It seems rather silly to have a 15% chance of making the situation worse
when operating on vaurca, when there is no equivalent for humans, etc.
Yes, this is a salt PR after the random chance just killed a Ta by
**deleting her phoron tank.**
I could see an argument for keeping it in since incision management
systems have no failure rate, but I don't see those that often,
especially in low pop. I guess it made the round more interesting but..
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
* Fixed welding tools using fuel in prosthetic repairs during the check
to see if it CAN do the surgery. Instead, the fuel when be consumed once
the surgery completes.
I _think_ this fixes the issue where welding fuel usage for prosthetic
surgery is bonkers, but I wasn't able to reproduce the bug on my local,
so keep an eye out for it still.
I changed add_antag to add_antag_mind in borer/LateLogin because the
former proc re-created the borer, causing it to drop the src/client
reference. The only notable difference I observe is the antag noise
doesn't play, which could be added manually if needed. Alternative
methods to solve this would be welcome, though. I did have an
alternative method
[here](5d4157588b),
but that only "fixed" the ghost spawner, not admin possession. I also
say "fixed" because that method does not give the post ghost-spawn
message.
Fixes#18600
- The implant check was only checking for objs, which the borer implant
is not. The borer was also erroneously being removed from the implants
list when releasing control back to their host.
Fixes#18281
- This had a few pain points. psi was null, so it made the callback for
activating powers fail. Once that was fixed, it caused many RTEs when
trying to draw the HUD/screen for the powers. Refactoring a few
encoding/decoding procs fixed that.
Fixing these issues fixed borer monkeys not being able to speak TCB,
which is strange because I thought I'd seen a borer monkey speaking TCB
during a round where the psychic bug existed.
Fixes#9621
- For this, I switched rejuvenate to revive. This lets them move, and
also does not kill them again due to brain damage. If it proves to be
too strong, it can be tweaked, but I did want to get brain devouring
working for this PR.
- There's also the jumpstart verb, which seems will never be used with
this revive in place (or even before, with the rejuvenate). I suppose it
can be used if they die again after reviving.
- Should a message be added to the revive given during the devouring
process? Jumpstart gives one:
`visible_message(SPAN_WARNING("With a hideous, rattling moan, [src]
shudders back to life!"))`
Fixes#9523
Also fixes borers not being able to infest someone they are being held
by.
Existing Issues not addressed by this PR:
- Infesting a monkey does not give you the monkey's health HUD (because
it doesn't exist?). Assuming and releasing control will show it, though.
- Borer antag overlay icons on Mobs seems inconsistent. potentially due
to testing methods with clientless mobs
- Borers cannot use psychic lance while being held
- Psi aura on first receiving powers. Equip first ability and drop to
fix.
---------
Signed-off-by: AlaunusLux <89751433+AlaunusLux@users.noreply.github.com>
Fixes surgery code from hijacking any attempt to use an item while
someone is on a bed. Rather than checking for a few allowed items, it
will now check for if the tool is meant for surgery, and only say "You
don't know what you can do" if so.
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
The appearance editor can now change organs and limbs into
prosthetic/nymph/amputated versions.
As ghostroles can now edit their own limbs, the Tarwa Conglomerate
ghostroles no longer have random nymph limbs.
Height and speech bubbles no longer need the user to be able to change
their species to modify them
---------
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* pain
* sadfas
* sdfa
* sdfasf
* sfa
* sdf
* might the lord have mercy on our soul
* i cri everidai
* adeste fideles
* sdf
* where will this lead, what's coming next, from your inventions
* dear lord
* gjvhk
* i cri everidai
* fsgf
* sdfa
* sdaf
* hiuhi
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* i alone am the honoured one
* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE
* hollow point
* nanana
* ssss
* tgsay final touches
* stuff
* tgui inputs
* help
* carpal tunnel syndrome
* ffff
* again and again and again and again
* hehehehe
* dsada
* readd sanitize
* whoops
* dsad
* nah fuck that
* sd
* fix
* ow
* remove prefs for testmerging
* oops
* oops 2
* fix that
* f
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Fixed defibrillators not working correctly on beds
* Update code/modules/surgery/surgery.dm
---------
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* I wanna set the universe on fire
* dfsaaf
* setup
* dir issue?
* dsf
* Perhaps the script
* saf
* cry
* pain
* sdfas
* Try reintroduction of tag-matcher
* Failed
* Tries to suppress dotnet compile warnings
* Like this maybe?
* woopsie
* Damn pathings
* Hate
* Pragmas
* unlint?
* Maybe?
* GDI
* Redundant ifdef removed and changelog
* Did I forgot the tag matcher, or it was still broken?
* Yea no that script is still broken
* Removed tag-matcher as requested
* *sigh*
* test
* bro what?
* hope
* just fixing the input
* Let's see if we catch it...
* Update resurrect.dm
you cant just make a dead guy conscious in brainmed
* changelog+removed redundancy
* removed client check (for testing), removed surgery check for spells (probably good to stay)
* Update resurrect.dm
* Update Sniblet-resurrect.yml
* Update resurrect.dm
* only heals when successful
* only healing spells bypass surgery safety
* Update Sniblet-resurrect.yml