Commit Graph

207 Commits

Author SHA1 Message Date
SleepyGemmy
241350481c Combat Robot Tweaks (#14955) 2022-10-30 11:47:32 +01:00
SleepyGemmy
0d90254d53 Removes Some Unused Map Files (#14258) 2022-08-18 19:37:02 +02:00
KingOfThePing
042b1ba6c3 Round 2 Bugfixes (#14208) 2022-06-07 20:09:35 +02:00
SleepyGemmy
efa409f4cf Adds Xenobotany Access and Makes Xenobotanist Their Own Job (#14012) 2022-05-23 14:18:25 +02:00
Wildkins
311659290a Add away site checking unit test, fix code_check (#14010) 2022-05-19 15:46:15 +02:00
mikomyazaki
9ae2efba53 Removes continuous_rounds config option and the ability of the game to trigger ending based on antagonist death. (#13645) 2022-04-24 16:06:29 +02:00
Wildkins
f279c61a78 Add sccv_horizon to example config.txt (#13488) 2022-04-12 23:24:28 -03:00
gem
579bcae752 IAA Leftover Code (#13302) 2022-03-03 15:26:40 +01:00
Matt Atlas
f3be650719 Exoplanet ruins, away sites, overmap submaps and maploader goodies. (#12933) 2022-02-18 15:34:10 +01:00
Geeves
c534a1d3ca Startup Runtime Fix (#12922) 2022-01-22 23:52:32 +01:00
Baa
09bcd93bf3 Some new tips (#12075)
* Some new tips

I think these are really cool so just thinking of some suggestions.

* Update tips.txt

Typo in tips

* Create SpaceBaa-12075.yml

* Update tips.txt

Remove wizard tips
Add some more new ones.

* Update tips.txt

Typo fix.
More tips

* Re-add wizard, remove memes.

* Typo fix.

* Correct Diona grammer

* Correct inhibitor tip.

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:10:49 +01:00
Geeves
f578860c17 Emote Bolding (#12585) 2021-10-10 15:44:11 +02:00
Doxxmedearly
3acb186b26 Removes Wizard + Conflux (#12067) 2021-06-30 19:55:06 -03:00
Alberyk
da4f065701 Where No Spaceman Has Gone Before: a space sector system (#11801) 2021-05-31 00:32:07 +02:00
Haydizzle
f033fc4371 Adds Unathi Hide Mantles (#11764) 2021-04-28 16:37:50 +02:00
TheStryker
f47b429cf8 Adds Assunzione and Plutonian accents. (#11469) 2021-03-21 17:01:46 +01:00
MarinaGryphon
2a0ab65e64 Bugfix Collection (#11371) 2021-03-04 21:19:10 +01:00
Geeves
b633d1e75a Auto Local Admin (#11254) 2021-02-23 17:19:54 +01:00
Sparky
7c3ed19c4b Real Time (#11076) 2021-02-16 20:47:45 +01:00
Sparky
bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Geeves
93e070371c Revenant Gamemode (#10851)
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.

Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
2021-01-15 18:44:28 +02:00
Geeves
840f6d0e8f Loner Gamemode (#10913) 2021-01-11 21:32:33 +01:00
Werner
9394675c96 Reworks the job whitelists. (#10907) 2021-01-08 22:42:57 +01:00
Erki
008f2153fe Better config based permissions docs (#10872) 2020-12-31 16:23:52 +01:00
Werner
f0ee7a38b2 Converts the custom item system to json/db (#10821) 2020-12-25 14:18:39 +01:00
Geeves
fec75da340 EMT -> First Responder (#10453)
Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now.
2020-12-06 14:46:57 +02:00
Werner
1762f16344 Migrate basic build to drone (#10651)
* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
  use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
  SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
  connection info and enable/disable the db epending on the UT)
2020-11-26 17:13:56 +01:00
Geeves
7af7d3187b Remote Canisters (#10563) 2020-11-22 10:57:16 +01:00
Doc
701c29eba1 Up round-end time by 60 seconds (#10243) 2020-10-17 18:55:37 +02:00
Alberyk
e23d715c87 Adds a lore summary button to the title menu (#10164)
* kyres request

* stuff
2020-10-08 17:47:28 +02:00
Erki
5ea7f6995e Preloading RSC from external URLs (#10095)
Ports the external URL preloading from tg-station. This allows us to point the config to an external URL, from which the .rsc file will be downloaded. This will be way faster than using the BYOND system, as we don't have to deal with BYOND's netcode.
2020-09-26 22:46:47 +03:00
Geeves
da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
Erki
7097912fd1 Adds LDAP but for 2d spessmen (#9527) 2020-08-10 13:56:39 +02:00
Matt Atlas
67b4e8a88c Fixes shells and shit having 300 health instead of 200 (#9524)
This means that you need -100 health to die currently, which is 200 - 300 for most species, which means you need to do 300 damage, which is bullshit.
2020-07-30 15:29:53 +03:00
Matt Atlas
4f1b29f629 Autokicking now kicks any mob that isn't an observer and isn't staff. (#9424)
Also, the autokicker SS now counts how many people have been kicked.

Note that this will need a config update as well.
2020-07-25 22:16:57 +03:00
Alberyk
88ce3ff47c Revert "Adds glide_size to atom_movable and removes tickcomp (#9373)" (#9402)
Either the pr is not working or I did something wrong on my side.
2020-07-19 22:40:44 -03:00
Matt Atlas
f97101f18b Adds glide_size to atom_movable and removes tickcomp (#9373) 2020-07-19 20:30:14 -03:00
Geeves
a199fc346d Burglars Secret Addition (#9313)
Burglars and Conflict has been added to the secret rotation.
    The minimum players amount needed for Burglars has been removed.
    Burglars max player cap has been increased to 20.
2020-07-14 22:00:30 +03:00
Matt Atlas
107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Wowzewow (Wezzy)
0e721743b8 Fixes loadout slot buttons (#9208) 2020-06-26 12:57:30 +02:00
Matt Atlas
de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Matt Atlas
56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
skull132
7ba4b85fe9 I forgot configs 2020-06-10 09:07:02 +03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Erki
7cc7bcfdd2 Implements the pulling of news from the forums (#8887) 2020-05-21 12:45:07 +02:00
skull132
0907c95842 Revert "Revert "IPC Tag Project (#8649)""
This reverts commit bf11747fc3.
2020-05-08 23:30:08 +03:00
Werner
bf11747fc3 Revert "IPC Tag Project (#8649)"
This reverts commit f076f391f4.
2020-04-28 15:29:36 +02:00
Geeves
f076f391f4 IPC Tag Project (#8649) 2020-04-28 14:45:56 +02:00
Alberyk
486cd1e78d Changes that the emergency shuttle can only be called after one hour (#8639) 2020-04-13 23:33:57 -03:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00