Fixes#531Fixes#276
`/mob/living/proc/revive` now also sets `mob/var/suiciding` to false. This is to stop rejuvinated/ling revived mobs from dying again after being brought back.
Fixes#92Fixes#479Fixes#157Fixes#533Fixes#486Fixes#528
- bugfix: "Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking a long to start up and sometimes never starting for low doses"
- tweak: "Sip size from alcohol bottles is now the same as for glasses, which is half what it was"
- tweak: "Rebalanced all alcoholic drinks with more believable alcohol values, and adjusted alcohol metabolism. Generally drinks are stronger but metabolise more slowly, pace yourself!"
- rscadd: "Different species now have varying susceptibility to alcohol. Tajarans get drunk slightly faster, skrell are twice as fast as humans, unathi can drink more, and vaurca get drunk very slowly, but alcohol poisons them"
- bugfix: "Dousing people in alcohol and setting them on fire, now only works with spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire is based on the strength"
The idea is to consolidate all of the spam that you see on the lower right panel into one concrete, semi-persistent pop-up window. Utilizing bootstrap, it'll show you a neat welcome screen, the message of the day, staff memos (if accessible), and a personalized set of notifications. The system is set up for easy future expansion, as well.
Chainswords can be turned on and off, with sprite and damage changes. Also, adding more swords, with some flavor and stats differences.
Swords cannot go inside bags anymore.
Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes poisonous to the Vaurca.
Vaurca lungs have been made organic.
Vaurca take 3x toxin damage, as a result of their rather alien biology.
Vaurca lose additional blood when an opportunity to lose blood presents itself, due to their open-circulatory system.
Vaurca organs are no longer all robotic, except for the neural socket and filtration bit.
Vaurca organ surgery is now possible.
Welding tools can now be used to burn paper
The upgraded and experimental welding tools will now fit in a toolbelt. Upgraded renamed to advanced.
Fixed and implemented the Experimental Welding Tool, which has a regenerating fuel supply. Can be produced in R&D, requires 4 research in engineering and materials.
Mice will no longer spawn in closed systems with nowhere to ventcrawl to.
Mice can no longer spawn in breached areas and die immediately. A spawnpoint with a safe environment will always be chosen.
Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
No more negative frenzy.
LIs restrict social abilities (presence and dominate).
Also adds a notify parameter to vampire_can_effect_target. This way, the vamp doesn't get notifications in passive loops, such as Presence.