◦ Metroids can now be observed by ghosts.
◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
◦ Captain announcements now require the player to be next to the console. (Issue 220)
◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
◦ Some other insignificant back-end shenanigans.
◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed some wonky electrified-grille wiring in the Brig.
- Mapped some more atmos piping in and around engineering.
- Added the space-turrets to the AI core.
- Added a missing Atmospherics maintainance door.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2651 316c924e-a436-60f5-8080-3fe189b3f50e
- Reverted most of Erro's changes due to messed up wiring/pipes/areas.
- Moved EVA to his suggested location (just south and east of the Brig).
- Fixed EVA's wiring and camera.
- Fixed the piping around EVA.
- Made the room where EVA used to be (near escape) into an Abandoned Office.
- Removed some floating tiles/wire from outide Tech Storage.
- Made the Escape-Arm a little bit bigger.
- Added a borg-recharger to Medical and one to maint near the AI upload.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2645 316c924e-a436-60f5-8080-3fe189b3f50e
- added feedback logging for alert levels
- alert level descriptions are now part of config.txt
- alert levels default to the ones I had before, if the config file isn't configured.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2641 316c924e-a436-60f5-8080-3fe189b3f50e
- Moved the theater to where EVA was to make room for tool storage which was in that area
- Moved EVA to an unused part east of the bar, where it's a bit more secure from meteors
There is still a lot of work to do to make this thing work... There are a LOT of stray wire and pipes around...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2636 316c924e-a436-60f5-8080-3fe189b3f50e
Added a keycard authentication device. When you interact with it it asks you which event you'd like to trigger, currently only "Red alert". When you select the event, it asks you to swipe your ID card. If you have the new keycard auth access (60) on it (all heads of staff do), it will trigger all other devices of the same type to flash for 2 seconds. If someone with the same access level on their card swipes their card on another device during this period, the event will happen.
The idea behind this is the two key idea from submarine movies - just with ID cards. Admins are informed who requests the event and who triggers it btw, so abusing this is a bad idea.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2635 316c924e-a436-60f5-8080-3fe189b3f50e