Commit Graph

5850 Commits

Author SHA1 Message Date
Matt Atlas
47faaddb93 Fixes stairs again (#17283)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-09-08 20:34:55 +00:00
Matt Atlas
83c0c4c412 Fixes east-facing stairs not working, platforms stopping pickups, weird layering. (#17262)
* Fixes east-facing stairs not working, platforms stopping pickups, weird layering.

* fix that

* ffs

* yikes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-09-08 17:12:50 +00:00
Wowzewow (Wezzy)
2dd032a4d1 lighttube bulb and syringe fixes (#17271) 2023-09-08 12:34:14 +00:00
SleepyGemmy
18333cf739 Map Fixes and RD Office Tweaks (#17241)
* Map Fixes and RD Office Tweaks

* More Fixes

* Flaps Name

* RD Office Polishing

* RD Office Polishing

* Fix

* Cable Fix

* Medical Meeting Area Chairs Fix
2023-09-08 12:29:42 +00:00
Alberyk
fb143c425a Cyclops Mining Vessel - Second Take (#16738)
* the heph ship

* Fixed things

* Fixes

* Stuff

* leave

* Fixes

* fix

* spawn fix

* airlock and stuff outside

* Whoops
2023-09-07 23:30:58 +00:00
Cody Brittain
69fbefa17c Added a uniform for Einstein Engines (#17202)
* Added a uniform for Einstein Engines

* Fix indenting
2023-09-07 20:45:18 +00:00
RustingWithYou
95c85ee037 kataphract shield fix (#17235) 2023-09-07 15:36:14 +00:00
CampinKiller24
cf50bfa163 Changes Radstorm Announcement & Maintenance Access Length (#17250)
* changes

* Update maps/sccv_horizon/code/sccv_horizon.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* granodd

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-07 15:36:12 +00:00
Wowzewow (Wezzy)
d469e93fc3 3/4 reagent container sprite and cafe tweaks and fixes (#17259) 2023-09-07 14:49:00 +00:00
Wowzewow (Wezzy)
cc8eab09ef Reagent Containers : The 3/4thening & Contained Spritening (and other related food things) (#17231)
* food and drink

* sabrage

* kanpai and blasted on grain alcohol

* beakers

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* changelog

* the contained sprite-ening....

* deletes old file

* teapot

* aaaaahhhh

* AAAGH INHANDS

* volume = 30

* fixes invalid icon state

* is this really that fucking esoteric

* Revert "is this really that fucking esoteric"

This reverts commit 5b238c7821.

* this should fix it maybe

* fixes 2

* the simple solution

* skibidi toilet

* god dammit

* jyalra

* redundancy

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-06 18:54:20 +00:00
Cody Brittain
9a6edb999f Cleanup and expand suppressors (#17173)
* Cleanup and expand suppressors

Suicide uses suppressed sounds too

Fix CL

Added the suppressor to the antagonist uplink

Fix CL escape characters

Fix random list

Resolve issues from code review

Split the suppressor into its own file

* Bayonets and ammo displays now add their weight to their attached weapon

* Balloon alerts for weapon mods

* Fix lint
2023-09-04 08:22:14 +00:00
SleepyGemmy
0c8a12078e Mailroom Conveyor Visibility Fix (#17218)
* Mailroom Conveyor Visibility Fix

* CL

* I Eat Merge Conflicts for Breakfast
2023-09-03 10:32:54 +00:00
RustingWithYou
2fa70f8f8e repaths hegemony rifle (#17051) 2023-09-01 18:10:34 +00:00
naut
92e3d84db8 3/4 Rapid-Fire Map Fixes Pt. 3 (#17213)
* rapid fire map fixes

* changelog + shuttle changes
2023-09-01 18:02:31 +00:00
DreamySkrell
af999c2ea9 Post 3/4 Fixes, Pt. 2D (#17208)
* aurora-1-centcomm bad map var?

* numbers consistency

* newlist() WHAT THE FUCK

* \" => '

* "string"s fixed

* covert spaces to tabs

* random spaces converted to tabs

* random newline in multi_zas_test

* runtime-1 numbers consistency

* unsimulated floors fixed

* light tube icon states fixed on all maps

* floor

* icon_state = s; huh

* door dirs fixed-ish

* a whole lot of fixes

* floor decals

* changeloge

* asaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* a

* isolation alarms missing types

* fix door dirs properly

* horizon: add firedoors to doors that don't have them

* open and save decks with strongdmm

* some bad door dirs re-fixed

---------

Co-authored-by: DreamySkrell <>
2023-09-01 13:45:20 +00:00
naut
913303549d Post 3/4 Fixes, Pt. 1 (#17195)
* Post 3/4 Fixes

* D2

* more changes
2023-08-31 09:53:12 +00:00
Matt Atlas
99b4033ca5 Aurora 2: The 3/4thening (#17186)
* after dark

* FIXES

* breakin

* butt

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/structures/lattice.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* testing 1

* a

* FUCK THIS PRESET!!!

* allah

* OTEMACHI

* tis' done

* Project Exorcism : Sneed's Snairs (Formerly Chuck's)

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update stools.dm

* Update chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* inhand fixes

* airlocks (matt has cooked)

fuck

* my cody plays the mamba

* fuck

* fixes layering issue

* airlocks and everything else Please fucking kill me

* underlays

* unfuck blending

* finished replacing old ass shit

* your ass is geass

* conflicts die now

* public fat'wa

* progress on walls and windows

* more mapping

* baltimore accents be like

* minor progress

* monitors

* fire alarms and apc adjustments

* apcs pixel adjustments, final airlock look

* also grilles

* shuttle wall start plus shuttle windows

* starting consoles

* table outlines

* I love broke ass sprites

* fixing the stupid ass exterior walls

* light fuckery

* terminal directionals, external airlocks, table fixes, blahblahblah

* fix 1

* fix 2

* some more fixes

* fix chairs

* basic untested railings and updating colors from atteria

* bridge and some fixes

* removing some artifacts on the new walls

* breaking wood tables and adding 4 wall materials

* fix

* compile & wood fixes

* make the horizon compile again

* railings, firedoors, ATMs, intercomms and tables again

* mapping begins also some tweaks to map view of icons

* full tile steel walls

* i sure hope nothing bad happens

* airlock updates (untested)

* reverts most wall machinery

* skull

* wall coloring

* makes the tg wood chill out

* work on airlocks

* hull consistency

* cause you live forever in the lights you make

* whoops can't show that in a christian manga

* terminals should be on walls and everything's hunky dory now

also i changed the wood stuff as per atteria's suggestion

* fixing airlocks

* fixes

* window resprite, coloring adjustments

* scc hull resprite

* new grilles, frame edits, and borosilicate

* greyscale wood palette improvement

* shuttle windows

* window frame fix

* apc update

* refit and reshaded fire alarms

* mapping icon fixes

* table fixes

* map fixes, platforms and stairs

* updates cutter, new walls and terminals

* mapping fixes

* fix preview

* preview fix stone

* stairs

* initial work for the map

* railing and windowpane fuckery

* new external airlocks

* a

* fix the maps in preparation

* wall object pixel offsets

* air alarms D1

* extinguisher cabinets

* APC DESTROYED MISSION ACCOMPLISHED GOOD WORK

* deck 3: floor decals, APCs, air alarms, fire extinguisher cabinets

* deck 3: fireaxe cabinet

* /shuttle_landmark/distress/blue, move base_turf from map to obj def

* intercom presets

* formatting

* deck 1: floor decals

* deck 2: named area fix (LMAO), signs to use single quotes

* deck 2: floor decals, APCs, air alarms, fire extinguisher cabinets, fireaxe cabinets

* Platforms and stairs!

* grates and bugfixes

* Angled ship walls + grate color fix

* corrects apc anim overlay

* deck 2 and away site fixes

# Conflicts:
#	maps/sccv_horizon/sccv_horizon-2_deck_2.dmm

* deck 2 missing grate

* warning stripes

* railings and ledges

* windows and fixtures

* windoorsagain

* airlocks pt1

* windows de-seamed and transparent

* airlocks and pixel offsets

* fixes for airlocks

* more airlock fixes

* presets for ringer, request console and newscaster

* 132

* asfsaf

* kitchen tiling

* thicker freezer tile bevels

* More angled walls

* New shutters and blast doors

* directional corrections

* ops railing fixes

* updated window map things and shutters

* value changes and blast door changes

* Ledges and platforms galore (D2/D3)

* all decks: fix door dirs

* all decks: newscasters, intercoms, requests consoles, ringer consoles

* helm light blue decals to dark blue

* supermatter door dir fix

* fix directional presets (dirs/offsets): newscaster, intercom, requests console, ringer console

* firedoor changes

* deck 3: overlapping wall mountables fixes

* map changes

* airlock changes

* map tweaks

* airlock & stair icons

* various mapping modifications

* Double airlocks + fixing denied states + fixing airlocks on all levels

* Rebase

* directional terminals buttons and lights again, platform tweaks

terminal north facing sprites, atm/food terminal directionals
proper door control and lightswitch directionals (presets still need to be set up, mapping)
re-adds new light tube sprites, again
new sprites for floor lights and the other stuff that got added
adjusted platforms to be recolorable, added light and dark versions, fixed some shading

* missing ERT outfit thingy fix

* floor lights fixed

* deck 3: various small fixes

* deck 1: various small fixes

* deck 2: various small fixes

* fixes

* d2 fixes & multitile door fix

* d2 fixes, remove unused airlock files, button icon fixes, window icon fixes

* make it actually compile, oops!

* make it actually compile, pt2

* CE office camera

* pew pew pew

* pew pew pew 2

* fixes

* deck 3: buttons fixes

* deck 3: button and other fixes

* deck 3: fixes and stuff

* D1 fixes & skrell airlocks

* minor D2 tweaks

* a lot of airlock-related fixes, glass tables, paint sprayer fixes, decal fixes, changelog

* maintenance hatch sprites

* fixing double doors

* flips multi-tiles, fixes multi-tiles, adds desk windoors

* new plastic flaps

* deck 2: a few buttons

* side + middle doors

* created paths for 3-tiles doors

* apply to map the 3 tiles airlocks

* some fixes, windoor alpha

* remove this random ass potted plant

* more map fixes

* holodeck disposal pipe fix

* secure airlock sprites

no code or obj definitions yet

* vault airlock

* vault door fixes

* scc window alpha

* adjusts double door glass, firedoor open state

* adjusts construction states for doors

* remove some defunct icons and fix anims

* assembly stuff

* pharma fixes

* vault door dir

* firedoor smart generation moved to its own proc

* lift doors, d1 fixes

* firedoor smart generation: adjacent wall check

* firedoor smart generation: adjacent firedoor check

* all decks: missing firedoor and other fixes

* deck 2: weird maint stairs fix

* oops

* diona airlock fix

* the shuttle wall gigadeath

* fixes

* some fixes for leftover map item paths, and double lattices

* new diona walls

* more fixes

* and more

* deck 1: fix out of bounds keys

* deck 3: fix out of bounds keys

* runtime 3: duplicate APCs fix

* all decks: make all 3 tile wide doors glass

---------

Co-authored-by: Wezzy <wowzewow@gmail.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: kyres1 <noodle.buster31@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: naut <nautilussplat@gmail.com>
Co-authored-by: naut <55491249+nauticall@users.noreply.github.com>
2023-08-30 21:18:10 +00:00
DreamySkrell
4cfaf2b1a9 a (#17053)
Co-authored-by: DreamySkrell <>
2023-08-09 22:25:21 +00:00
RustingWithYou
012f28c2e5 Minor Updates for Titan Rises Arc (#16997)
* guild mantle

* description updates

* changelog
2023-08-08 00:22:26 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
DreamySkrell
d0768c88f9 a (#16996)
Co-authored-by: DreamySkrell <>
2023-08-04 14:30:02 +00:00
DreamySkrell
d30086aa71 Ops lift extended to third deck (#16867)
* m

* a

* a

* a

* a

* a

* a

* fix post merge

* lift!!!!!

* req console fix

* a

* third deck landmark fix

* fix stuff

* CHANGELOG

* changelog.....

* CHANGELOGGGGGGGGGGG

* tests rerun please

* tests rerun please

* tests rerun please

* potted plant replace?

* post merge fix

* cmo office reinf walls

---------

Co-authored-by: DreamySkrell <>
2023-08-04 11:31:50 +00:00
SleepyGemmy
5eb71b9702 Cafe Polishing (#16946) 2023-08-04 11:31:39 +00:00
RustingWithYou
1ef9fd7ee8 Miners now have access to the flight room (#16919)
* miner access change

* it's an airlock now
2023-08-03 22:51:43 +00:00
Leudoberct1
9ff30eab41 Slightly expands Xenoarchaeology to add anomaly storage, and adds an access requirement to a door in the Research hallway (#16934)
* Tweaks Xenoarch to add anomaly storage.

* Adds an access requirement to the door in the Research hallway.

* Changelog
2023-08-03 22:51:41 +00:00
SleepyGemmy
1112c42df4 Adds a Labeller to Hydroponics (#16942)
* Adds a Labeller to Hydroponics

* Adds an Audioconsole

* Adds a Window, Moves Some Stuff Around
2023-08-03 22:51:26 +00:00
DreamySkrell
d0c758cdf1 Replace /pottedplant/random with /random/pottedplant/ (#16944)
* madness

* changelog

* haha changelog fail

* post merge fix

* huh

* post merge fix

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

---------

Co-authored-by: DreamySkrell <>
2023-08-03 22:51:25 +00:00
Doxxmedearly
db9f4f0349 Signs for port propulsion access tweak (#16947) 2023-08-03 22:51:19 +00:00
Doxxmedearly
ac6dccede2 Fixes holomap direction (#16994) 2023-08-03 22:51:18 +00:00
DreamySkrell
a331591bbe Robotics lift extended to third deck (#16864)
* kinda sorta works

* mapping mostly

* mapping

* holy hell it works

* lift sounds

* mapping

* multi/lift type

* mappin

* code

* ui

* code

* c

* remove old lift stuff

* weary

* Update code/modules/shuttles/shuttle_console_multi_lift.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/shuttles/shuttle_console_multi_lift.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/shuttles/shuttles_multi_lift.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/shuttles/shuttle_console_multi_lift.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/shuttles/shuttles_multi_lift.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/shuttles/shuttles_multi_lift.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update html/changelogs/DreamySkrell-robotics-lift-1111.yml

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* emergency stop

* Update code/modules/shuttles/shuttles_multi_lift.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-07-31 20:11:45 +00:00
DreamySkrell
233327f23d Holodecks with random programs (#16897)
* a

* b

* c

* a

* load program only if not loaded

---------

Co-authored-by: DreamySkrell <>
2023-07-31 10:22:33 +00:00
Doxxmedearly
37aa66074f Gives Engineers Port Propulsion Access (#16819)
* Gives Engineers Port Propulsion Access

* I may be stupid

* bracket

* Update html/changelogs/doxxmedearly-propulsion_access.yml

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-07-30 19:54:28 +00:00
Leudoberct1
010d114182 Fixes the Intrepid cycling problem (#16945)
* Fixes the Intrepid cycling problem.

* Changelog
2023-07-30 19:23:10 +00:00
DreamySkrell
cc41bb76fc Idris cafe (#16884)
* freezer, teal decals

* mappin

* a

* cafesign

* a

* coffeemenu

* pumpkinspice

* coffeemenu

* pspice in condi box

* mapping

* a

* a

* a

* takeaway cup

* chocolate syrup

* mappp

* table

* syrup icon

* syrup reagentfillings icon

* takeaway cup volume

* syrup bottles

* freez

* condiment box

* map

* c

* a

* firealarm

* oops

* Update DreamySkrell-idris-cafe-0.yml

* post merge fix?

---------

Co-authored-by: DreamySkrell <>
2023-07-30 18:31:18 +00:00
kyres1
ea40046836 Loadout Hats - assorted additions and condensing (#16476)
* part 2

* progress

* hats

* HATTTS

* fixes a test + adds a pixel to the fedora
2023-07-29 13:04:03 +00:00
Fluffy
6f7c1223bb Map edit + changelog (#16288) 2023-07-28 22:47:51 +00:00
SleepyGemmy
870cf3e4d0 Deck 3 Garden Tweaks (#16868)
* Deck 3 Garden Tweaks

* Tweaks
2023-07-28 20:12:14 +00:00
Leudoberct1
7b4fc8a0d2 Adds a requests console to Xenoarchaeology. (#16885)
* Adds a request console to Xenoarchaeology

* Changelog
2023-07-28 18:34:47 +00:00
RustingWithYou
8921adf15e Tarwa Conglomerate Voidsuits (#16862)
* though they go mad they shall be sane


map

* though they sink through the sea they shall rise again

* though lovers be lost love shall not

* and death shall have no dominion


changelog

* Update code/modules/clothing/spacesuits/void/alien/unathi.dm

Co-authored-by: juniper <70682905+crunchypretzels@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/void/alien/unathi.dm

Co-authored-by: juniper <70682905+crunchypretzels@users.noreply.github.com>

* maybe death shall have some dominion

---------

Co-authored-by: juniper <70682905+crunchypretzels@users.noreply.github.com>
2023-07-27 17:43:09 +00:00
DreamySkrell
2cc1b3a2f9 a (#16870)
Co-authored-by: DreamySkrell <>
2023-07-27 01:21:08 +00:00
DreamySkrell
2a64e17d6a Abandoned industrial station (#16677)
* init

* map work

* mappin

* map

* random/tool(box)/icon_state fix

* mappin

* a

* b

* aa

* trashbin filled

* boozeomat/abandoned

* foodheater/abandoned

* areas

* map

* areas etc

* a

* a

* a

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* light

* a

* b

* a?

* aaaaaaaa

* changelog

* broken light, off lamp

* madness

* a

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* a

* uhhh

* I am becoming insane

* hangars, how do they work?

* lattices

* light/spot/weak begone

* game note

---------

Co-authored-by: DreamySkrell <>
2023-07-23 22:40:00 +00:00
meep109
8db4bc6206 Freebooter fixes (#16789)
* freebooter fixes

* Create meep109_freebooterfixes.yml

* Update freebooter_ship.dmm

* Update meep109_freebooterfixes.yml
2023-07-23 20:19:51 +00:00
DreamySkrell
db030df4d5 Docking Ports Management Program (#16802)
* stuff copied from the other branch

* aurorastation.dme reorder

* lint fixes

* docks gui prettier

---------

Co-authored-by: DreamySkrell <>
2023-07-23 18:27:43 +00:00
RustingWithYou
23e5d7adee Tarwa ship is now invisible until ghostrole spawn (#16713)
* tarwa fix

* color change

* id fix

* apc and alarm fix

* voidsuit fix
2023-07-23 18:08:26 +00:00
atteria
5a5c0d321e Restores the original cafe garden mapping (#16685)
* deck 3 mapping

* accept incoming changes correctly please

* reincorporated mapping
2023-07-23 18:07:27 +00:00
Alberyk
5c1cb267b0 Adds the Burzsia system (#16519)
* first steps

* Adds burzsia

* space fix

* Last touches

* id and species

* Final site

* changelog

* Desc fix

---------

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2023-07-23 17:16:41 +00:00
meep109
d963fed1f4 Fixes the trash compactor (#16788)
* fixes compactor

finally

* Create meep109_compactorfixes.yml

changelog

* this should fix
2023-07-23 16:55:28 +00:00
SleepyGemmy
e06b2e9e58 Fixes a Misplaced Maint Item Spawn (#16830) 2023-07-23 12:48:36 +00:00
OolongCow
d8fffc0dac biggest engineering buff yet (#16760) 2023-07-23 12:44:14 +00:00
naut
7276aedde8 New medkit and trauma pouch sprites (#16744)
* New first aid kit sprites

* Kit map changes

* Inhand sprites + combat kit correction

* changelog

* retcons

* Coding and description tweaks

* szsz

* New-new first aid kits

* removal

* handle removal
2023-07-19 14:29:19 +00:00