 +03:00
skull132
6e00593de0 Bugfix Bonanza - Skull's turn (#555)
Fixes #531
Fixes #276
`/mob/living/proc/revive` now also sets `mob/var/suiciding` to false. This is to stop rejuvinated/ling revived mobs from dying again after being brought back.
Fixes #92
Fixes #479
Fixes #157
Fixes #533
Fixes #486
Fixes #528
2016-07-12 14:53:57 +03:00
NanakoAC
92ba70df81 Alcohol Tweaks (#530)
- bugfix: "Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking a long to start up and sometimes never starting for low doses"
  - tweak: "Sip size from alcohol bottles is now the same as for glasses, which is half what it was"
  - tweak: "Rebalanced all alcoholic drinks with more believable alcohol values, and adjusted alcohol metabolism. Generally drinks are stronger but metabolise more slowly, pace yourself!"
  - rscadd: "Different species now have varying susceptibility to alcohol. Tajarans get drunk slightly faster, skrell are twice as fast as humans, unathi can drink more, and vaurca get drunk very slowly, but alcohol poisons them"
  - bugfix: "Dousing people in alcohol and setting them on fire, now only works with spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire is based on the strength"
2016-07-12 14:53:15 +03:00
NanakoAC
0c749c58c9 Airlock Maintenance Hatches (#480)
Resolves #506
2016-07-12 02:12:15 +03:00
Fire-and-Glory
4d94f46bd1 Porting Foxes and Chauncey (#548)
Foxes are great and we need them.
2016-07-11 16:51:33 +03:00
LordFowl
6458dfad31 Vaurca immunity to tasers and batons (#541) 2016-07-11 16:49:49 +03:00
skull132
3663ddcfed Welcome Screen (#535)
The idea is to consolidate all of the spam that you see on the lower right panel into one concrete, semi-persistent pop-up window. Utilizing bootstrap, it'll show you a neat welcome screen, the message of the day, staff memos (if accessible), and a personalized set of notifications. The system is set up for easy future expansion, as well.
2016-07-11 16:48:58 +03:00
Alberyk
ed42f5011f Porting contained sprites and first custom item wave (#484)
Porting the contained sprite var from old code, allowing for less problems with icon storages in the future.

Custom items added:

Antique Pocket Watch - Eric Derringer - xelnagahunter
Mendoza's cap - Chance Mendoza - loow
Ziva's Bandana - Ziva Ta'Kim - sierrakomodo
Fancy Jacket - Zubari Akenzua - filthyfrankster (req_titles: Security Officer, Warden, Head of Security, Detective, Forensic Technician)
Heirloom Unathi Mantle - Sslazhir Yinzr - alberyk
Chich Eyewear - Roxy Wallace - nebulaflare
Data Chip - Roxy Wallace - nebulaflare
Sharpshooter Gloves - Hawk Silverstone - nebulaflare
Data Drive Pendant - Kyyir'ry'avii Mo'Taki - nebulaflare
Graphite's chassis - Grap..Null - dreamixpl
Skrell Purple Head Cloth - Shkor-Dyet Dom'Pesh - mofo1995
Pocket Altar - Kiara Branwen - nursiekitty
Brown Hat - Avery Bell - serveris6
Pinned Brown Coat - Avery Bell - serveris6

Also, adding old custom synth sprites from old code.
2016-07-11 16:46:28 +03:00
skull132
8dfb08dab1 Fixes #549 (#551)
Lessons were learned.
2016-07-10 21:49:57 +03:00
skull132
443a49a49b Merge branch 'master' into development 2016-07-10 14:25:54 -04:00
LordFowl
a6c1085e37 Fowl's Bugfixes 1 (#521) 2016-07-10 01:13:29 +03:00
Lord Lag
d7843f4a22 Meme Fixes and sprite migration (#430)
Everything always comes along for the ride.
2016-07-10 01:10:19 +03:00
LordFowl
fbaeb13039 Vaurca Patch 3.00; Fixes #496 (#493)
Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes poisonous to the Vaurca.
Vaurca lungs have been made organic.
Vaurca take 3x toxin damage, as a result of their rather alien biology.
Vaurca lose additional blood when an opportunity to lose blood presents itself, due to their open-circulatory system.
Vaurca organs are no longer all robotic, except for the neural socket and filtration bit.
Vaurca organ surgery is now possible.
2016-07-10 01:09:56 +03:00
skull132
30b6aff6cf Radio Jammers (#502)
Adds radio jammers for antags and improvised version as well.
2016-07-09 03:14:04 +03:00
Bedshaped
3a18172821 Changed the order of the give prompt (#503) 2016-07-09 03:13:43 +03:00
Werner
7b25937ce9 CCIA Records (#520)
Display CCIA Records and Actions on the Employment Computer.
2016-07-09 03:13:04 +03:00
skull132
5006341832 Merge branch 'master' into development 2016-07-05 16:15:39 -04:00
NanakoAC
1344a49758 Mouse Spawning Fixes (#513)
Mice will no longer spawn in closed systems with nowhere to ventcrawl to.
Mice can no longer spawn in breached areas and die immediately. A spawnpoint with a safe environment will always be chosen.
2016-07-05 23:32:04 +03:00
Alberyk
e0f7a0ef36 Changing galatic common back to Ceti Basic (#476) 2016-07-05 21:48:58 +03:00
LordFowl
1cfb3086de Preference edits (#473)
Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
2016-06-30 02:35:20 +03:00
NanakoAC
b0f7a54aa3 Fixes #477, fixes #478, fixes #481 (#483) 2016-06-28 00:14:36 +03:00
LordFowl
ba2997d231 Fixes #454 and Hivenet (#453) 2016-06-25 00:38:12 +03:00
skull132
d402f879fc Hotfix - Markup (#450)
No more breaking of links.
more options.
2016-06-24 22:21:26 +03:00
skull132
8c3de9ccd2 Apparently we're talking Siik'maas (#448)
Changes the default Taj language to Siik'maas
2016-06-24 17:21:21 +03:00
skull132
bdb040bf9f Hotfix - Vaurca Language Removal (#447)
You used datums instead of text.
2016-06-24 17:09:13 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
skull132
83253fc1f7 Chat markup (#441)
Enables you to use Skype/Discord style mark-up in OOC, LOOC, and IC chat.
2016-06-23 16:44:33 +03:00
skull132
fa128c7294 510 - Fixes Blindness (#440)
Removes the blindness due to outdated overlay control.
2016-06-23 14:45:01 +03:00
skull132
02b42862c1 processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible.

Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00
Alberyk
e115df45b0 Resolves #171 (#393)
Those hairstyles existed in old code, Sue sprited them.
2016-06-23 02:25:43 +03:00