Jaraci
545a24d911
Removes other Tajaran languages giving partial understanding of Siik'Tajr ( #13405 )
2022-04-13 17:35:11 +02:00
Geeves
62e8224b5e
Vaurca Hivenet Stuff ( #12874 )
2022-02-09 18:27:51 +01:00
Jaraci
b55a4e206b
Adds Elyran Standard language ( #12880 )
2022-01-17 16:52:00 +01:00
WickedCybs
25e1bf96ed
No More Mrowmbles When Taj Sing ( #12536 )
2021-09-24 22:37:51 -03:00
Casper3667
e808f12c95
Makes nal'rasan more different from sign ( #12081 )
...
* Allows unique ending adverbs when hearing sign language without understanding
* fixes changelog mistake
Co-authored-by: TheGreyWolf <mc-casper@hotmail.dk >
2021-06-25 18:59:29 -03:00
Alberyk
a777a8e188
Sinta'azaziba now displays accents ( #12069 )
2021-06-22 21:20:14 -03:00
Geeves
862f35ad31
Singing Fix ( #11733 )
2021-04-22 19:54:01 +02:00
Jaraci
0253ea8d94
Freespeak speech verb tweak + EAL singing bugfix ( #11703 )
2021-04-22 19:17:23 +02:00
Geeves
9f323af11c
Written Languages ( #11624 )
2021-04-19 13:21:28 +02:00
Geeves
c55a0af3e5
Singing ( #11645 )
2021-04-18 12:35:30 +02:00
Wowzewow (Wezzy)
aed95dc846
some random sounds here and there ( #10900 )
...
fixes rustle1.ogg
new vaurca antenna twitch sound
new zippo sounds
new wall hitting sounds
taken from /tg/ and bay
2021-01-09 18:41:47 +01:00
Matt Atlas
1aefd0de23
Fixes human think() emotes. ( #9906 )
2020-09-07 20:33:53 +02:00
Geeves
9c78a92200
Cargo Vaurca ( #9783 )
2020-08-30 18:11:56 +02:00
Matt Atlas
3ba9ddb8e0
You now only shout if you use !! instead of ! + apostrophe autopunctuation. ( #9609 )
...
* And I'm living one, big nightmare...
* We upload our status and beg for attention while they're all eating Cake in Capitol Hill...
* whisper fix
* SIGN
* Update code/modules/mob/language/language.dm
Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
2020-08-07 11:59:29 +02:00
Alberyk
7fbdeb2a02
Adds an accent system ( #9196 )
2020-07-03 21:36:08 +03:00
ParadoxSpace
ffeacf3433
Some Skrell Additions ( #8196 )
...
You can now put headcloth on your head instead of ears. Adds a breath mask. Adds a bunch of random gen names.
2020-02-11 20:31:07 +01:00
Alberyk
8291e3b474
Tajaran stuff: five years plan edition ( #6913 )
...
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Alberyk
f636425d74
Removes an unused species ( #6585 )
2019-06-19 18:19:36 +02:00
Conspiir
167cb971f2
rhythm ( #6517 )
...
Fixes a year and a half old spelling mistake for Vaurca.
2019-06-02 15:33:57 +03:00
Alberyk
aa2d90b546
More off worlder related issues: the return ( #6210 )
2019-03-25 01:23:04 +01:00
LordFowl
8d436c4a03
Converts all necessary << outputs into the to_chat() macro. ( #6076 )
...
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
VTCobaltblood
fa7b31c093
init ( #6033 )
2019-02-09 23:02:03 +01:00
Werner
66aa7a3cb8
Added a language variable to NTSL ( #5470 )
...
Adds a variable that contains the language of the transmission to NTSL.
Adds a language parameter to the broadcast function.
2018-11-01 01:30:19 +02:00
Alberyk
e349bbd49f
Adds the new syllable at the lore team request. ( #5329 )
...
This pr adds the new syllables proposed by the lore team to the human languages, also fixes the zhan language using the wrong ones.
2018-10-07 00:34:43 +03:00
Alberyk
8861211d8e
Minor bugfixes july update ( #5029 )
...
-fixes warform powers having no cooldown
-fixes dionae random names being broken
-fixes an incorrect check in laptops and trays
-gives siik'tau an unique color
2018-07-23 23:05:41 +03:00
Alberyk
80a82cd4ec
Adds siik'tau and a bit more ( #4947 )
...
This pr adds siik'tau, as proposed here: https://forums.aurorastation.org/viewtopic.php?f=78&t=11259
A language that humans, skrell and tajara can select.
Also, tweaks how skrell handles language at the request of the skrell lore person and cleans up a tiny bit of the species language related vars.
2018-07-15 16:25:04 +02:00
Alberyk
b9f6deb229
Adds the ability to partially understand other languages and a bit more ( #4625 )
...
Ports the feature added in Baystation12/Baystation12#19868 , it allows people that knows a certain language to understand some words from another language, without needing to have it. It is used in all tajaran and unathi languages for now, Already consulted the lore team and it seems this is all they want so far.
Also, it adds Delvahhi, a zhan language.
2018-05-01 23:27:55 +03:00
skull132
fb5feec40f
Revert #4504 & #4496
2018-04-01 18:13:34 +03:00
BurgerLUA
03b09ed44f
Spelling Issue Fix ( #4496 )
...
Changes colour to color in mental medication.
2018-04-01 00:49:00 +03:00
LordFowl
453b039dfe
Fixes More Devbugs ( #4214 )
...
Fixes #4195
Fixes #4199
Fixes #4162
Fixes #4194
2018-01-30 07:50:30 +02:00
LordFowl
e656f2743c
[Ready For Review] Unapologetic Vaurca Buffs II: Attack of the K'ois ( #4083 )
...
Implements Black K'ois
Implements K'ois Mycosis
Implements Black K'ois Mycosis
Buffs K'ois' healing properties for Vaurca
Vaurca can now control where they bite
2018-01-27 17:52:30 +02:00
Lohikar
0abc1d2a65
Repath a bunch of things to /mob/abstract childtypes ( #4111 )
...
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.
* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Alberyk
9b30fce672
Changes the languages' descriptions to fit the lore ( #4100 )
2018-01-16 01:10:18 -06:00
Matt Atlas
f2e80f9398
Fixes a spelling issue, and spellchecks welcome_screen.html ( #4051 )
2018-01-03 22:05:32 -06:00
Alberyk
094c057386
Xenomorphs fixes and improvements ( #3548 )
...
This pr makes xenomorphs less awful via some additions and porting some fixes:
-removes the NO_MINOR_CUT that is not used anywhere and replace with NO_EMBED that stops things from embedding into mobs, like xenomorphs, shadow people and golems
-adds the night vision verbs to xenomorphs
-fixes aliens eggs layers behind under their weeds
-fixes some hud things missing
-makes their limbs unbreakable
This should make them a bit less buggy.
2017-10-07 13:10:18 +03:00
Alberyk
d7e5da5496
Adds the Ya'ssa language ( #3547 )
...
This pr adds a tajaran language, that only the main tajaran species can select, neither zhan or m'sai have access to it. Already discussed its addition to the proper lore people.
2017-10-04 19:23:35 +02:00
Alberyk
15d588bd8e
Changes tajaran random name generator ( #2036 )
...
This pr changes the old bay method, replacing them with some arabic and slavic names instead. Because"Rrhazkrajri Njarir'Akhan" and the like sounds stupid and has some issues with the lore, because you are not named after your ethnicity.
2017-04-08 00:30:47 +03:00
Werner
59e7377798
UDP Logging ( #1997 )
...
This implements UDP Logging with GELF.
It will allow full text search over all the logs and attributes sent over GELF to the log server.
2017-04-01 23:47:00 +03:00
Alberyk
539be7f192
Fixing broken magic missiles, corrupted form and rev/cult tweaks ( #1766 )
...
-fix magic missiles not working
-corrupt form should not strip the wizard, should last longer and the fully upgraded form was buffed
-heads of staff, except implanted ones, can be converted to rev now
-cultists gets the cult language
-loyalty implants will stop rev convertion
-probably fixed ai and cyborgs being selected as cultists and getting access to aooc
- Fixes #1777
2017-02-17 20:15:10 +02:00
Alberyk
f253c2c381
More delay issues, magboots, knive-boot, marble and ccia ( #1586 )
...
- Fixes #1583
- Fixes #1031
-adds some checks for magboots
-reduces the hardness of marble
-finally adds a delay when attacking common mobs with weapons
-finally adds a delay of cult mobs attacking things, like machines
-fix the flash pistol having no flash rounds
-fully remove custom items gloves from spawning from cargo
-replace all the references of ahdomai and S'randarr with Adhomai and S'rendarr
-import a bay fixe to hud runtimes
-removes christmas pun pun
-replace the old appearance that the ccia used with the newest and most robust one
-do more changes on the ccia code at ccia request, also, removes all the red and blue shit from it
2017-01-18 18:56:06 +02:00
Lohikar
b049a56cc1
Fixes #1278 ( #1482 )
2017-01-09 17:15:11 +02:00
Alberyk
b5f9920c46
Custom item fixes and cat language ( #1413 )
...
-fix some wrong paths with custom items
-adds Mars' Militia Leather Jacket - Ryan McLean - seniorscore
-fix cat language not being whitelisted
2017-01-07 17:47:32 +02:00
Alberyk
26164fde90
Tajaran fixes and addition of siik tajr ( #1323 )
...
-fix msai and zhan tajaran not having hairstyle or being able to use tajaran only equipment
-add some extra details to their languages
-adds siik tajar has an alternative language
-remove devouring from tajaran
-fix changeling getting 25 points
2016-12-27 23:39:36 +02:00
Werner
a0078b9aed
Tajara Subspecies ( #1300 )
...
Two subspecies for tajara as requested by the lore dev.
2016-12-26 17:13:23 +02:00
Alberyk
b66d6eab36
Detective gear fixes ( #1311 )
...
Fixes #1306
Fixes #1140
Updated the unathi alt language at jackboot' request
You can now wear cones on your head
2016-12-26 01:44:10 +02:00
Alberyk
871b2dc302
Unathi alt language and more fixes ( #1299 )
...
-added an alt unathi language, at jackboot's request
-added an automatic shotgun weapon
-fixed rifles having the wrong delay when not wielded
-fixed non-lore friendly ipc limbs
-fixed #1292
-fix syndicate borgs not having the right assigned mind
2016-12-25 20:51:15 +02:00
LordFowl
93143a8e45
Vaurca Update Dec2016 ( #1289 )
...
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
Alberyk
89ae849adc
Bay merge fixes ( #1225 )
...
What is being fixed:
-messed up sec armor
-skeleton, vox and resomi being player species
-abhumans also had restrictions added until whatever should be done with them was decided or something
-fixing dionae language name
-fixing bluespace suicide and some additions/changes
-fixing random vaurca name gen thing
-fixing missing ipc chest and groin sprites
-added missing resomi hair and some new dank vox hair styles
2016-12-18 10:52:16 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
...
Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132
87e041aa75
Merge remote-tracking branch 'bay12-upstream/master' into development
2016-10-07 00:58:39 +03:00