Commit Graph

17214 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
4b1faebb80 adds crushing cans on your head and bottle flipping (#9340) 2020-07-30 11:59:28 +02:00
mikomyazaki
f81f2e571a GPSes that are Initialized while being held or implanted will now work properly. (#9508) 2020-07-30 11:21:21 +02:00
Geeves
70b4d4c9a0 Yellow Slime Extract Fix (#9512) 2020-07-30 11:10:52 +02:00
Geeves
be933c23b0 Cable Restraints Fix (#9516) 2020-07-30 01:57:45 -03:00
Geeves
55fce4ee5f Robotics IPC EAL (#9518) 2020-07-30 01:49:38 -03:00
mikomyazaki
20858506af Matter decompilers now work on empty drinks cans. (#9505)
Fixes #9503
2020-07-29 21:53:58 +03:00
Matt Atlas
c6bccf8af0 Fixes a bug allowing you to bypass the name grace period (#9510) 2020-07-29 15:13:07 +02:00
Geeves
409a00013e Admin PM Cancel (#9470) 2020-07-28 18:58:46 +02:00
HouseOfSynth
80c0337430 Deadman implant (#9440)
* Deadman implant

Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something

* Please love me Travis

Fixes the changelog issue.

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Recommended changes.jpeg

thanks doxx!!!

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-07-28 17:11:24 +02:00
mikomyazaki
e26c848c2a Faithless mobs wail less, but always when they acquire a new target. (#9447) 2020-07-28 17:09:53 +02:00
Doxxmedearly
a3f1fe4084 Hallucination bugfixes (#9462) 2020-07-28 17:09:31 +02:00
HouseOfSynth
00ebe0a0cb 50DPS Urinal fix (#9471) 2020-07-28 17:09:14 +02:00
Doxxmedearly
46e3acc9c5 Closing laptops closes programs (#9491) 2020-07-27 17:03:27 -03:00
Aboshedab
4a5a1a6e46 IPC - Citizenship and accents for IPC's (#9445) 2020-07-27 17:02:44 -03:00
Snakebittenn
e554f22650 IPC Underwear Bugfix (#9482) 2020-07-26 23:45:15 -03:00
Snakebittenn
5a8d197be8 Small IPC Tweaks (#9326) 2020-07-26 21:48:30 +02:00
Erki
7e9256616a Adds the chemistry codex to medical and research computers (#9472)
Labelled as bugfix because this not being done is an oversight of the original PR: the original PR is largely worthless without this.
2020-07-26 19:30:04 +03:00
fernerr
3f179063da Fixes disposal pipes being borked (#9474)
Fixes bent disposal pipes appearing straight after map initialization, fixes disposal pipes not behaving properly when deconstructed.
Removed the update_icon proc on them as it didn't do anything anymore after prior changes.
2020-07-26 19:29:46 +03:00
Chada-1
e02bb82484 Mortaphenyl bugfix (#9467) 2020-07-26 16:21:44 +02:00
Doxxmedearly
1ba825dc1e Removes advanced energy gun bounty (#9437) 2020-07-26 16:21:09 +02:00
Doxxmedearly
4e52a29225 pandering to the drunks (#9438) 2020-07-26 14:38:01 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki
3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
mikomyazaki
9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
Werner
aa4ffc8959 DB Enhancement (#9155) 2020-07-25 23:28:31 +02:00
Geeves
bce64cd998 Simple Animal Improvements (#9135)
Tweaked various simple animal messages to make it look better in the chat log.
    Aggressive grabs no longer refer to 'by the hands'.
    Getting a neck grab or higher on an aggressive animal restrains them from attacking.
    Strangling an animal now properly does damage to them.
2020-07-25 23:25:25 +03:00
Matt Atlas
88f4dd35e7 Fixes the ready button having the wrong sound effect (#9459)
Fixes the ready button having the wrong sound effect
2020-07-25 22:28:49 +03:00
mikomyazaki
62f828e327 Attachable HUDs will now remember the type of glasses they are attached to. (#9446)
Fixes #9444
2020-07-25 22:28:21 +03:00
Karolis
7cbc3bd952 Chemistry codex - VueUI edition (#9413)
Mostly contains fuzzy search what should make search experence nice and responsive. Data generation assumes rections do not change.
2020-07-25 22:27:01 +03:00
Geeves
44e1a72531 Material Crafting (#9398) 2020-07-25 18:55:35 +02:00
mikomyazaki
41b3f23f3c Away-site firing pins now properly check their turf's z-lvl (#9451) 2020-07-25 15:07:04 +02:00
Matt Atlas
fbba380b32 Adds new synthlore title screens, reworks title logic. (#9407)
Leaving the lobby screen list empty now adds all icon states to the lobby screen list. Also, only one dmi plays at a time.

This means that adding a new title screen is now as simple as just adding it to the dmi. Or making a new dmi for a new category.

Added a new sound when you click things in the menu - more futuristic.
2020-07-25 15:34:28 +03:00
Matt Atlas
725cb16b06 Removes excessive groaning from unconscious mobs. (#9455) 2020-07-25 14:30:41 +02:00
Geeves
990f178024 HoS Armored Trenchcoat (#9425) 2020-07-25 11:58:42 +02:00
Chada-1
b27d9b02a5 Stationbound Law Rework (#8957) 2020-07-25 02:33:13 +02:00
mikomyazaki
3ac9bd5849 Simplifies hearing into handle_hearing() (#9443)
Currently, hearing related stuff is handled in at least three places throughout Life(), and whether a mob is deaf or not is complicated - Handled by an sdisabilities flag, has_hearing_aid() and ear_deaf.

This change consolidates everything into handle_hearing(); whether a mob is deaf or not can be determined just by the value of ear_deaf using isdeaf()

Fixes #9310
Fixes #8490
2020-07-24 15:04:08 +03:00
Wowzewow (Wezzy)
4557fe8a3f fixes some grammar for eating things (#9382)
rscadd: "Food that takes one bite to eat doesn't say 'you finish it' anymore. Sounded kind of weird to 'finish' something in one bite."
    bugfix: "Fixes some grammar with swallowing pills."
2020-07-24 11:16:54 +03:00
Doxxmedearly
2728d39d73 Baby carp hide-hair (#9439)
Toggle hair coverage on baby carp brought up a menu of all mobs in view. No longer does that.
Doesn't do it by default anymore.
2020-07-24 11:14:29 +03:00
mikomyazaki
eb412cb2e3 Blobs will now spawn in many more locations. (#9442) 2020-07-23 23:47:18 -03:00
fernerr
2c37c7c4ff Makes the standard chem dispenser only animate if it's holding a container (#9414) 2020-07-23 21:00:50 -03:00
mikomyazaki
fe9c40b2f5 Fixes closing APCs. (#9441) 2020-07-24 00:46:34 +02:00
kyres1
9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
Chada-1
e83516c664 Bongoborgo v3 Borgo sprite adjustments (#9376) 2020-07-22 18:57:32 +02:00
Joshie
a58cc6c25c Stripping the last vestiges of Blue Medical Uniforms (#9397)
* Part 1

* More Stuff

* Poncho tweak
2020-07-22 18:50:31 +02:00
mikomyazaki
7d9492f500 Tidies up APC code (#9391) 2020-07-22 18:49:54 +02:00
Chada-1
8c14469018 Simple animal animations (#9393) 2020-07-22 18:49:36 +02:00
Geeves
d1b9bb7a1a Destructive Update (#9412) 2020-07-21 18:01:08 +02:00
Wowzewow (Wezzy)
ab4911f0fa Fixes lazarus injectors. (#9419) 2020-07-21 18:00:00 +02:00
Joshie
fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Doxxmedearly
a23d9417fd Better Bounties (#9381)
rscadd: "Added new cargo bounties."
    rscadd: "Adjusted cargo bounties. Reward amounts are semi-randomized, as is the number of required items for some bounties. The types of bounties that appear are more randomized."
    tweak: "Altered some bounty descriptions."
    tweak: "Any food that has bites taken out of it will no longer count for the related bounty."
    tweak: "More types of pies, muffins, and kabobs should now count for their respective bounties."
    tweak: "Further adjusted cargo warehouse spawns."
2020-07-21 17:27:37 +03:00