Commit Graph

430 Commits

Author SHA1 Message Date
Karolis
8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Alberyk
8ceefde494 Replaces the IAA with the Representative job (#6752)
This pr does what is suggested in this thread: https://forums.aurorastation.org/topic/12395-iaa-rework-representatives/
2019-07-25 01:15:21 +03:00
Mykhailo Bykhovtsev
84ebc24580 Adding more logos to Pencode (#6755)
As title says this PR adds extra 6 logos to penwriting.

Added new paper logos for:

    [logo_nt] - Regular NT logo

    [logo_nt_small] - Small size NT logo

    [log_zh] - Zeng-Hu, [logo_idris] - Idris

    [logo_eridani] - Eridani

    [logo_necro] - Necropolis

    [logo_hp] - Hephaestus Industries.

    [logo_be] - Beisel
2019-07-23 14:18:47 +03:00
alsoandanswer
0cd2b58c96 Fixes mop sound artifacting, pen clicking doesn't spam logs anymore (#6616)
mop sound had a weird bass, so i fixed that (with help of gem)

removed the pen chat click thing. no more spamming local logs
2019-06-24 14:39:23 +03:00
alsoandanswer
0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
alsoandanswer
0c0bd572e8 Sprite fixes (#6468) 2019-05-19 15:34:32 +02:00
William Lemon
b4f2347a2d Pens now clicky clicky (#6393)
Doesn't change how pens work at a functional level, they can just be clicky clicky'd now.
2019-05-09 14:26:46 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Mykhailo Bykhovtsev
81e7f29878 Reworking Bot API and optimizing for loops in admin code (#6355) 2019-05-01 14:14:26 +02:00
DrHobo2
a75e9c1428 Lathe Updates (#6070)
Added some handy things to the Autolathe, with material costs for some objects.
Following items were added: cable coil, hand labeller, basic stock parts, engineering debugger, and the implanter when it's hacked.
2019-04-24 08:50:18 +03:00
Alberyk
aa70b6cffb Changes how clumsy checks are handled (#6299)
This pr adds the is_clumsy check, that checks if the mob has the mutation or if they are drunk enough. This fixes a bug where mobs would still have the clumsy mutation due to drinking.
2019-04-14 19:45:45 +03:00
alsoandanswer
959a1dff4f Bureaucracy & Library Update 3 : Total REEEE-call (stupid sound edition) (#6242)
scanning sounds
binder sounds
making the scanner play the scan animation fix
a dumb description
2019-04-05 23:56:15 +03:00
alsoandanswer
3c38c19f2a bureaucracy and library update 2 : electric boogaloo (#6182)
tweak: "Tweaks some bureaucracy sprites."
tweak: "Reverts pen sprite with some improvements."
soundadd: "boxes filing cabinets and paper make noises"
also put all the bureaucracy in a nice file
2019-03-30 21:53:03 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
alsoandanswer
3dda71d168 Adds new bureaucracy and library sprites (#6021)
*Changes sprites for pens, papers, books, scanners, cabinets and the whole lot.
*needs help with the code cause i cant code a simple animation flick for shit
2019-02-16 01:09:27 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Conspiir
da17b9b6a7 Fingerprint Cards can go in Folders (#5868) 2019-01-05 00:52:52 +01:00
Conspiir
b6fb3f50b9 Throw Paper Balls (#5879)
* paper ball fix

* changelog
2018-12-31 13:13:25 +01:00
Werner
92d5ce758c Include the gamemode in the discord fax announcement. (#5841)
Includes the Game Mode in the discord announcement for new faxes sent to the CCIA channel.
2018-12-28 19:23:21 +01:00
BurgerLUA
1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
Panter
9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
Karolis
4065e29e86 Vue.js UI implementation (#4868)
This UI is going to be more integrated with BYOND host objects. It's update principal is very different from nanoui's. It is based around state that is being synchronized with server and client (browser). Such synchronization has it's problems, like it can't handle rapid changes, what could cause client and server to become out of sync and client state to be discard.
2018-08-04 20:19:29 +03:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberyk
207608b60c Ports some sounds from baystation (#4675)
This pr ports some sounds effects from baystation12, it has sounds for:

-using medical items
-using hyposprays
-opening some storages, like briefcases and toolboxes
-lighting matches
-magboot activation sounds
-holster sounds
-tape sounds
-pen and stamp sounds
2018-05-02 00:20:56 +03:00
Alberyk
b48d2822d4 Some bug and mapfixes, march update version (#4412)
-fixes #4400
-fixes #4411
-fixes #4378
-fixes #4386
-fixes #4384
2018-03-13 21:30:17 +02:00
Juani2400
395a7b3d60 [Map] Medical revamp and major changes. (#4324)
Complete remap of the Medical main level. Expect bugs and missing
equipment.

Added a new isolation wing to Medical.

Changed the nuke's position, to a much safer, new location.

Added an alternative exit to the Bunker.

Added a new store that only the HoP can grant access into.
-Detective and CSI's offices have been moved to a level above Security.

New Security training area, for cadets and other uses you may find to
it.

New transfer/escape shuttle. Not the final version, probably. Test of
acceptance from the community in progress. Not entirely convince by the
design.

New Research-coloured folders (Sprite recolouring by Fire and Glory).

Slightly remapped Kitchen. Tighter on space, big on table surface
area.

New Research Office by Xenobiology, after a lot of requests.

Vault entrance has been redesigned to fit a bit more with its purpose.

A lot of bugfixes, missing stuff, and minor suggestions.

Fixes #4311.

Fixes #4225.
2018-03-10 17:14:48 +02:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Lohikar
6f85f08718 Convert a bunch of legacy overlay calls to SSoverlays (#4015)
Bunch of overlay conversions I found in an old stash I had forgotten about.
2018-01-07 00:34:47 +02:00
Alberyk
139a0fa2b7 Fixes hair and stamp message (#4009) 2017-12-27 11:33:29 -06:00
Alberyk
581f266ae8 Rings (#3886)
Adds rings, ported from baystation12. You can make them out of most materials and etc. Also, it adds support for wearing rings under gloves, like magboots.
2017-12-04 18:53:39 -06:00
skull132
7dc02be204 Merge branch 'master' into development
# Conflicts:
#	code/controllers/subsystems/initialization/misc_early.dm
#	config/example/config.txt
#	maps/aurora/aurora-1_centcomm.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
2017-11-11 20:57:28 +02:00
Ron
bf77cbe426 Bug fixes (#3807)
Fixes #3770
Fixes #3802
Resolves #3682 (stop all sounds verb)
Fixes #3804
Fixes #3789
Fixes #3558
Fixes #3549
Resolves #3745
2017-11-05 16:20:51 +02:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Ron
37b3c0049a Replaces unused span classes (#3539)
Replaces span class userdanger and sinister with things that exist. Also removes an unused proc.
2017-10-04 19:23:20 +02:00
Juani2400
d4a6ea6949 [MAP] Several major remaps, and additions #3 (#3465)
- Remap: Atmopsherics.
- Remap: Captain's Office.
- Remap: Head of Staff Conference Room.
- Remap: Chief Medical Officer's Office.
- Remap: Medical Briefing Room.
- Remap: Security Processing and Holding Cell.
- Modification: Robotics Laboratory.
- Addition: Desk Ringers in several locations.
- Fix: #3391, #3374, #3345, #3341, #3308, #3306, #3277, #3244, #3173,
#3094.
- Several other minor changes.
- A new subtype of folder has been sprited for the Security folders.
- More colours of flooring decals were added.
- New colours for pipes were added (Lohikar).
2017-09-20 16:42:02 +02:00
skull132
16d33365c2 Merge branch 'master' into development
# Conflicts:
#	code/modules/client/preference_setup/loadout/loadout_xeno.dm
#	code/modules/customitems/item_defines.dm
2017-09-09 21:38:02 +03:00
Alberyk
0d8fe2e6a4 Adds more in hand sprites for certain items (#3392)
Adds a lot of more in hands and back sprites, wielded shotgun sprites, guns, bags and things like mining satchels and bee nets.
2017-09-08 13:14:52 -05:00
Lohikar
4338095bdf Fixes #1491 (#3309) 2017-08-20 14:00:34 +03:00
Ron
cb5e227320 Converts some istype's to use helpers (#3224)
Converts various istype's to use helpers. Mainly:
Cable
Wrench
Screwdriver
Multitool
Crowbar
Wirecutter

And makes the helpers defines.
2017-08-06 22:08:42 +03:00
Lohikar
36164a15d4 Better action progress bars (#3175)
changes:

Progress bars will now stack if there is multiple ones on a single turf.
Progress bars' update speed is now mediated by stoplag() instead of arbitrary numticks numbers.
A callback can now be passed to do_after or do_mob which will be called every check - if the callback returns FALSE, the action is cancelled.
Progress bars no longer show an X briefly when their associated action is cancelled.
Progress bar itself is from /tg/, do_after changes are not.
2017-07-31 20:23:47 +03:00
Lohikar
f885bffdae More tweaks (#2889)
changes:

Clipboard overlays are now a little gentler on SSoverlays.
Ported potential performance improvements for getFlatIcon and listclearnulls from /tg/.
Icon smoothing now clears the base icon by default; SMOOTH_NO_CLEAR_ICON disables this behavior.
Potential SSoverlays performance improvement from /tg/.
Speculative fix for #2826.
2017-07-01 23:09:10 +03:00
skull132
e4423761ef Admin & Staff adjustments (#2529)
Features:

 Removal of BOREALIS (python module) as it's not used.
 Removes ToR ban feature in lieu of IPIntel.
 New BOREALIS config to alert staff if server starts as hidden.
 Adminhelps now inform admins on discord if dibsed (when they were sent to discord anyways).
 Adds hub visibility to the server access control panel.
 Adds mirror ban spotting via ban panel. It now redirects to the linked ban if one is found.
 CCIAA now get alerted as to how many of them are online and active when receiving faxes and emergency messages via Discord.
 Removed unused C/C++ libraries. The socket_talk module is a generic UDP shipper, of which Arrow implemented a better version. lib nudge is not even compiled for use. lib_nudge module is uncompiled and no longer used, as we use cURL for the bot.
 Removed depracted APIs and config settings related to the previous point.
 Whitelisted jobs now appear properly in the job selection window as [WHITELISTED].
 Job ban reasons can now be viewed from player preferences window.
 Await admin approval for final CCIAA requests and implement. RIP CCIAA.
 Fix age bans for jobs and antags (dynamic ones, ofc).
 Implement https://forums.aurorastation.org/viewtopic.php?f=18&t=8283
2017-06-13 01:37:44 +03:00
Lohikar
0db557ac29 machinery_process() & auto_use_power efficiency tweaks (#2657)
changes:

Machinery now uses machinery_process() instead of process(), allowing machines to be put into SSprocessing-style lists in addition to the machinery list.
Automatic power calculations now involve less proc-calls.
2017-06-12 19:09:36 +03:00
Alberyk
681a658890 Replaces all references in game of the exodus with the nss aurora II (#2555)
Fixes #2501
Also, using cameras won't show exodus anymore
2017-06-01 19:47:18 +03:00
skull132
4678b8bbcc Implement signatures (#2098) 2017-05-27 12:39:22 +03:00
skull132
c27866e4af Merge branch 'master' into development
# Conflicts:
#	code/_helpers/logging.dm
#	code/modules/mob/living/living.dm
2017-05-25 15:06:32 +03:00
skull132
3a3574da56 Fixes #2446 (#2450) 2017-05-25 15:00:35 +03:00
skull132
ea071a4b24 Makes removable labels a thing (#2440)
Not sure if this is the best use of a variable! But in special cases, initial(name) doesn't work. And this is the next safer option!
2017-05-24 20:50:11 +03:00
Ron
790480c8da Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
skull132
a05b9e84be Defuse paper [field] exploit (#2316) 2017-05-21 01:35:11 +03:00