Commit Graph

244 Commits

Author SHA1 Message Date
Alberyk
4765750be0 Bug fixes: drugs, full hydrobelts and a bit more (#6935)
-fixes the matake mantle having the wrong sprite
-fixes #6918
-fixes #6917
2019-09-03 21:15:46 +03:00
VTCobaltblood
2d963f9e6d Adds apple juice (#6870)
Adds apple juice.
2019-08-25 22:57:50 +03:00
Alberyk
44013b67b6 Tweaks black k'ois a bit. (#6848)
-limits how much brain damage black k'ois can cause
-phoron does not hurt people with the black k'ois parasite anymore
-black k'ois plants have their proper name now
-k'ois parasite now gives tech levels
2019-08-20 00:05:58 +03:00
MarinaGryphon
68dd51121c Makeshift Chemistry and Medical (#6618)
Skull is fucking CRYING right now.
2019-07-26 11:57:05 +03:00
Alberyk
d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
Alberyk
7664972d0a Fixes water removing objects' colors (#6656)
This pr fixes water removing thing's colors, it should now only removed color from mobs, in case people are painted.
2019-07-04 17:02:40 +03:00
Alberyk
476b8479b9 Some vaurca and k'ois tweaks (#6597)
-kois can now infect people by being injected into the bloodstream as well
-vaurca warforms have their own fire overlay now
-fixes a missing error in the warform right arm
2019-06-27 10:58:43 +03:00
Mykhailo Bykhovtsev
37f29cc13c Fixing water and foam wasted on mobs that do not need to be extinguished (#6622) 2019-06-25 22:32:30 +02:00
Alberyk
d31752b106 Removes food dealing toxin damage when injected (#6566) 2019-06-19 17:34:05 +02:00
MarinaGryphon
9407d45879 Removes Burger (#6563)
Fixes cocktails being extremely, lethally hot (fixes #5702)
Fixes splashing reagent containers on chem heaters
2019-06-13 21:56:25 +03:00
Alberyk
2d4cac126f Simple animal update (#6553) 2019-06-12 23:47:22 +02:00
VTCobaltblood
a0045fdb86 A new skrellian plant, and associated stuff (#6340)
Adds dyn, a Skrellian herb. Renowned as a medicine, its juice has mild anti-toxin properties identical to how powerful tea was before Burger nerfed it; lower than tea because Arrow considered old tea to be too OP, and any beverages made from it do too. Seeds are available both in the garden and hydroponics, and the plant may occasionally contain actual dylovene in it.
The new drinks are the raw juice of the herb, a tea (1 juice to 4 water), and an icy/fizzy iced tea thing (1 juice to 2 ice to 2 soda water). The last comes as a soda can in the vendor, and a carton of juice is available at the bartender's boozemat.
This is the first in a series of PRs expanding upon skrellian cuisine/drinks.
2019-05-02 00:44:53 +03:00
ParadoxSpace
71ed6492da Makes Zo'ra Soda less hilariously awful. (#6316) 2019-04-22 20:48:35 +02:00
Alberyk
e8062bf0ec Adds toothpaste and toothbrush (#6317)
This pr adds toothpaste tubes and toothbrushes, you can get them in the loadout and the surface bathroom. Toothpaste works like alcohol to vaurca. A couple of vaurcan drink recipes are also added at the request of their lore writer.
2019-04-20 23:02:53 +03:00
LordFowl
1bbf9b18c9 Of Space Cleaner, Lube, and Zo'rane Fire (#6167) 2019-04-05 12:22:16 +02:00
ParadoxSpace
e20e76cf2a Adds Beetle Milk (#6223)
The sheer amount of Offworlders that ICly talk about beetle milk without being able to slurp it made me sad. Sprite by Wezzy.
2019-03-30 00:44:35 +02:00
Mykhailo Bykhovtsev
7f0c085b1a Reviving Fire Fixes and Tweaks PR. (#6129)
This PR revives Burger's PR #5797

Fire extinguishing foam now works properly. It is 3 times stronger than water.

Walking through a foam will extenguish your fire stacks.

Atmos suit max temperature threshold was increased from 30k to 40k. Atmos firefighter suit max temperature was increased from 30k to 45k. Heavy firesuit max temperature was increased from 30k to 55k. Same goes for their helmets.

Firesuits and red/white/atmos hardhats no longer protect wearer from pressure. So people cannot use it in space. For areas with 2000+ KPa fire people need to use atmos voidsuit.

Fixes #867

Cyborg stations now refill cyborg's fire extinguishers. Fixes #6171

Fire now produces CO2 while burning, with amount varying by fire severity
2019-03-23 00:10:42 +02:00
Alberyk
6a8308fefa Fixes a couple of offworlder related issues (#6145) 2019-03-13 23:16:37 +01:00
Alberyk
97bcd70b1a Adds Off-Worlder Humans (#6078) 2019-03-13 00:59:04 +01:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk
9d32fc3395 Tajaran cuisine: the second revolution (#6066) 2019-02-25 15:16:02 +01:00
Mykhailo Bykhovtsev
f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
Alberyk
dd9509eaf8 Fixes welding fuel behaving like Zo'rane fire (#6022) 2019-02-04 19:23:03 +01:00
Alberyk
08316f6c3e Fixes red nightshade being really lethal (#6001) 2019-02-01 00:44:40 +01:00
Conspiir
488c7fe8d8 Adds Skrell Drinks (#5963)
Adds Grape juice to the boozeomat and 5 new mixable Skrell drinks.
2019-01-28 11:29:49 +01:00
Alberyk
00ba1282c3 Changes how pain checks works in game (#5978)
This pr creates a new check, can_feel_pain, it checks for the NO_PAIN flag, if the target is under influence of mind altering drugs or strong painkillers. This check replaces all the species procs and fixes somethings, like people under the influence of pain killers still getting knocked out from pain and etc.
2019-01-27 13:48:12 +02:00
VTCobaltblood
3982da12d0 Adds a new drink (#5947)
rscadd: "Added a new drink recipe, Martian Special, made with 4 parts coffee and 1 part pepper."

No new sprites added, the glass is the same as the coffee glass. No special effects either it's just shitty coffee
2019-01-26 18:13:59 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Dwago
72de15b5af Fix's the bug with the corgi dogs, makes mice butcherable. (#5818)
rscadd: "Add mice to the butcher list"
bugfix: "Fixed the infinite corgi glitch by modifying the recipe to require corgi meat
2019-01-13 20:08:50 +02:00
Conspiir
086aa9abc9 Skrell Blood Uses Copper, Not Iron (#5739)
Adds copper-based blood to Skrell. They will no longer restore blood from iron, but from copper. Hemocyanin != Hemoglobin. Prepare your copper supplements come Vampire rounds!
2018-12-17 12:52:41 +01:00
BurgerLUA
9e280746b4 Epinephrine and Atropine Reworks (#5708)
Bordering between bugfix and feature, this reworks Epinephrine and Atropine so its actually useful and works as intended.
2018-12-11 20:44:05 +01:00
BurgerLUA
d831553e65 Dionaea can now be affected by most secret chems (#5643)
Dionaea are now affected by:
- Liquid Light
- Liquid Fire
- Black Matter
- Bluespace Dust
- Bottled Lightning
2018-12-07 22:28:01 +01:00
Alberyk
ece68b18ed Drink fixes: hooch, winter offensive and cherry tree fireball fixes (#5672)
-fixes the hooch recipe
-fixes the winter offensive's taste
-fixes the cherry tree fireball recipe
2018-12-01 23:11:47 +01:00
BurgerLUA
24a3da2ad9 Adds Mutone, Plexium, Venenum (#5588)
Adds three new chemicals. View the feedback thread for more information.

https://forums.aurorastation.org/viewtopic.php?f=21&t=12218
2018-11-30 00:16:12 +01:00
Kaedwuff
6b4b2ec05f lemonades (#5628) 2018-11-22 15:26:50 +01:00
BurgerLUA
8cef951ffb Added (#5624) 2018-11-17 20:40:15 +01:00
BurgerLUA
4efee9c608 Adds Omnizine, Atropine, Epinephrine, Mannitol. (#5414)
Adds 4 new reagents. Adds Omnizine, Atropine, Epinephrine, Mannitol.
2018-11-15 20:10:26 +01:00
BurgerLUA
c35ce60a50 Cigarette Fixes (#5597)
There was an issue with one of the travis checks that caused reagents with incorrect specific heat values to sneak into the game and cause havok. This fixes that.

Fixes #5594
Fixes #5593
2018-11-12 09:39:28 +02:00
BurgerLUA
575372ea6b Fixes Phoron Salts Again (#5585)
Because I'm an idiot I realised that phoron salt bombs are actually impossible because water turns to ice when frozen, and you need frozen water in order to make a working bomb.

I also fixed a few bugs regarding cryo/pyro mixes in reagents. It only took me 5 hours to figure out.

I also made Phoron Salts containers spawn with a stable temperature so admins don't blow up when they mess around with it.

I adjusted the explosion size of phoron salts so that absolute best case scenario, you can make a bomb that has the destructive radius of a screen.
2018-11-10 22:29:40 +01:00
BurgerLUA
62ad2953e1 Phoron Salt Tweaks (#5547)
* Added

* aaaa forgot about volume

* adds a max safety check

* actually buff it a little more since it's weaker than nitro
2018-11-06 10:14:43 +01:00
Mykhailo Bykhovtsev
8dbf3ceff6 Diona and Synth bugfixes (#5546)
- Diona are no longer blind all the time. Fixes #5543
- Radium doesn't spam Diona with messages. Fixes #5544 
- Synthetics like AI/cyborgs/PAI can now talk. Fixes #5516
2018-11-05 09:19:02 +01:00
Werner
86a9f5cb48 Merge branch 'upstream-master' into upstream-development 2018-11-04 13:49:40 +01:00
BurgerLUA
c6e59a20d6 Balance Tweaks for Temperature Reagents (#5501)
There was a bit of an oversight when it came to two damage formulas that I thankfully picked up. While testing everything in development. This PR changes the formulas for burn damage and temperature change caused by reagents.
2018-11-04 12:22:05 +02:00
BurgerLUA
1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
Mykhailo Bykhovtsev
581f9c6153 Diona update (#5381)
This was requested by Lore team.

Diona no longer splits after loosing their head.

Without head Diona's speech range is reduced to 3 tiles(number might be changed) and is muffled.

Without head Diona goes blind

Time to regenerate limb for Diona is increased from minute to 10 minutes. Fixes #5472 Fixes #5418

Diona will be notified when they attempt to regrow lost limb.

Tiny code cleanup(replacing usr << with to_chat)

Radium now cures burn, brute, toxin damage for Diona.

All reagents that affect Diona gestalt now affect nymphs as well

When being split diona Gestalt now distributes all reagents to nymphs equally.
2018-11-04 00:00:38 +02:00
Kaedwuff
7a44ce7e44 Pumpkin Spice! (#5408)
Makes pumpkins have 'pumpkin pulp' inside of them (a child of nutriment), which can be used with space spice to make pumpkin spice.

This can be used for several drinks, along with the new pumpkin pie recipe, that no longer requires a whole pumpkin be shoved in the oven.

Additionally, added a temporary limited edition seasonal drink and donuts to the vending machines. It's Autumnlicious™!
2018-10-27 21:25:41 +02:00
Dwago
72f62044db Bug fix's! (#5338)
Fixes #5426
Fixes #5322
Fixes #5245
Fixes #5310
Fixes #5416
Fixes #5412
Fixes #5410
2018-10-21 12:33:42 +03:00
LordFowl
2bb70110df initial (#5360) 2018-10-12 11:32:40 +02:00
BurgerLUA
fe136b58ac The last of the hydration/hunger fixes. (#5396)
* Added

* more changes

* oops
2018-10-10 23:17:32 +02:00