Commit Graph

392 Commits

Author SHA1 Message Date
Alberyk
0e282cf935 Adding ghetto handgun (#659)
datberry had this idea and spritted those.

Pretty much a .45 pistol, with less accuracy and the like.
2016-08-03 03:20:31 +03:00
LordFowl
59233807ee Wizard Item Side-effects (#650)
Resolves #597

rscadd: "Non-wizards using wizard items may experience fun stuff."
tweak: "Mental focus damage level's have returned to old-code, to better compete with Mutate."
bugfix: "Mental focus staff has had its area of effect mode returned."
2016-08-02 22:07:59 +03:00
LordFowl
a076766115 New Item RndFixes (#628) 2016-07-24 02:25:31 +03:00
Alberyk
3573eaa4a9 More fixes related to aurora drinks and ghetto shotguns (#618) 2016-07-22 00:55:32 +03:00
Alberyk
a4e374d117 Removing flashes and stun rounds from zipguns (#556)
Zipguns won't start with flash and stun rounds anymore, since it is a one shoot weapon and those rounds do little in that situation, just making them more useless.
2016-07-14 01:48:08 +03:00
Werner
8cf37124f2 Various dev fixes (#575)
* Various Bug Fixes:
Fixed: #537
Fixed: #474
Fixed: NL2BR for CCIA Actions/Records
Fixed: CCIA Actions / Records not showing up on printed record
2016-07-14 01:46:46 +03:00
Alberyk
5675dec18a Adding a chance for the improvised shotgun to explode (#498) 2016-07-09 03:14:35 +03:00
Alberyk
1b83381f82 Small derringer fix (#455) 2016-06-25 00:09:26 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
Alberyk
6dfd6bf3a0 Adding an improvised shotgun (#420)
The shotgun code and how to build it.
2016-06-23 02:26:54 +03:00
Alberyk
36cacd28a4 Gun update (#387)
This pull adds bolt actions rifles, they are like pump shotguns, with the capacity for 5 7.62mm bullets.
Also adds a 7.62mm clip in the hacked autolathe. Raiders have a chance to spawn with one.
2016-06-23 02:16:57 +03:00
Werner
a424b71a4b Possible fix for highlander
TS Fix

Law Maker Incendiary Fix

Possible Lawgiver burstfire fix

Lawgiver Changes:
Fix Rapid Fire
Add Armor Piercing
Add Pellets

Lawgiver:
Nerf incendiary bullets

Blow up the users weapon arm if his dna doesnt match
Added a proper soundeffect

Added Changelog.
Closes #71, Closes #327

Make the lawgiver emagable and change stun to a beam

Added crowdcontrol mode to the lawgiver

Final Tweaks to the lawgiver

Updated .gitignore to inclode the .atom-build.json

Fixed indentation
Fixed blowing up the wrong hand if the user switch hands after the killswitch has been triggered
2016-05-27 22:28:55 +02:00
Lord Lag
b294a52dcc Fixes 120
replaces the temperature gun with the old-fashioned Freeze ray.
2016-03-20 14:52:11 +00:00
skull132
36dbadc106 Del() -> Qdel() 2016-02-07 14:59:21 +02:00
skull132
b8d5c57d79 Merge pull request #35 from skull132/master
Changelogs & Quick Tweaks
2016-02-01 19:06:36 +02:00
skull132
69e355fe9f Sec Related Tweaks
* Tasers are projectiles once more.
* Handcuffs don't need level 2 grab to work.
2016-02-01 18:59:02 +02:00
skull132
fe48f26d71 Porting forensics from Aurora. 2016-02-01 17:08:47 +02:00
skull132
1c167ac363 Merge pull request #11 from skull132/rifles-import
Rifles import
2016-01-28 02:06:32 +02:00
Ryan784
92c1ab268c Lawgiver reinstated
Adds back in Lawgiver, the lawgiver lockbox and the ability to create
them in research.
2016-01-14 16:54:26 -05:00
SkyMarshal
d10118e3d0 Fixes #11346
Fixes #8123

Removes adminbus ability to call down the Icarus... because it's pretty broken.
2015-12-12 12:03:15 -07:00
skull132
c1c8ff6259 automatic.dm fix
Makes things look more uniform.
2015-09-21 20:55:01 +03:00
skull132
4751235555 Energy rifles
Creates the /obj/item/weapon/gun/energy/rifle parent, which has a select-fire rifle, two types of laser rifles and a pulse rifle.
Also makes the energy sniper mimick the functionality of the AM rifle.

To do: test and modify the values for rifles, so they are different from their non-rifle counsins.
2015-09-21 20:54:25 +03:00
skull132
507869d848 Sorts out two-handed ballistic weapons in their entirety:
* All automatic rifles need two hands for improved performance
* Shotguns need 2 hands to be racked
* AM rifle needs two hands to look down scope, and for improved accuracy
2015-09-20 22:34:53 +03:00
Zuhayr
bb82f80885 Added get_bodytype() species proc as groundwork for subspecies.
Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
508827580c Formatting 2015-07-04 22:39:09 -04:00
mwerezak
fad0a712d8 Expands raider gear list 2015-07-04 15:39:31 -04:00
mwerezak
cf5e4a17d6 Adds raider gun type, fixes sawn shotgun inhands
Also adds type def to allow spawning sawn shotguns.
2015-07-04 15:39:05 -04:00
PsiOmegaDelta
9426d0844c Merge pull request #9872 from mwerezak/earslot
Fixes #9514
2015-06-21 09:03:00 +02:00
mwerezak
f8d5127078 Adds SLOT_EARS to various items 2015-06-21 01:45:43 -04:00
HarpyEagle
b26edd690c Certain sidearms now use the lighter gunshot sound 2015-06-17 09:59:40 -04:00
HarpyEagle
1ba777f670 Reverses stunrevolver buff 2015-06-17 09:59:39 -04:00
mwerezak
f62cc38883 Adds logging for syringe_gun
Also updates holder get_reagents() output formatting
2015-06-06 17:02:42 -04:00
PsiOmega
e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
mwerezak
defc4c1f94 Adds check_charge(), checked_use() 2015-05-18 20:09:09 -04:00
mwerezak
53855d2398 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge 2015-05-18 18:47:45 -04:00
Zuhayr
2714e458b3 Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev 2015-05-17 12:58:09 +09:30
PsiOmega
8b39f9201a Compilation fixes. 2015-05-16 22:41:13 +02:00
PsiOmega
83a09faf07 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/brain/MMI.dm
	code/modules/projectiles/guns/launcher/crossbow.dm
	code/modules/projectiles/guns/launcher/pneumatic.dm
2015-05-16 22:38:01 +02:00
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr
8aa24b86bb Renamed shards, katanas, claymores. 2015-05-16 20:36:33 +09:30
mwerezak
d71a727131 remove_from_mob() considered harmful 2015-05-16 00:32:44 -04:00
mwerezak
5d620ff05b Span classes 2015-05-16 00:21:40 -04:00
mwerezak
3e41d6ff6e Fixes crossbow icon issue
Fixes an issue with the crossbow icon that occurred when releasing the
tension soon after starting to draw it back.
2015-05-15 23:06:29 -04:00
mwerezak
65819302f3 Fixes #8986, one less object verb 2015-05-15 23:06:02 -04:00
mwerezak
29609f7ec6 Fixes #8985, ammo magazine examine grammar. 2015-05-15 23:04:50 -04:00
Kelenius
10915eae24 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/game/objects/effects/chem/chemsmoke.dm
	code/modules/customitems/item_defines.dm
	code/modules/projectiles/guns/launcher/syringe_gun.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/pill.dm
	maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
mwerezak
aeb1f5ae68 Updates instances of if(cell.use(...)) 2015-05-14 01:52:04 -04:00
Zuhayr
4e85c5f387 Dev merge. 2015-05-12 23:33:29 +09:30
Chinsky
e9cc39039c Merge pull request #8946 from Zuhayr/miningstuff
Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00