* Fixes high skirt.
* Lighters and Trenchcoats
* Himeo Zippo, Cross Zippo
* Adds support for different lighter flames.
* Lighter in-hand sprites
* Merges .dmis with adds ninja hardsuit selection #9631
* More trenchcoat fixes
* The last iteration of the trenchcoat, I swear.
* Removes redundant code for lighter sounds.
* Decapitalization of ZIPPO LIGHTER
* Made a set_flame_light proc
* New zippo color system: variable edition
* set_flame_light proc destroyed
Modified the Greetings Window to download things from the Cloudflare CDN, instead of relying on the assets cache.
Reasons:
CDN is faster and better for world wide (Aussie) users.
IE caches these files in the background. Since they're static, this will mean faster loading times even if BYOND deletes the BYOND cache (since IE cache and BYOND cache are separate).
If other UI frameworks do the same, we cut down on the initial transfer and load times A LOT by sharing the same cached and CDN-d resources.
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().
Many interactions expect a target to have an update_icon(), so they should all be the same.
Also fixed some stuff that was using relative pathing, along the way.
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.
Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.
The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.
The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.
The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
rscadd: "Mints actually have a proper taste description now."
Surprisingly, doesn't really change that much user-facing side.
For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.
also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.
resprites the tajaran cigarette packets to more accurately match where they come from
The druggy overlay has been upgraded.
Ports NebulaSS13/Nebula#619
Also ports CrimsonShrike's colour multiplication code which allows client colours to affect eachother.