Commit Graph

3 Commits

Author SHA1 Message Date
Kaedwuff
da9a9619bb No more magic shoes (#5336)
It's bugged me for a while that wizards rely on not just obviously mystical clothing, but wearing a special pair of utterly nonmagical sandals, or, in a singular special case, literal 'magic shoes'.

I've always felt magic clothing should be enough, honestly. I feel like the shoes thing was only added in the ancient past to give players the ability to shoot off a wizard's feet to take away their casting powers.

So I removed the footwear requirement. Now, wizards shall be free to wear whatever they want on their assorted leg appendages.

Feedback thread https://forums.aurorastation.org/viewtopic.php?f=18&t=11999
2018-10-27 20:29:58 +02:00
Lohikar
9a899801b1 more closet initialize (#2855)
Converts some closets to fill() that I missed in my first pass.
2017-06-28 14:37:42 +03:00
Alberyk
ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00