SoundScopes
97bb1e8e38
Travis: Indentation / list fixes ( #1254 )
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Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
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Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
Bedshaped
1668df7f9c
Ventcrawl port from Bay12/VG ( #852 )
...
Original code from /vg/, port credit goes to Zuhayr.
2016-09-10 22:36:07 +03:00
ccomp5950
05dd328f3a
Fixes #9399
2016-01-18 21:30:33 -05:00
mwerezak
5603884095
Removes #undefine
2015-08-18 17:20:39 -04:00
Zuhayr
3b712adb5f
Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes.
2015-08-16 17:51:19 -07:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-06 17:31:41 +02:00
mwerezak
bd59733fdb
Fixes #9714
...
Fixes incorrect arguments to calculate_transfer_moles()
2015-07-05 01:18:38 -04:00
GinjaNinja32
81d23c85cc
code/ATMOSPHERICS \red \blue etc to span classes
2015-05-29 19:36:15 +01:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
...
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
4326b8c5d8
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-04-03 09:22:23 +02:00
mwerezak
a116723fcd
Updates canister process() to use atmos helper procs
2015-04-02 00:04:44 -04:00
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
RavingManiac
cc62c987ea
Some TEG refactoring and UI improvements
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"circulator/heat exchanger" is now just called "circulator"
2015-02-13 18:34:48 +08:00
RavingManiac
71902cdca2
Tweaked descriptions and settings of various TEG components.
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Maximum power of core vent and injector increased.
2015-02-13 16:08:52 +08:00
RavingManiac
98dd5c46c0
Circulators now draw air based on the total volume of the pipe network connected to the input. They also generate some power in the same manner as pipe turbines.
...
Thermoelectric generators now generate much more power, mostly due to the increase in circulator intake volume.
Supermatter no longer powers radiation collectors, and is tweaked to run at 4000-6000K.
TEG supermatter engine mapped in. Currently generates ~1MW of power with chamber temperature of 5000K.
2015-02-13 00:38:23 +08:00
mwerezak
f9344a5a2d
Atmos machine update
...
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.
Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.
Also, further refactoring.
2015-01-02 01:46:18 -05:00
mwerezak
d4a193808b
Replaces awful connect type system with bitflags
2014-12-23 18:59:54 -05:00
Mloc
83f2a5ba5a
fix some misplaced set_dir()s
...
fixes part of #7284
fixes #7288
fixes one of #7287
Signed-off-by: Mloc <colmohici@gmail.com >
2014-12-08 10:09:09 +00:00
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
...
This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
Zuhayr
660b32629e
Merge resolution.
2014-11-19 23:19:33 +10:30
RavingManiac
594ac35ce1
Fix for dual-vent-pumps being broken.
2014-11-17 21:33:02 +08:00
PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
Zuhayr
b411da44b8
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-09-30 23:23:05 +09:30
mwerezak
5dae1fb667
Fixes pressure regulator flow rate reporting
...
Fixes the pressure regulator's reported flow rate not being set to 0
when no gas could be transferred.
2014-09-27 19:41:53 -04:00
Zuhayr
0c83a95b90
Large merge resultion. Used remote for map conflicts.
2014-09-23 21:41:54 +09:30
mwerezak
5b2ffa0f74
Fixes pressure regulator mode
2014-09-06 12:53:23 -04:00
RavingManiac
9801dfa9a9
NewPipe
...
-Supply and scrubber pipes can be run in parallel without connecting to each other
-Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs)
-Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs
-Supply and scrubber pipes are offset along the x and y axes to prevent sprite overlap
-UPAs will connect to regular, scrubber and supply pipes, as well as anything else that connects to a regular pipe. UPAs will be used to interface between the supply/scrubber loops and atmos
2014-09-05 00:18:33 +08:00
mwerezak
c7e5de0ad2
Updates double vent pump flowrate
2014-08-29 23:54:52 -04:00
mwerezak
b7c13bc4b6
Allows atmos helpers to be used with portable_atmos
2014-08-04 16:53:13 -04:00
mwerezak
a772d9094c
Optimizes pipe network updating
2014-08-04 13:29:09 -04:00
mwerezak
c640729b4d
Rewrite of passive gate, updates air injector
2014-08-04 13:28:48 -04:00
mwerezak
14b57e3560
Pipe networks now cache their total volume
2014-08-03 22:41:31 -04:00
mwerezak
6eb2fe3028
Device working volumes are configurable from setup
2014-08-03 22:11:45 -04:00
mwerezak
5d0ce492b7
Updates dual port vent pumps
2014-08-03 15:17:28 -04:00
mwerezak
3647fa4d7d
Adds gas mixing proc and updates gas mixer
...
Also includes a whole bunch of fixes and updates for atmos machinery
2014-08-02 18:35:57 -04:00
mwerezak
d034511ee6
Updates gas filter
2014-08-01 22:59:13 -04:00
mwerezak
cb413454a3
Optimizes atmos machine power updates
...
Makes power usage but atmos machinery less accurate but reduces lag
somewhat.
2014-07-27 03:35:25 -04:00
mwerezak
293855c48e
Generalizes pumping and filtering
...
So that people can pump and filter gasses without worrying about the
thermodynamics too much.
2014-07-26 16:15:40 -04:00
mwerezak
3f6c1ff622
Cleanup, adds setup parameters for atmos machinery
...
Allows atmos machinery efficiency to be adjusted in setup.dm
Limits flow rates when moving gas from a turf to avoid very high pressures being created when they shouldn't be.
Attempts to limit processing when there isn't much gas to be moved, for performance.
Reverts all changes to _gas_mixture.dm
2014-07-26 13:50:25 -04:00
mwerezak
11c9f3bb9b
Updates scrubbers
2014-07-26 12:23:35 -04:00
mwerezak
ef4a740a02
Adds entropy, thermal energy procs to new gas mix
2014-07-24 17:36:57 -04:00
mwerezak
79d4c444c2
Merge remote-tracking branch 'upstream/dev' into power-net
...
Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/game/machinery/alarm.dm
code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
...
New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
mwerezak
2ea947b15e
Some cleanup for pumps and vent pumps
2014-07-19 17:01:28 -04:00
mwerezak
c46904a3b6
Merge remote-tracking branch 'upstream/dev' into power-net
...
Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00
Loganbacca
fb6c928c4d
Atmos update tweaks
...
- Updated pump and volume pump icons
- Reverted air scrubber icon
- Fixed passive gate icon
- Updated pipe_item sprites
- Fixed an oversight in the pipe color check
- Cleaned up the map
2014-07-18 13:41:59 +00:00
Loganbacca
e05b5c0bfb
Pipe rendering rewrite
...
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
mwerezak
46533d299c
Merge remote-tracking branch 'loganbacca/atmosmerge' into power-net
2014-07-16 16:17:26 -04:00