Geeves
6c55a954c3
Tracking Slugs ( #10287 )
2020-10-23 17:22:27 +02:00
Geeves
80aa3648a6
Trash Piles ( #10257 )
2020-10-23 14:15:34 +02:00
Alberyk
e2d4cc0648
Phoron bolts no longer deal organ damage ( #10252 )
2020-10-17 00:45:09 -03:00
Matt Atlas
b65a598b85
Completely removes Vox from the game. ( #10028 )
2020-10-07 13:52:08 +02:00
Geeves
d19cf6e3d6
KA Leftovers Fix ( #10165 )
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KAs no longer leave behind phantom projectiles that injure people.
KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
KAs now have at least one tile of AoE on all modules.
Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
flpfs
511f0d3ec5
Changes crossbow damage type ( #10131 )
2020-10-03 13:42:16 +02:00
Alberyk
8fa0dc26fa
Fixes the sawn-off improvised shotgun having no sprite ( #10154 )
2020-10-02 22:57:35 +02:00
Geeves
ea5c5d2dda
Unique Animal Hitzones ( #10125 )
2020-10-02 16:38:54 +02:00
Matt Atlas
556f1aa86f
Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. ( #10053 )
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Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.
Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.
Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.
Fixed the vampire frenzy overlay never showing.
Unconsciousness is now FULL darkness.
Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
Geeves
ea9d9c5237
RFD-X Fixes ( #10136 )
2020-10-01 18:17:40 +02:00
Geeves
cba559a32e
Disruptor Nerf ( #10085 )
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* Disruptor Nerf
* Update geeves-disruptor_nerf_two.yml
2020-09-28 20:42:30 -03:00
Geeves
157c899df1
Full Auto Fire Fix ( #10091 )
2020-09-28 13:35:45 +02:00
Geeves
749eea8cb1
Ammo Display Fix ( #10096 )
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Fixed HUD ammo displays being lopsided when ammo counts were between 20 and 9.
2020-09-27 18:41:21 +03:00
Geeves
51729c979e
Shotgun HUD Fix ( #10093 )
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Shotgun ammo HUDs now properly update when racking the gun.
2020-09-27 18:35:58 +03:00
Geeves
896f1940c4
Ammo Pile Fixes ( #10094 )
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Fixes ammo 'duplication' when stacking ammo from a storage container.
Fixes ammo piles not taking the correct ammo types.
Fixes #9347
2020-09-27 16:14:09 +03:00
Geeves
e4ce70530b
Firearm Delay Fix ( #10084 )
2020-09-27 01:08:16 +02:00
Geeves
66d0a8142f
Crossbow Stuff ( #9999 )
2020-09-25 23:59:10 +02:00
Matt Atlas
d4666caaac
Ports Goonchat from Baystation. ( #9635 )
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changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
TheDanseMacabre
df857171d0
Danse's Gun Changes: 3 - cleaning up my mess edition ( #10043 )
2020-09-23 10:50:50 +02:00
Alberyk
00405c72f3
Tweaks some guns names and description and also fixes zoom and recoil interactions ( #10030 )
2020-09-22 21:34:04 +02:00
mikomyazaki
16485289d6
Vision cones ( #9624 )
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2020-09-21 22:44:32 +03:00
Geeves
da7bb8392c
Raging Mages: A Magistake ( #9891 )
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Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
Magical staves now show their ammo on the HUD.
Magic missile no longer targets fellow magic users.
Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
TheDanseMacabre
43c5919307
Danse's Gun Changes 2: With a vengeance ( #9878 )
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* joe
* Update bullets.dm
* Update boxes.dm
* Update automatic.dm
* Update minigun.dm
* Create dansemacabre-woodmanstillbad.yml
* Delete dansemacabre-woodmanstillbad.yml
* I'm stupid
* Update highly visible and dangerous weapons.dm
* Update bullets.dm
* Update bullets.dm
* reverts bluestocks
* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
fernerr
cc418ca761
Fixes mech part layering, rapidfire blasters ( #9986 )
2020-09-13 19:19:30 -03:00
Snakebittenn
c62d5e1460
deadeye ( #9979 )
2020-09-12 23:09:41 +02:00
Werner
6b3212d52b
Security Blasters - Ill be back edition. ( #9932 )
2020-09-12 00:42:35 +02:00
Alberyk
bd1b602a37
Unapologetic Tesla Suit Buffs ( #9929 )
2020-09-11 18:51:41 +02:00
Wowzewow (Wezzy)
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
fernerr
d36a78471e
Increases raider starting loadout diversity ( #9839 )
2020-09-03 11:00:25 +02:00
Geeves
a24d2ce434
Adminspawn Cultstuff ( #8296 )
2020-09-02 10:49:57 +02:00
MarinaGryphon
8ed9f7e7fb
fixes #9758 , #9684 , #7803 ( #9774 )
2020-08-31 11:46:23 +02:00
Matt Atlas
5d875f9bb5
Matt's Bugfix Galore ( #9816 )
2020-08-29 16:24:10 +02:00
Matt Atlas
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
MarinaGryphon
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
Cyantime
1a8940bbd8
Adds defines for species and bodytypes ( #9707 )
2020-08-24 13:59:24 +02:00
Alberyk
59a3ed600b
Bad Moon on the Rise: A Farewell to Arms edition ( #9715 )
2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy)
9925a1353f
.45 caliber ammo magazine fix ( #9664 )
2020-08-11 20:17:07 +02:00
Geeves
08964ec3f3
Hardsuit and Pickaxe Bugfixes ( #9594 )
2020-08-11 12:17:33 +02:00
kyres1
73a73c4e23
Adds ninja hardsuit selection ( #9631 )
2020-08-11 11:38:54 +02:00
mikomyazaki
4de53f1d56
Replaced all instances of armour/armoury with armor/armory ( #9593 )
2020-08-06 20:57:30 +02:00
mikomyazaki
41b3f23f3c
Away-site firing pins now properly check their turf's z-lvl ( #9451 )
2020-07-25 15:07:04 +02:00
Geeves
592d2cc708
Holographic Ammo Display ( #9250 )
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Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Geeves
7dd0bb2b56
Robot Cleanup ( #9332 )
2020-07-17 14:26:30 -03:00
Geeves
33ad8096fb
The Great Spanning ( #9320 )
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This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
7f7d56a0a9
Bodypart and Slot fixes ( #9319 )
2020-07-09 11:10:46 +02:00
Geeves
6616048bcc
Robot Code Overhaul ( #9304 )
2020-07-07 18:58:27 +02:00
Geeves
ca178cadc3
Flash Round Buff ( #9270 )
2020-07-07 17:29:51 +02:00
MarinaGryphon
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
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Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
107bbc58d8
Ports emote decls from Bay + automatic pain emotes. ( #9215 )
2020-07-03 20:14:23 +02:00