Borg radio interface toggling was backwards: when usr got the message that the subspace mode was
disabled, the radio would actually enter subspace mode.
You get to cache data, make the best of it.
NanoUI for PDA now won't shove the manifest through list2json every tick, it will cache the json for manifest and shove it into the cache_data so list2json tacks it onto the end.
Long story short, the json encoding doesn't know how to handle "
Adding a check specifically for it breaks other stuff, after banging my head against it for an hour
this is the best means of fixing the problem without breaking and fixing a lot of other things.
- This fixes missing powernet sensor entries in engineer PDAs.
- This is done by reimplementing old system, that instead connected to consoles. Bleh.
- New system connects directly to sensors, but offers only very limited amount of information (ie. console is 5x better and nicer, this is intentional before someone begins yelling it's a bug!)
Cleans up round end summary.
Removes duplication of traitor summaries.
Attempts to improve how the traitor purchase log is presented.
Ghosts made manifest now have different names and assignments, otherwise one would get messages like "Anguished Phantom played as an Anguished Phantom".
Instead the message is "Anguished Phantom played as a Manifest Ghost".
Holopads can receive and send emotes.
The AI, when using 'me', will check if a holopad is being used. If so, the holopad will output the emote. If not, it's outputted from the core.
The AI will hear emotes from near an active holopad.
There is a new obj verb called 'see_emote()', that works similarly to hear_talk().
custom_emote() modified to have 'seeing_obj' list. May be resource-intensive, not sure.
pAIs can now hear emotes, without issue.
Carded AIs can hear emotes, but they hear themselves twice.
Mechs do not hear emotes correctly at this time.
Refactors the borg syndicate code to be more accessible to adminbus.
Syndicate borgs have a jetpack module.
Overrides canUseTopic() to limit what the Syndi-borg can interact.
Still has all access, may be more limited in the future if Bump() is refactored /tg/ style. Admins: Spawn with care.
This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Intercoms no longer have to check wiring, they can simply use the listening/receiving flags.
Can no longer enable reception/broadcasting if the relevant cables have been cut.