changes:
rscadd: "Added a button on APCs to set the area lights to a 'night-mode' which is dimmer and saves energy."
rscadd: "Added an automated system to turn 'night-mode' on in hallways between 6pm and 7am in station time."
changelog:
rscadd: "New implementation of magnetic door locks, can be found in armory and eng secure storage."
soundadd: "Added hydraulic servo sounds."
devchangelog:
New helpers
Added check_neighbor_density(turf/T, var/dir) which checks if anything dense is on a tile next to T and return 1 if it is
Added is_type_in_view(var/type, var/dist = 0, var/center = src) and is_type_in_oview which will make a list from view and and return 1 if something matches the declared type
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
This is another Update to the API that adds / changes:
Unified Naming of API Comands and API Functions. --> They are now called "API Commands" across all files and the DB
Moves API Related procs from world.dm to api.dm
Adds a proc to write the API commands to the db (so there is no need to manually maintain the list of API commands)
The name change needs to be done before the API is live.
No changelog because there is already a entry
Introduces a few updates from /tg/station13 with regards to runtime logging, and then modifies the runtime logging code to work properly. Developers now have access to both condensed and uncondensed runtime logs, with the former being updated at the end of each round.
he /world/Topic() API has been rewritten.
General function:
The API is initialized upon roundstart and generates a list of possible api requests from /code/datums/api.dm
Once a request is made the following checks are performed:
If a query parameter is set (the function that should be called)
If the ip is ratelimited (or rate-limit-whitelisted)
The query is authenticated against the db using ip, function and key
If these checks pass, it is validated that the api command exists
Then the api command is called, all supplied params are passed through
Each API function returns 1 no matter if it failed or succeded
Additional info is provided in the statuscode, response and data vars
The statuscode, response and data are send back to the caller (through list2params)
The data var is json encoded before sending it back
This is not backward compatible to the current API
Current API Clients need to be updated
tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
tweak: "Slightly reduced overall frequency of random events."
rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
Fixes#531Fixes#276
`/mob/living/proc/revive` now also sets `mob/var/suiciding` to false. This is to stop rejuvinated/ling revived mobs from dying again after being brought back.
Fixes#92Fixes#479Fixes#157Fixes#533Fixes#486Fixes#528
Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
Updates code to be 510 compile compatible.
Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
- bugfix: "Medical huds will now properly update as wounds heal
passively, or when bandaged"
- rscadd: "Added a new Medical HUD state between 70 and 100%, to better
recognise very small amounts of damage"
- rscadd: "Medical huds will no longer show the healthbar on crewmembers
who are at full health"
- rscadd: "Added a healthbar fadeout effect for when someone heals up to
100% while you're watching"
- tweak: "Medical huds now update more frequently"
TS Fix
Law Maker Incendiary Fix
Possible Lawgiver burstfire fix
Lawgiver Changes:
Fix Rapid Fire
Add Armor Piercing
Add Pellets
Lawgiver:
Nerf incendiary bullets
Blow up the users weapon arm if his dna doesnt match
Added a proper soundeffect
Added Changelog.
Closes#71, Closes#327
Make the lawgiver emagable and change stun to a beam
Added crowdcontrol mode to the lawgiver
Final Tweaks to the lawgiver
Updated .gitignore to inclode the .atom-build.json
Fixed indentation
Fixed blowing up the wrong hand if the user switch hands after the killswitch has been triggered
The Dev Flag and status is back in game! As of right now, you will have
to play around with the values in regards to the defines in setup.dm
(specifically with CCIAA), but everything works fine, besides maybe Devs
having some verbs they shouldn't for some reason..
But besides that, it's peachy.
The surgical kit can now contain the equipment it came with. It can also not contain more items of a given type than it was spawned with.
This means that even if the storage container otherwise has sufficient space it can, for example, still only ever contain 1 surgical saw.
Fixes#11298. Fixes#11297.