Commit Graph

25 Commits

Author SHA1 Message Date
ParadoxSpace
a7ff20218a removes secborgs (#6733)
The evil will finally be defeated.
This takes security borgs out of the game entirely. They bring pretty much nothing to the table, in terms of either roleplay or positive influence to the station.
Also, combat and syndicate modules now have cuffs.
2019-08-17 19:23:11 +03:00
Geeves
1087bc9aaa Medical Nerf: Handheld Adventures (#6542)
Modifies the Handheld Health Analyzer's readouts a little.

Firstly, it displays if someone is malnourished or dehydrated.
Secondly, it changes the numerical damage values you get if you scan someone into words, this prevents doctors from screaming "OH YOU HAVE 0.3 TOXINS", which doesn't really make sense in any term of lore standards. I guess. Lmao.
Thirdly, it removes the weird "Anatomical damage detected" lines, because those are literally just repeats of the damage values you're already getting.
2019-07-04 21:19:20 +03:00
DrHobo2
a75e9c1428 Lathe Updates (#6070)
Added some handy things to the Autolathe, with material costs for some objects.
Following items were added: cable coil, hand labeller, basic stock parts, engineering debugger, and the implanter when it's hacked.
2019-04-24 08:50:18 +03:00
Mykhailo Bykhovtsev
aadd380a2c Cybersuit name and description fix (#6319)
fixes #6313
2019-04-18 23:21:33 +03:00
Mykhailo Bykhovtsev
196ac4751e Cybersuit targeting board fix (#6282)
Fixes #6281
2019-04-12 21:11:15 +03:00
Alberyk
5ee3d64c40 Increases the material costs of building rigs (#6208) 2019-04-04 17:20:06 +02:00
Mykhailo Bykhovtsev
ff2c30633d RIG construction by Robotic (#6120)
This PR lets Robotics lab to be able to assemble different RIGS. Process is similar to Mechs construction.

Rig that will be allowed to be constructed: EVA, industrial, medical, CE, AMI, light, hazard, combat, cybersuit(illegal tech)

Part of #6032 update

Misc changes:

Moved mechfab_designs.dm to designs folder.

Decreases bullet armour for industrial RIG

Gives stealth RIG slightly better armour values than regular light RIG

Slightly increases hazard RIG bullet and radiation protection.
2019-03-20 09:02:24 +02:00
Alberyk
301f25abee Research and development tweaks: guns and illegal techs (#6111) 2019-03-11 23:27:55 +01:00
Dwago
ab0b1ee6f7 Add's the Hermes mech to robotics. (#5959) 2019-02-03 14:30:56 +01:00
Conspiir
dab8a9f9e7 ChemHeater Circuitboards can be Researched (#5858)
* Adds Chem Heater to R&D

* changelog
2018-12-29 02:52:20 +01:00
OneOneThreeEight
ec722d2728 Fixes a couple issues regarding R&D modular gun parts (#5683)
* Fixes an issue where certain items had duplicate identifier strings. The bottom one wrote the one with an identical string above it out of existence. This allows the KA capacitor upgrade to be built via R&D, as well as the hardened capacitor.

* Fixes the phoron capacitor and the bluespace capacitor from not being obtainable in-game.
2018-12-04 10:20:58 +01:00
Alberyk
b556b67c15 Adds slot machines (#5482)
This pr ports the slot machines from tg, as suggested in the forums. They are not implemented anywhere in the map, but can be built using a board that you can print in research.
2018-11-01 01:40:45 +02:00
BurgerLUA
198f2d7fcf Burger's Fixes (#4900)
Fixed library books spawning outside of shelves.
Fixed kinetic accelerators displaying an error when equipped on the waist.
Balances kinetic accelerator research to prevent easy research exploit. Balances traitor kinetic accelerator to be less powerful.
Tweaked the new library to be more aesthetically pleasing. (Changes all the light chairs to dark chairs, and makes all the plastic tables wood.)
Removed empty mediwall from the command section of the shuttle.
Removed floating light near departures and on the shuttle.
Removed pointless holopad on the evac shuttle.
2018-06-18 21:48:27 +03:00
BurgerLUA
9da929d4a1 Custom Kinetic Accelerators (#4802)
This is honestly one of my biggest and most ambitious projects. I hope people are happy with this.

Custom kinetic accelerators are special, customizable mining weapons that are meant to give a sense of progression, and a sense of pride and accomplishment while mining. Each custom KA is made up of 3 or 4 parts:

The Frame (5 to choose from)
The Cell (5 to choose from, +1 traitor)
The Barrel (5 to choose from, +1 traitor)
The Upgrade Chip (7 to choose from, +1 traitor)
The sprites change with each addon, they are truly dynamic and there are so many combinations of parts that a miner can have. You can have several different builds for each desired mining style, it's quite a robust system.

You can have a KA that shoots slowly, but delivers high-penetrating shots that go through several walls of rock. You can have a KA that shoots REALLY fast, but precisely destroys 1 rock at a time. You can have an absolute canon of a beast, that destroys rocks in a 3 tile radius around it.

The parts can be obtained via research, via abandoned crates, or via RNG in the cargo warehouse. There are some custom KAs that spawn on the raider's ship, on the mercs ship, and a laser one on the merc's headquarters. That laser one can also be bought from the traitor uplink as well.

ERT get a class 4 KA for use in special operations, if they choose to use it.
2018-06-17 23:02:42 +03:00
Alberyk
aa61badaf7 Removes genetics for real now (#4831)
-removes all genetics things from the map/rd
-fixes #4829
-fully removes the geneticist job
2018-06-02 18:16:34 +03:00
BurgerLUA
aad698be53 Mental Medication Additions (#4648)
The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.

Syringe (drugs) now contains truth serum.

Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.

A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.

The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
2018-05-13 17:39:56 +03:00
Alberyk
83d0e161ba More modular guns tweaks and fixes (#4221)
-fixes #4217
-lowers some of the component techs to make possible to get them
-fixes the phoron capacitor design having the wrong id
-modulator will now change the firing sound of the weapon, to avoid things like tasers and non lethals modules sounding like lasers
-fixes a bug with the random voidsuit picking the wrong helmet for the captain voidsuit
2018-01-31 19:51:01 +02:00
Alberyk
d5a1e597d2 Fixes the relation between rd guns and firing pins (#4159)
Fixes a lot of guns having no pings and just makes guns created by rd having no pin by default instead.
2018-01-27 22:32:33 +02:00
Alberyk
40f661202a Fixes some bugs related to modular lasers parts in the rd designs (#4131) 2018-01-22 22:23:00 -06:00
LordFowl
6dd5c2dbfd Unapologetic Scientist Buffs (#3957)
Implements the long-promised modular RnD energy weapon system I embarked upon in the ancient days of August 2016. Currently just a basic framework based heavily on Printer's recent work.

Relevant thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=9755
2018-01-20 23:39:14 +02:00
Alberyk
b58a3037c1 Some small fixes and tweaks (#3933) 2017-12-08 17:10:02 -06:00
MarinaGryphon
56ff561ac3 Adds device cells to the protolathe and mech fabricator (#3508)
Device cells now have a design, so you can print them. Same resource costs as the basic cell.
2017-09-27 10:40:35 -06:00
Karolis
9c9b2a55af Removes old command and communications console (#3479)
Removes old command and communications console (It is now replaced with modular console with command preset)
2017-09-23 01:55:12 +02:00
Werner
ff853542b1 Cargo Overhaul (#3221)
Changes cargo to be based on credits instead of items

The following is still ToDo:

 Test SQL Loading + Add flyway migration
 Add changelog
 Restore the PDA Application
2017-09-14 21:32:06 +03:00
Ron
905c960e52 Adds some things (#3357)
- Power Sword
- Tesla Gun
- Gravity Gun
- Pipe Wrench
- Slime baton - Awaiting Sprite
- Hand-held crew suit monitor
- Space Klot
2017-09-02 18:16:22 +02:00