Commit Graph

38 Commits

Author SHA1 Message Date
listerla
1f3452eb74 amexosuit (#14838) 2022-09-21 19:31:45 -03:00
Benedict
424247371e Exosuit Reinforcement now Refunds (#14188) 2022-06-04 22:16:47 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
Benedict
4a25ff7155 Exosuit Equipment Tweaking (#13925) 2022-05-23 12:47:40 +02:00
Wildkins
dc3093c047 Fix suit coolers and exosuits for IPCs (#13867) 2022-05-11 02:11:40 +02:00
Geeves
9dbe696d96 Stronger Mechs (#12192)
Mech ballistic and laser armor has been buffed, allowing them to function for longer in firefights. Combat armor melee armor has also been buffed.
    Fixed analyzing mechs not giving the correct integrity values.
2021-07-24 21:51:48 +03:00
Geeves
8913df9e81 Robotics Sprites & Descriptions (#11753) 2021-04-29 22:06:27 -03:00
Geeves
aca0afd177 Exosuit Power States (#11544) 2021-04-10 18:32:33 +02:00
Matt Atlas
1e1c25baa5 Nerfs most armor across the board, shuffles guns values around. (#11467) 2021-03-25 16:02:40 +01:00
Matt Atlas
e7eef8b7db Fixes rig armor not working and some other armor stuff. (#11365) 2021-03-04 12:52:27 -03:00
Geeves
7efa56ad4b Mecha Combat Repath (#11267) 2021-02-27 13:55:45 +01:00
Geeves
bcdfbfd4a7 Exosuit Part Examine Tweak (#11260) 2021-02-24 16:00:39 +01:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
fernerr
b13d50594d Fixes mechs constructed from the ground up using the incorrect layers (#10001) 2020-09-15 11:13:35 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Geeves
a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves
50e5ca0060 Mech Stuff (#9323)
Mech UIs can no longer be moved via click-drag.
    The lower left mech UI has received a make-over.
    You can now use a cyborg analyzer on a mech to get its diagnostics report.
2020-07-12 15:54:17 +03:00
armrha
0fa5f77069 Fixes bug with circuit board name display (#9312) 2020-07-09 11:09:04 +02:00
Geeves
14ace39ac3 Mech Health Buff (#9123) 2020-06-16 22:50:12 +02:00
Geeves
19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Matt Atlas
82437acd43 Materials subsystem, material defines instead of strings, structure materials. (#8447)
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
mikomyazaki
bc1fa2f8da Mech punch attack log. (#8339)
Mechs can push buttons.
2020-02-23 19:53:19 +01:00
mikomyazaki
8aa8c0ddca Adds a Prisoner-VR Cyborg/Mech Control Program (#8057)
Adds a program for security to monitor & control prisoners using mechs/cyborgs via VR.
2020-02-05 22:33:19 +01:00
Geeves
c5c459c5ec Rudimentary Mech Z-level Travel and Hoverpods (#7739) 2020-01-01 16:28:30 +01:00
Alberyk
04aeeab4fc Adds running over people with mechs (#7791)
Walking over someone lying on the floor with mechs will now hurt them. Damage is based on the legs.
Also, removed some baylore references to the mech parts, and made so that mechs can push mobs around.
2019-12-29 22:02:06 +01:00
Mykhailo Bykhovtsev
3cd710af5a Mech's punch sounds (#7747)
sounadd: "Added sounds to mech's punch. They are different for each mech arms type and volume depends on damage of arms."
    tweak: "Ripley's arms damage was increased to 40 damage."
2019-12-23 09:47:33 +02:00
Ferner
188544b748 Merge branch 'master' into 191217-sprites_mecha
# Conflicts:
#	code/game/objects/items/paintkit.dm
2019-12-21 23:26:22 +01:00
Geeves
498e938b4e Drill QoL Changes (#7728)
* drill stuff

* changelog

* logged change

* brain't

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2019-12-21 17:14:00 +01:00
Ferner
20c6c769e9 Adjusts center of mass 2019-12-20 23:07:51 +01:00
Ferner
adcac95e9e Fixes built mech's layering 2019-12-20 21:18:11 +01:00
Ferner
449e241a8b Merge branch 'master' into 191217-sprites_mecha 2019-12-20 01:25:27 +01:00
Mykhailo Bykhovtsev
8c1e92edcd Fixing Mechs more. The fight between armor and armour (#7723)
The armour and armor again strikes:

    Apparently original Mech port PR has overridden borg's armor definition and was using it. This fixes it by making mech's armor a child of borg's armor instead.

    renames borg's armour to armor references.

    Mech's melee damage has been increased. It depends on manipulator type. Light: 15, Regular: 20, Combat 30, Heavy: 50. Fixes #7665

    Adds missed check in mech's destroy proc
2019-12-19 21:41:23 +02:00
Ferner
b8e962a2da Appearance tweaks 2019-12-18 04:47:40 +01:00
Mykhailo Bykhovtsev
a4a6fb5f03 Lots of fixes for Mechs (#7692)
Spent lots of time and lots of changes to fix issues:

    bugfix: "Mechs no longer runtime during destroy call."

    bugfix: "Turrets and NPCS no longer target empty mechs."

    bugfix: "Mechs no longer runtime during armor check. Mechs now use their armor and values for it. Before it would ignore them entirely and deal 100% damage."

    Added ismech() define and also QDEL_NULL_LIST() define from TG. Matt's suggestion

    renamed any armour references in mech code to armor to keep it consistent
2019-12-17 17:28:31 +02:00
Alberyk
457e3e2d61 Robotics upgrades: mech stuff and more rig word replacement (#7662)
* Robotics upgrades

* stuff.

* Adds this silly thing.

* Removes useless shit.

* updates this.

* Did a bad

* updates this.

* And this.
2019-12-16 08:06:12 +01:00
fernerr
06b9d15ee8 Adds some new mech weaponry for the legion, changes the way mech decals are applied (#7534) 2019-12-03 18:35:14 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00