Added new sprites for random objects for everything in random/clothing,
/food, /loot, /medical, and /misc.
Also got distracted and changed how the corn oil/cooking oil tank looks
and how much reagent it holds. Now looks like the rest of the reagent
tanks and holds the same amount of liquid, 1000u.
* init
* map work
* mappin
* map
* random/tool(box)/icon_state fix
* mappin
* a
* b
* aa
* trashbin filled
* boozeomat/abandoned
* foodheater/abandoned
* areas
* map
* areas etc
* a
* a
* a
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* light
* a
* b
* a?
* aaaaaaaa
* changelog
* broken light, off lamp
* madness
* a
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* a
* uhhh
* I am becoming insane
* hangars, how do they work?
* lattices
* light/spot/weak begone
* game note
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Co-authored-by: DreamySkrell <>
* dirty bombs & bodyhorror
* clean up + extra flavour
CE_ANTIEMETIC taken into account in the delayed_vomit() proc. doesn't need to subtract from CE_EMETIC anymore.
* desc. fix, TC tweak, syringe gun kit
* dirty bomb tweaks
radiation remains for as long as advertised (~8mins in an open space)
it also actually leaves behind the green goo now.
* Fix ruin spawning, LZ deletion, UTs and more
* augh
* fix AST exoplanet generation for real
* Fix landing zones turning into rock walls
* fix awaysite runtimes
* im blind
* missed one
* split exoplanet UTs to new UT
* comments
* obj path fixes
* initial commit with placeholders
- adds wulumunusha cigarette variant
- adds federation (tobacco) and traverse (wulu) cigarette packets w/ placeholder names and description
* initial fixes + changes for skrell team
- fixes sprite names
- removes the initial_affect from wulu extract; it's slow-acting, there should be no instantaneously noticeable effect
- traverse cigarettes no longer contain wulu, and instead are now mentholated with dyn
- traverse cigarettes are now added to vendors
- separate wulu cigarette added as a placeholder pending lore decision
* chewing tobacco and brand names
- brand names
- regular and menthol (dyn) chewables added
- added to loadout/vendors
- sprite changes
* descriptions + flavours
- added descriptions given by skrell team
- changed contents to give proper flavour messages
* cl, and wulu flavour description
- adds cl
- changes wulu flavour desc
- restricts diona from selecting the wulu pouch
* fixes
- adds wulu cigarette description
* updates packet descriptions
- short and wide
* pedantic description change
the old description bothered me
* adverbs of frequency go before the verb
* Update code/game/objects/items/weapons/cigs_lighters.dm
erroneous comma
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* ash-tray to ashtray on all the descriptions whilst we're here
and wulu desc changed by brotendo's request
* Typo Fix
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Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Tweaks the Vault as needed
* Connects the proper disposals
* Oopsies I messed up the Changelog
* f
* For some reason the piping wasn't showing up?
* makes the decals match
* Update html/changelogs/Eyeveri_VaultTweaks.yml
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Corrects the Camera tags
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Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Adds a custom vault weapon display case
* WIP
* wip 2
* belh
* Vault and Token
* Changelog
* Tweaks Vault Loot
* air alarm
* LMAO i forgot to delete random phoron
* Fixes the lockers. This is everything.
* Fixes the code and adds a inhibitor
* Reworks to meet requested changes
Removes the vault token as requested.
* Adjusts inhibitor
* Organizes the color pathing and code. Removes Psych and Rainbow jumpsuits.
* Sprites in. Adjusted Bulwark Jumpsuits. Changelog
* Gem's Review Addressed (forgotten punctuations and removing the adjectives from them as well)