Removed requirement for PIN on vending machines with an easy way of adding it back in the future
or setting machines to not use it or use it depending on what we decide later on.
Someone attempted to make it where it would accept any PIN and this is just as annoying as typing in a PIN.
So...space communism, swipe your card and it spits out an item. No PIN prompt at all.
Creates NanoUI for the PDA and Syndicate Uplink.
New features:
Crew manifest now sorted with department heads at the top.
Can select individual conversations and delete individual conversations among PDA's
Powernet Monitor much more simple now and easier to read.
Janitorial supplies locator now includes Janicart.
Items will actually refresh if you click "Refresh"
Some other changes:
Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
With the conversation change I had to change how tnote (the variable that holds PDA messages works.
Setup the message server to use the new methods.
Removed procs that will no longer be used (UI generation procs from old UI methods)
Commented everything the best I can.
Created HORRIBLE, TERRIBLE lists. But it's pretty much required because that's how nanoUI rolls.
Created a variable on the uplink called NanoUI items, this list is created upon creation of the
uplink.
I included the functionality for Mimes and Clowns for our downstream servers that have those.
universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
Updated ashtray to actually accept cig butts and crush lit cigs properly.
Applied random transform to cig butts, and made fingerprints from original cig carry over.
They act like IDs, but have limited duration (up to 30 minutes). When time is up, all access is erased from them.
Adds guest pass terminal, which issues these.
Anyone can issue them, but only to areas their ID has access to.
All issued passes are logged in terminals.