Commit Graph

17214 Commits

Author SHA1 Message Date
Geeves
c2b70c93ce Mech Damage (#9324)
Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
    Fixed mech damage being applied randomly instead of to the targetted component.
2020-07-21 17:14:32 +03:00
MarinaGryphon
f688ac066c Fixes food reagents. (#9411)
I accidentally had a bunch of duplicate entries. This should merge all of them.
2020-07-20 22:16:56 +03:00
Geeves
592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Alberyk
d231ef8f34 Adds some dionae food (#9345)
Adds a couple of dionae related food and recipes at the request of the lore team.
2020-07-20 20:53:31 +03:00
Geeves
c5969842cb Machine Descriptions (#9359)
Gave various machines descriptions.
2020-07-20 20:51:52 +03:00
mikomyazaki
dce9b30a3f Maint drone diagnostics now reports overall damage only. (#9405) 2020-07-20 10:46:04 +02:00
mikomyazaki
3e34a31ecb Changelings can't do emotes while faking being dead. (#9403) 2020-07-20 10:45:48 +02:00
Geeves
57536317a4 Large Stock Mecha (#9375)
Added exosuits to large stock spawns.
2020-07-20 09:51:42 +03:00
Alberyk
88ce3ff47c Revert "Adds glide_size to atom_movable and removes tickcomp (#9373)" (#9402)
Either the pr is not working or I did something wrong on my side.
2020-07-19 22:40:44 -03:00
Snakebittenn
0caa20be31 Audible Hissing Sounds (#9369) 2020-07-19 20:32:22 -03:00
Matt Atlas
f97101f18b Adds glide_size to atom_movable and removes tickcomp (#9373) 2020-07-19 20:30:14 -03:00
mikomyazaki
5e406c4b8d Converts PACMAN UI to vue (#9370) 2020-07-19 20:28:59 -03:00
fernerr
f9bf5aefb0 Ports some lift stuff from Bay (#9257) 2020-07-19 15:59:45 -03:00
mikomyazaki
f73a9b2e47 Removes trailing whitespaces on chat messages (#9395) 2020-07-19 11:39:08 +02:00
mikomyazaki
2af9d4c4d8 Allows fixing of augments inside organic body parts. (#9392) 2020-07-19 11:10:53 +02:00
Geeves
db3556baa6 Schlorrgo Falls (#9374)
Schlorrgo now harmlessly bounce when falling down z-levels.
2020-07-18 23:36:56 +03:00
TheDanseMacabre
647fb3c509 Annihilates the floor length braid (and others) with impunity! (#9348)
This PR removes five hairstyles, all quite goofy and ridiculous and physically impossible and straight out of a terrible anime. I would get rid of more, but this is what I am willing to try and get rid of, because I don't think anyone could possibly defend these.
2020-07-18 23:36:42 +03:00
Geeves
2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Wowzewow (Wezzy)
89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves
2b81cdd077 Better UIs (#9355)
Improved the UIs of: Memories/Notes, cult tomes, autolathes, biogenerators, chem heaters, wizard spellbooks, cryopods, soulstones, space heaters.
2020-07-18 00:10:28 +03:00
Geeves
7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves
5300a20797 File Copying + Tech Support Buff (#9241) 2020-07-16 18:31:19 +02:00
Geeves
7b3774364b Paper Scanner Addition (#9299)
Added a paper scanner device that can scan paper and paper bundles and convert them into data files.
2020-07-15 21:20:58 +03:00
Geeves
d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
Doxxmedearly
dea59ca145 Gibson Dranks (#9343)
can i get uhhhhhhhhhhhhhhhhhhh Update Wiki flag?

Requested by human lore team. Descriptions and sprites from Carpe Venenum, forwarded to me by Schwann.
Replaces Syndicate Bomb and Changeling Sting with Lore Approved(tm) drinks from New Gibson.
Recipes not changed.
2020-07-15 21:16:08 +03:00
Geeves
65901d9b63 Changeling Accent Mimicry (#9315) 2020-07-15 11:10:52 +02:00
Geeves
ae1768c636 Misc Mech Fixes (#9344)
Spiderbots now appear on the radio with the name of the one controlling them.
    Mechs can now operate windoors.
    Remote mechs can now use mounted health analyzers.
    Mech rechargers will now charge the mech on top of them if there is a power change and the power is back.

Fixes #9050
2020-07-14 21:56:55 +03:00
Matt Atlas
412cb2f584 Bishops now get the Martian accent. (#9360) 2020-07-14 20:37:28 +02:00
Geeves
4c3904fc4c Soulstone Cooldown (#9328) 2020-07-14 11:58:01 +02:00
Alberyk
ccba94afd7 Adds a new unathi accent (#9322) 2020-07-14 11:57:42 +02:00
synystersparx
719e3ac9e0 Register move event when implanting GPS (#9346)
* Call pickup proc before implanting object

I'm sure this has no unintended consequences

* Changelog

* register move event if implanting GPS

This is better I think

* changelog change

* unregister when implant removed

* Keep track of if GPS is implanted, and who

This is to unregister the move event in the case of the GPS being destroyed while implanted

* try building before pushing, dummy

* this is bothering me
2020-07-14 11:49:43 +02:00
Matt Atlas
3babdc4c1b Fixes ghost emote spam (#9353)
Mobs created to use for ghost appearance were dummies instead of mannequins, which made them process. Epic.
2020-07-13 19:18:30 +03:00
Matt Atlas
46227542da Fixes stairs randomly faceplanting you + some initialize/qdel errors (#9341) 2020-07-12 19:20:26 +02:00
Geeves
4a3fcd288a No Lung Pop (#9337)
Drowning in the pool no longer causes your lungs to pop.
    You will no longer gasp for air when submerged, instead you will flail violently.
2020-07-12 17:19:04 +03:00
Geeves
40c2e7109b Not Butts Hacking (#9236)
Hacking no longer requires you to hold the tool (wirecutters, multitool, signaler) in your active hand, just that the tool is in one of your hands. This applies to cyborgs as well.
2020-07-12 17:00:37 +03:00
Geeves
bdb6679b1a Wizard Organ Damage (#9121)
Wizard healing spells now heal internal organs as well.

This is because brainmed focuses more on organs than external damage.
2020-07-12 16:57:14 +03:00
Geeves
76b82e4668 No More As Name Spam (#9101)
Speaking with an ID that doesn't match your voice no longer displays (as Unknown) or (as ID name).

The addition of the floating chat has largely obsoleted this feature, not that it was that important in the first place.
2020-07-12 16:52:55 +03:00
mikomyazaki
4907904894 Removes tobacco damage. (#9335)
Fixes #9265

Chewing tobacco causes pain message spam due to the organ damage. This organ damage is on the order of 1e-5 per life tick, and is therefore completely negligible and instantly healed by the player due to the low strength of the tobacco reagent.

In my opinion this damage does not need to be simulated. The tobacco organ damage will never reach a meaningful number in the length of a round even when smoking/chewing tobacco constantly. People overdoing smoking will suffer the nicotine overdose effects.
2020-07-12 16:06:19 +03:00
Geeves
c30a88d89b Mining Fixes (#9330) 2020-07-12 14:59:34 +02:00
Geeves
50e5ca0060 Mech Stuff (#9323)
Mech UIs can no longer be moved via click-drag.
    The lower left mech UI has received a make-over.
    You can now use a cyborg analyzer on a mech to get its diagnostics report.
2020-07-12 15:54:17 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
01259dd3ac Cryogenics Fix (#9318)
Cryogenics no longer swallow the items that spawn in your hands if you spawn there.

Fixes #9280
2020-07-10 22:32:26 +03:00
Geeves
e75e5ca76a Mech Weapon Safeties (#9317)
Mech Weaponry no longer have safeties, and can be used as normal.
2020-07-10 22:32:01 +03:00
Geeves
576cf187ec Space Wizard Chameleon Gear (#9251)
Space Wizards and their Apprentices now spawn with chameleon clothes that only they can change the appearance of.
2020-07-10 22:31:21 +03:00
Geeves
e64c7be6d4 Paroxetine Recipe (#9305) 2020-07-09 21:11:52 -03:00
Doxxmedearly
a058e947b2 What kind of a PR is Soap? (#9306) 2020-07-09 21:11:34 -03:00
Snakebittenn
20e2df0f3b Skrell Tweaks (#9307) 2020-07-09 15:20:33 -03:00
Matt Atlas
f3c2b5316f Ported MAP preferences from Vore + custom preview backgrounds. (#9300)
Todo:

Figure out the big empty space thing

SQL
2020-07-09 18:09:13 +03:00
Geeves
c04c1c17ca Handy Overlays (#9290) 2020-07-09 11:13:06 +02:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00