Commit Graph

73 Commits

Author SHA1 Message Date
noisomehollow@lycos.com
36aa7e8e10 More work on CentCom.
CentCom Special Ops shuttle updates.
Removed gib implants from SS13 until we figure out what to do with them.
They are now located on CentCom for a future revision.
Added air alarms to Fore Primary Hallway.
Disintegrate now leaves different remains for robots and aliens.
Misc fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@628 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:33:41 +00:00
crazyclonetheninja
75192ff6de Syndicate shuttle nows starts of z-level 5 and must head to the station, where it will go to one of four locations. Syndicate agents must then send the shuttle (hopefully with them on it) back to space in order for total win. The syndicate shuttle can only return to space ONCE, so don't use it before you're ready.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@621 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 03:16:35 +00:00
noisomehollow@lycos.com
fc3c8eecc0 Camera and Comm placement by XSI.
Added some Maintenance lights to reworked areas.
Removed entertainment monitor in Bar Maintenance.
Correctly placed a door near Bar Maintenance.
Added a Maintenance door near Med Bay entrance.
Changed the second Law Office into a vacant one until futher notice.
Added back Medical Doctor spawn locations.

Map ready for testing.

Report problems via adminhelp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@563 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 18:31:55 +00:00
noisomehollow@lycos.com
86760c3841 RD now has a personal locker.
CMO now has a personal locker.
CE gets a pair of mag boots in his locker. Previously commented out.
Added department head sets to head lockers.
Fixed MULE dropoff at Security and Kitchen.
Syndicate space suits now slow you down by a small amount.
New prize at the arcade.
Added back Robocop selection for Security borgs.
More CentCom area adjustments.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@556 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 01:08:36 +00:00
noisomehollow@lycos.com
153b5013ac Updates to Centcom.
Kitchen delivery tables are now reinforced and the glass doors have kitchen access set.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@548 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-06 05:53:51 +00:00
noisomehollow@lycos.com
9c715e71d8 Minor area changes for 1.9.
Clown Planet is now located on its own z-level (7).
Updates to the areas page. When creating new or modifying existing areas, place them in an organized fashion for easier reference.
Chemistry and CMO are properly recognized as part of Med Bay now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@547 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 23:46:50 +00:00
noisomehollow@lycos.com
dd97a0e45d Male toilets now use the correct icon in the editor.
Captain's armor, hat, jumpsuit are now blue. HoP's jumpsuit is also blue.
Old colors are now centcom Commander and Centcom Officer jumpsuits/armor.

Green=Central Command.
Blue=Command.
Red=Security.
White=Research.
Yellow=Engineering.
Light Blue=Medical.

Stamp colors changed to reflect this. Command radio also changed.
Minor tile color changes to the Bridge and other places.
Warden now has a dark red undersuit instead of blue.
Rig suit is fixed and is now in Engineering once again.
More redundancy fixes in clothing code.
Removed techpriest.dmi from mob. Not sure if it was committed with the last update. Sprites are stored in mob/robots.dmi.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@515 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-02 05:25:37 +00:00
noisomehollow@lycos.com
94d8cb8637 Name changes to Incinerator and Toxin Mixing Room.
Added a fire alarm to Fore Hallway North.
Name change for a monkey.
Introduced a new location to find in space.
Removed a closet from the AI Satellite Teleporter, moved to the new location.
Removed a useless pipe from the Prison Station, slight area adjustment.
Fixed Quartermaster mulebots.
Minor changes to Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@488 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 03:52:22 +00:00
noisomehollow@lycos.com
5d40a902de Added back aliums. They are still neutered and perfectly harmless.
Redid Sec again. Court back in previous position, HoS and Warden offices switched. Blast gate modifications. Switched the wiring/disposal pipes a bit as well.
HOW TO PROPERLY GET STUFF FROM THE ARMORY: write down what you want and why on a piece of paper. Ask the HoS to stamp it. Give it to the Warden. He is required to fulfill that request as per his job.
Removed a whole bunch of emergency closets from the Prison Station and moved a disposal unit into a corner.
Added a light switch for Warden and Lawyer.
Fixed West and East Aux Solars, along with other Solars. There are now port and starboard (+prison and aux) solars.
Removed the wiring from south AI Core grills for the time being since underneath them are walls, not floor.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@486 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 19:58:09 +00:00
crazyclonetheninja
adc8848f24 New auxilliary solars added by Library.
Ghosts should now be able to see AI Malf timers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@485 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 16:40:35 +00:00
noisomehollow@lycos.com
c6ecea5f20 Prison Station disposal fixed.
More stuff added to new test area for future updates.
Added air alarms to Atmos.
Added intercomm to Genetics.
Added one more toxin and burn kit to Med Bay storage room.
Prize should again be accessible.
Made Brig West, Brig East, Female Toilets, Locker Toilets, Male Toilets. Construction and Construction Area 2 are now different areas. Their APCs were changed accordingly. 
Centcom areas similarly modified.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@476 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:49:33 +00:00
crazyclonetheninja
0746e32c09 Prison station disposal changed so that it no longer sends you to another cell.
Clown card now disappears when you use it.

Fixed an area issue with the HoS's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@473 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 22:36:21 +00:00
n3ophyt3@gmail.com
5450c51bad Map changes from XSI: Moved some APCs, added some APCs
Moved my borg wiring stuff to a separate codefile

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@461 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:31:11 +00:00
noisomehollow@lycos.com
6438f2e612 Finally committing the map from the thread below:
http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=229

It includes the necessary resources and area adjustments.
The main map is tgstation.1.3.1.dmm
I have also included a testing map under backup, called JunkMap.dmm. Feel free to dump your WIP mapping in there.

Included with this revision is another job (the Warden) which is in the code but will not available at the job select screen.

Stuff that I would like to have in the new map:
***Working prison shuttle.
*ID locked crew cabins. Slide card on door, enter Cabin. Door is locked on that ID only.
**Button in Brig to open one set of the sliding glass doors (so prisoners can let themselves out when their time is up).
*One-way teleporter between Sec and Court-room to deliver prisoners. An easy alternative to this is simply to create a two-way disposal unit. The drawbacks is that one can ride it regardless of clearance and it hurls people upon exit (into obstacles doing damage).
*Toilets--flush small items only, works like a disposal unit.
*Updated derelict. Still not finished.
       *detonates importance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@424 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 18:21:01 +00:00
musketstgstation@gmail.com
135d088c4c QM split to one QM in charge with two Cargo Technicians.
Chief Medical Officer added in charge of Medbay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@415 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-13 20:53:46 +00:00
panurgomatic
796df8c1ed - Added virology profession with a cosy lab in northwestern part of medbay.
- Virology related things, like taking blood samples, making vaccines, splashing contagious blood all over the station and so on.
- Added one pathetic disease.
- Virus crates are now available from the quartermasters for 20 points.
- The DNA console bug (issue #40) was fixed, but I still made the DNA pod to lock itself while mutating someone.
- Added icons for unpowered CheMaster and Pandemic computers
- Added some sign decals. The icons were already there, but unused for reasons unknown.
- Some map-related changes.
- Removed all that MSOffice shit from changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@312 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 05:24:05 +00:00
uporotiy
596be68eed Tweaked the map around a bit, namely - moved chemistry to medbay, moved RD office to where chemistry was before, added a nuke (can't be armed) storage to where RD office was before.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@289 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-16 15:39:04 +00:00
uporotiy
a3b50fc504 Added a spacesuit to syndie PDA summoning.
Further work on cultism.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@263 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 17:04:55 +00:00
uhangi@gmail.com
be00348fef Adding zlevel 8, for a game/rp element/admindickery thing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@243 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-04 04:07:38 +00:00
datdoodlemaster@gmail.com
96a31a3efb New areas, new Thunderdome shuttles. Check Z-level 7 for extra details.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@116 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-18 20:15:02 +00:00
musketstgstation@gmail.com
5db12a69b2 Added the Lawyer office. Added accesslevel 38, access_lawyer. Gave Robotics an APC. Made Toxins mixing room into a separate area, as it already had its own APC and having two APCs in the Toxin Lab area was causing weirdness. Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@105 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-17 22:07:27 +00:00
uhangi@gmail.com
1fc3829bc6 More admin thunderdome stuff. Added teleport to observer and admin areas, also teleporting to the thunderdome now drops all of your crap.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@91 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-12 23:11:58 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00