Commit Graph

2316 Commits

Author SHA1 Message Date
Zuhayr
b30be0a352 Fixes #7199 2014-12-07 22:13:31 +10:30
Zuhayr
958eb62ed5 Refactors a lot of reused/redundant death code, fixes #7224 2014-12-07 17:18:56 +10:30
Loganbacca
b3e0cc98cd Implantcase cleanup
- Removed unnecessary icon definitions
- Cleaned up name formatting
- Removed colons
- Added variants for existing implants
2014-12-06 16:20:16 +13:00
Loganbacca
ad6828e70a Update implantcase.dm to absolute paths 2014-12-06 16:17:07 +13:00
PsiOmega
1f9cb08102 Syndicate borg code refactoring.
Refactors the borg syndicate code to be more accessible to adminbus.
Syndicate borgs have a jetpack module.
Overrides canUseTopic() to limit what the Syndi-borg can interact.
Still has all access, may be more limited in the future if Bump() is refactored /tg/ style. Admins: Spawn with care.
2014-12-04 12:56:29 +01:00
Loganbacca
fd53575658 Implant cases
- Adds freedom implant in glass case variant
- Changes implants created from protolathe to variants in glass cases
2014-12-04 20:48:45 +13:00
mwerezak
7049156519 Adds mask and oxygen tank to uplink kits that provide space suits. 2014-12-02 22:24:53 -05:00
Ccomp5950
19bbc4a004 Merge pull request #7212 from Loganbacca/ducttape
Duct Tape
2014-12-02 20:32:04 -05:00
Ccomp5950
cadfecddce Merge pull request #7202 from PsiOmegaDelta/PlasticBag
Constructable blood packs.
2014-12-02 20:31:12 -05:00
Loganbacca
c5833dfb9a Allow reading of taped paper via examine 2014-12-03 00:02:47 +13:00
Loganbacca
76d87e7c84 Tape fixes
- Shrunk tape roll sprite
- Disabled tearing off individual strips of tape until they have a use
- Fixed a runtime when removing tape with nothing stuck to it
2014-12-02 23:45:33 +13:00
Loganbacca
224b2f3899 Duct Tape
First pass for adding duct tape.
It can stick paper to things.
It can patch up walls (crudely).
Coder sprites!
2014-12-02 23:17:45 +13:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega
8f342ada74 Constructable blood packs.
Can now make your own blood packs from plastic.
2014-12-01 08:40:58 +01:00
PsiOmega
8ae93e2616 Radio fixes
Intercoms no longer have to check wiring, they can simply use the listening/receiving flags.
Can no longer enable reception/broadcasting if the relevant cables have been cut.
2014-11-27 17:10:26 +01:00
PsiOmegaDelta
fae43793a4 Merge pull request #7142 from PsiOmegaDelta/Singularity
Syndicate beacon power consumption and objective.
2014-11-26 22:08:48 +01:00
Chinsky
ee815b719e Merge pull request #7129 from PsiOmegaDelta/Wires
Wires
2014-11-27 00:02:39 +03:00
PsiOmega
d6c0ebf138 Syndicate beacon power consumption and objective.
Cleans up syndicate beacon power consumption.
Objectives are now only given if not disabled.
Relative-proc cleanup.
2014-11-26 09:56:15 +01:00
GinjaNinja32
48343a23fb Fix most nullspace items, rewrite floor tiles not to del() on every place/remove 2014-11-24 17:05:46 +00:00
PsiOmega
e98649fa5e Plastique wiring. 2014-11-24 11:21:31 +01:00
PsiOmega
1e479536db Radio wires. 2014-11-24 10:19:57 +01:00
PsiOmega
dc5ab9bb64 Merge remote-tracking branch 'upstream/master' into dev 2014-11-23 12:07:45 +01:00
PsiOmegaDelta
6db8680406 Merge pull request #7097 from GinjaNinja32/sensors
Crew Monitoring Computer improvements, wallets working with computers
2014-11-22 22:36:40 +01:00
ccomp5950
eb83d5ccec Solves a runtime when someone tries to mop up blood.
proc name: afterattack (/obj/item/weapon/mop/afterattack)
  source file: mop.dm,45
runtime error: undefined proc or verb /obj/effect/decal/cleanable/blood/tracks/footprints/clean().
2014-11-22 03:02:40 -05:00
Zuhayr
1c35f8825b Dummied out the AI movement code for a later project. 2014-11-22 08:04:06 +10:30
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
GinjaNinja32
116705b61b Fixes wallets, makes CMC use alt-titles, actually remove dead block 2014-11-21 10:42:52 +00:00
Atlantiscze
3003777b6a Adds mwerezak's suggestions
- Power monitor is now /computer/ subtype
- Different rounding of values in power monitor display
- Unfortunately, PDA power monitoring for engineers is broken and probably won't be fixed as it relies on old powernet monitoring computers. Laptops work OK
2014-11-20 16:24:26 +01:00
Atlantiscze
78a4b424ae Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2 2014-11-20 10:55:33 +01:00
Chinsky
af6a262a2c Merge pull request #7059 from PsiOmegaDelta/Headsets
Dynamic Headset Description
2014-11-20 02:41:08 +03:00
Ccomp5950
088c86f692 Merge pull request #7065 from Zuhayr/combitool
Added combi-tool.
2014-11-19 08:37:15 -05:00
Zuhayr
2b4cd94650 Merge resolution. 2014-11-19 23:28:09 +10:30
Zuhayr
cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
Zuhayr
c11cb65e19 Added combi-tool. 2014-11-19 23:04:09 +10:30
Atlantiscze
61990872d8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2 2014-11-19 13:15:40 +01:00
PsiOmega
45c5f01363 Dynamic Headset Description
Headsets now generate a description of available radio channels based on the installed encryption key(s).
Currently only updates on creation, not when changing encryption keys, to ensure that less than legal keys are not detected by a mere casual glance.
2014-11-18 18:43:12 +01:00
PsiOmega
f7bc35f333 Binary Tracking
The AI can again finally track entities using the binary channel.
2014-11-18 12:24:54 +01:00
mwerezak
af8da7de03 Adjusts glass sheet construction menu input 2014-11-16 22:30:07 -05:00
Zuhayr
cfb5710166 Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed. 2014-11-17 00:12:57 +10:30
Zuhayr
823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr
ae66fb16d3 Added jetpack, added gear, fleshed out ERT hardsuits. 2014-11-15 17:39:44 +10:30
Zuhayr
f7cabb03c8 Reapplied ERT path changes, fixed compile error. 2014-11-14 23:09:44 +10:30
Zuhayr
4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Chinsky
43ee395c48 Merge pull request #7013 from Raptor1628/dev
ERT Update
2014-11-14 11:18:50 +03:00
Chinsky
1640b0a1c1 Merge pull request #7015 from Zuhayr/attackverbremoval
Attack proc removal/refactor.
2014-11-14 11:18:43 +03:00
Atlantiscze
efcfa5199b Robot analyzers can now be placed into tool belts. 2014-11-13 08:42:55 +01:00
Zuhayr
4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
Raptor1628
ba12d87388 ERT Update
Bevy of ERT changes and updates, outlined in a forum thread here:
2014-11-13 01:28:15 -05:00