Commit Graph

4274 Commits

Author SHA1 Message Date
Werner
b9359b27ed Fixes missing access for the raider rigs (#6357) 2019-04-28 16:37:42 +03:00
Werner
09f8a5cffd Changes the Rigs the Heisters have available. (#6344)
The stealth rig is replaced with a equipped hazard rig
The hacker rig is replaced with a equipped eva rig
The industrial rig is replaced with a equipped industrial rig
A additional industrial rig has been added.
2019-04-26 01:25:21 +02:00
Werner
96fb5b1886 Changes the YouTool in Engineering Storage to have a constant stock. (#6343)
Closes #5660
2019-04-25 19:41:56 +02:00
ParadoxSpace
56e32b30fb Aut'akh Limb Crate (And Others) (#6310) 2019-04-23 00:23:18 +02:00
fernerr
d6a70f0325 Replaces hydroponics closets in Xenoflora with xenobotany ones. (#6180) 2019-04-22 18:46:53 +02:00
Alberyk
e8062bf0ec Adds toothpaste and toothbrush (#6317)
This pr adds toothpaste tubes and toothbrushes, you can get them in the loadout and the surface bathroom. Toothpaste works like alcohol to vaurca. A couple of vaurcan drink recipes are also added at the request of their lore writer.
2019-04-20 23:02:53 +03:00
Kaedwuff
34bcb59a65 Chaplain Buffs (#6246)
-Adds an aspergillum, which will hold up to 10u of liquids, such as holy water, and spray out out to adjacent squares, such as those occupied by filthy vampires. It also makes a pretty jingle sound when you do so. The sprite was provided by Dronz.
-Removes the buggy null item box, and replaces it with obsidian shards that can be reassembled at will to whatever null item shape you crave.
-Null items can now be mounted on poncho backs
-Some backend updates to spraybottle code that will let you change the sound effect of a spray-object if someone makes one in the future.
2019-04-20 22:59:14 +03:00
William Lemon
4e365c0eaf NTSL2+ (#6256)
Warning! Big Scary Change!
NTSL2+ is a re-work of NTSL.
The goals of this rework are to remove worries regarding server load, and make it impossible for a malicious program to crash the server.
The result is an asynchronous daemon based interpreted language, called NTSL2+.

The Daemon in question can be found Here

Features:

Programming Language worth considering a programming language
Limit-able execution - Unable to hold the server up
Runs on Modular Computers
Shitty in-game networking.
Players can finally write their own laptop programs I cannot stress that enough.
2019-04-20 18:24:04 +03:00
ben10083
901634505c TCFL Cmdt Office (#6292)
Added route for TCFL Cmdt to get to main area with blast doors, moved around office, and gave it a wardrobe with items.
https://imgur.com/chwi3E1 (ignore the blood, thats from testing)
2019-04-18 20:09:54 +03:00
fernerr
f8b45900e3 A round of map fixes and some minor requests. (#6286) 2019-04-16 15:11:26 +02:00
Baa
4b512a7822 Overhauls Soap! (#6279) 2019-04-16 15:11:02 +02:00
Werner
777833aefb Readds a camera to the vault that has been deleted by accident (#6287)
Readds a camera to the vault that has been deleted by accident
2019-04-12 22:37:25 +03:00
Werner
4b196bc608 Overhauled Odin Arrivals to include a security checkpoint and reverts the turrets to default-disabled. (#6273) 2019-04-12 00:05:38 +02:00
Werner
0eedbb6554 Slightly changes the vault layout to address certain issues that cropped up during the gameplay (#6270) 2019-04-11 23:25:12 +02:00
ben10083
427be5edcc Odin Departments and Odin Turret Fixes (#6185) 2019-03-31 11:38:14 +02:00
Mykhailo Bykhovtsev
4e552e2774 Fire CO2 production fix. Upgrading SM's waste handling system. (#6194) 2019-03-23 11:39:50 +01:00
fernerr
c9a1b968f6 Adds a testing pen to the upstairs virology lab. (#6168)
After observing a number of rounds and gathering some feedback, having no way to test on monkeys in the upstairs lab by default doesn't work out that well, as the biochemists simply take a monkey cube with them up to the lab to avoid the long walking distance downstairs. This adds a single testing pen to the new lab.

https://i.imgur.com/1e7QgOh.png
2019-03-22 23:22:12 +02:00
fernerr
2f7f7a32d1 Slightly shunts the merc/raider ship areas at under the station. (#6188) 2019-03-22 21:39:41 +01:00
ben10083
bacd1b01a9 Replaced pens in IAA Office (#6164) 2019-03-21 09:40:34 +01:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
Dwago
b8108a945c More Bug Fixes (#6106)
Fixes #6079
Fixes #3803
Fixes #6088
Fixes #5930
Fixes #3072
Fixes #3986
2019-03-18 09:03:15 +02:00
Mykhailo Bykhovtsev
2c4011dde4 Tesla tweak update to previous update and re-haul[buff] (#5994)
This Pr tweaks previous update

Grounding rods now are vital for how many miniballs of Tesla can be contained without it going nuts and melt stuff. 1 rod = 4 miniballs. So with standard setup 4 rods = 16 miniballs max and that is around 4 million W energy.

Each time Tesla melts coil/rod/emitter it will loose a single miniball and drop in energy.

Tesla miniballs no longer shoot beams, instead they shoot main ball which shoot coils, accounting for energy produced by all miniballs.

Tesla miniballs no longer zap. Instead they shoot main Tesla ball which shoots one single beamn, which accounts how much power each miniball produces.

Tesla now looses more and faster energy with number of miniballs it has. Energy loss changes after 12 balls and after 16 miniballs.

Each miniball produces 156250W

Tesla Engine room is reduced in size, field is now 5x5.

Tesla now moves smoothly tile-by-tile. No more jumps
2019-03-01 20:27:52 +02:00
fernerr
742e1a2288 A round of fixes, polish and suggested additions to the map. (#6086) 2019-02-25 15:34:20 +01:00
fernerr
8b7a745e8c A small fix, and some polish to the recent research department changes. (#6068)
Added access to unstable mutagen back to xenobotany.
Added some latex gloves to eva prep.
Changed the name of some airlocks to fit better.
Edit: Fixed a missing window, some wrongly placed floor decals.
2019-02-19 22:25:53 +02:00
fernerr
b24d7a41ff Remapping parts of the research department. (#6038) 2019-02-17 20:32:53 +01:00
Dwago
9a26256887 Modified the Mech Teleporter, Fixes #6017 (#6018)
Fixes #5746
Fixes #6017
Fixes #3915
Fixes #5987
Fixes #2151

When using the mech teleporter now, if you attempt to teleport into a wall or dense object, the mech will create a large emission at the area before being sent elsewear, causing hallos damage.

Absolute pathed virus2/effect.dm
Fixed a absurd range for cell drain
Fix's Minor mapping issues
2019-02-11 00:35:35 +02:00
Mykhailo Bykhovtsev
e6990db675 Making Tesla Engine SMES input/output by default (#5997) 2019-01-30 21:31:20 +01:00
Alberyk
917449718d More tau ceti foreign legion fixes (#5995)
-fixes #5961
-fixes #5965
-fixes #5964
-fixes the blaster carbine fitting inside holsters
-places the drop pods behind blast doors for now
-removes some non medical related chemicals from their dispenser
2019-01-29 16:45:37 +01:00
Mykhailo Bykhovtsev
e7ff9f8931 Making certain SMES and Blast Doors be critical + remapping Tesla APC and SM blast doors (#5993) 2019-01-29 13:23:35 +01:00
Mykhailo Bykhovtsev
f9cf71fd9f Interstitial Z level pipe/power mapping fix (#5950)
Fixing Z level power and pipes mapping, my bad!

TL;DR of PR: moved one tile up by Y to align to the other level in command maint. Changed direction of Z down cable in security maint.
2019-01-14 15:08:15 +02:00
Mykhailo Bykhovtsev
94f215c014 Fixing Z level cable update and substations (#5937)
Oh boi, this one is a tiny in terms of lines, yet a huge impact. It absolutely solves problem with powernet bug of cables not updating through Z levels properly. Spend lots of time and especially intellectual effort to debug this thing and finally comparing Bay's code and debugging ours showed that lines 359 and 364 should be power_list(T, src, 12) because that stands for marked and we have unmarked cables.

Fixes Z level update of cables, now it updates them properly. So the substations work. Fixes #5165 , Fixes #5883 , Fixes #5655

Fixes mapping of cables

Increases charge of runtime SMES

Adds Z powernet to runtime levels for debug and tests

Adds Z level supply pipes and vents for debugging and tests
2019-01-14 10:55:46 +02:00
VTCobaltblood
28c3444c4a Fixes my map fuckup (#5945)
Fixes #5934 which arose from my PR. Sorry for being so late on this.
2019-01-14 09:30:51 +02:00
Mykhailo Bykhovtsev
bf58daa9d4 Map fixes and improvements (#5927)
Adds two O- blood packs and a freezer to the medical storage.

Adds a snack and soda vending machines at the end of the hallway that is in between cargo and bar.

Fixes medbay sublevel maint door not being part of door that revoke access during rad event

improves medbay main level hallway look next to elevator a bit

Adds tip jars to the bar and kitchen.

Fixes area in medbay lobby. Fixes #5928

Fixes #5929
2019-01-11 23:26:47 +02:00
VTCobaltblood
417260fd48 Fixes the capitalization of shuttle announcements (#5925)
Minor grammar fix. Not sure if a changelog is needed.
2019-01-11 23:12:48 +02:00
Erki
b19448b801 Revert Christmas (#5917)
Reverts the bar to the original geddup.
2019-01-09 22:25:08 +02:00
Mykhailo Bykhovtsev
86906313d0 Map fixes (#5914)
Fixes #5888
Fixes #5913
2019-01-07 20:32:14 +02:00
Mykhailo Bykhovtsev
70824906c5 Live Animal Traps (#5744)
In summary:

changes path of beartrap to make it a generic trap

Updated paths everywhere

Adds small trap, can capture mice, lizards, chick and spiderlings.

Adds medium trap, can capture cat, diyaab, monkey, yithian, pengiuns, chicken, nymph. Sometimes even maintainence drones, spiderbots and PAi.

Adds large trap, that is dense object. It cannot be picked up and releases animal in the opposite direction from a user. It can capture: medium size animals like dog, spider, carp, goat, cow, shark, fox, bear, cavern dwellers, and other kinds of Xenomorphs.

Adds medium trap, can capture Medium-sized mobs such as Diyaabs, Cats, Monkeys, Yithians(?), Nymphs, the occasional wandering pAI and Maintenance Drones.
2019-01-07 00:16:02 +02:00
Mykhailo Bykhovtsev
dcccf02d89 Map suggestions update (#5902)
This PR applies minor mapping suggestions from this thread page 3 https://forums.aurorastation.org/topic/8983-minor-mapping-suggestions/?page=3

Surface showers were reduced from 4 to 2, but racks with towels and soap were added as well as windows and windoors.

Bathroom on surface now has bolt control buttons for toilets

RND sublevel now has their own disposals system that leads to the outside just like the Virology

Medical and Security interstitial levels now have O2 lockers.

Adds Paper bins and paper shredder to the medical lobby

Medbay duplicated no smoking signs has been removed. Added more no smoking signs to medbay main, sublevel and interstitial

Kitchen freezer air alarm can now be controlled remotely. Added an atmos laptop to the kitchen that is connected to only that air alarm.
2019-01-05 18:08:32 +02:00
Conspiir
921892784d Cargo Photocopier Fix (#5910)
* fixes cargo photocopier

* changelog

* Reduced changelog
2019-01-05 00:47:37 +01:00
Alberyk
d30cf1bf9e Tau ceti legion fixes (#5909)
-fixes #5905
-fixes a couple of sprites at kyres's requests
-fixes their base having no access to xeno gloves
2019-01-04 14:30:39 +02:00
Dwago
3115e05dfa Add's Camera's and holopad to chemistry (#5897)
* Add's Camera's and holopad to chemistry

* changelog
2019-01-03 19:05:39 +01:00
Werner
bccea1462e Updates the bluespace artillery. (#5878)
* Updates the bluespace artillery.

Cleans up the code a bit and adds new capabilities

* Code Quality + Changelog
2019-01-03 01:11:22 +01:00
Mykhailo Bykhovtsev
709c77b953 Fixing map (#5875) 2018-12-31 14:02:37 +01:00
Mykhailo Bykhovtsev
9c8cb76957 Medical sublevel overhaul (#5845)
A safe space for all the minimally-exceptional and handy-capable people.
2018-12-30 14:18:35 +01:00
Alberyk
ed0297a697 The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00
Conspiir
d6e7766821 Moves Ambrosia vulgaris and Reishi from Contraband (#5812)
This makes vulgaris and reishi publicly available in accordance with their recent legalization a month ago.

(This one is for you, Diggz)
2018-12-30 01:27:27 +02:00
Dwago
3de74e90aa Misc Map Fix's (#5852)
Fixes -#5769
Fixes -#5767
Fixes -#5796
Fixes -#5743
2018-12-30 00:28:31 +02:00
Mykhailo Bykhovtsev
14346c0785 Fixing security lockdown (#5804)
This PR fixes security lockdown. Because during lockdown not all doors in security have blastdoors, there are 5 doors that are missing it. It leaves one maintenance door without blast doors

Makes existing blastdoor stay behind airlock in list, so it doesn't stick out.

Removed shutter to SMES room in medbay, making lockdown not wholesome
2018-12-27 23:21:03 +02:00
BurgerLUA
85caaeccaf Festive Bar (#5824)
Makes the bar more festive

https://i.imgur.com/DFZQwrC.png
2018-12-24 15:36:29 +01:00
Werner
823ddd55ac Fixes the roof above the command surface airlock (#5807) 2018-12-21 21:04:31 +01:00